mirror of https://github.com/PrimeDecomp/prime.git
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
|
#ifndef _CDAMAGEINFO_HPP
|
||
|
#define _CDAMAGEINFO_HPP
|
||
|
|
||
|
#include "MetroidPrime/TGameTypes.hpp"
|
||
|
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
|
||
|
|
||
|
struct SShotParam;
|
||
|
class CDamageVulnerability;
|
||
|
|
||
|
class CDamageInfo {
|
||
|
CWeaponMode x0_weaponMode;
|
||
|
float x8_damage;
|
||
|
float xc_radiusDamage;
|
||
|
float x10_radius;
|
||
|
float x14_knockback;
|
||
|
bool x18_24_noImmunity : 1;
|
||
|
|
||
|
public:
|
||
|
CDamageInfo()
|
||
|
: x0_weaponMode(), x8_damage(0.f), xc_radiusDamage(0.f), x10_radius(0.f), x14_knockback(0.f), x18_24_noImmunity(false) {}
|
||
|
|
||
|
explicit CDamageInfo(CInputStream& in);
|
||
|
|
||
|
CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
|
||
|
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback), x18_24_noImmunity(false) {}
|
||
|
|
||
|
CDamageInfo(const CDamageInfo&, float);
|
||
|
explicit CDamageInfo(const SShotParam& other);
|
||
|
CDamageInfo& operator=(const SShotParam& other);
|
||
|
|
||
|
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
|
||
|
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
|
||
|
float GetRadius() const { return x10_radius; }
|
||
|
void SetRadius(float r) { x10_radius = r; }
|
||
|
float GetKnockBackPower() const { return x14_knockback; }
|
||
|
void SetKnockBackPower(float k) { x14_knockback = k; }
|
||
|
float GetDamage() const { return x8_damage; }
|
||
|
void SetDamage(float d) { x8_damage = d; }
|
||
|
float GetDamage(const CDamageVulnerability& dVuln) const;
|
||
|
float GetRadiusDamage() const { return xc_radiusDamage; }
|
||
|
void SetRadiusDamage(float r) { xc_radiusDamage = r; }
|
||
|
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
|
||
|
bool NoImmunity() const { return x18_24_noImmunity; }
|
||
|
void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
|
||
|
void MultiplyDamage(float m) {
|
||
|
x8_damage *= m;
|
||
|
xc_radiusDamage *= m;
|
||
|
x14_knockback *= m;
|
||
|
}
|
||
|
void MultiplyDamageAndRadius(float m) {
|
||
|
x8_damage *= m;
|
||
|
xc_radiusDamage *= m;
|
||
|
x10_radius *= m;
|
||
|
x14_knockback *= m;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|