mirror of https://github.com/PrimeDecomp/prime.git
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#ifndef _CDAMAGEINFO_HPP
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#define _CDAMAGEINFO_HPP
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#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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struct SShotParam;
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class CDamageVulnerability;
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class CDamageInfo {
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CWeaponMode x0_weaponMode;
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float x8_damage;
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float xc_radiusDamage;
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float x10_radius;
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float x14_knockback;
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bool x18_24_noImmunity : 1;
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public:
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CDamageInfo()
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: x0_weaponMode(), x8_damage(0.f), xc_radiusDamage(0.f), x10_radius(0.f), x14_knockback(0.f), x18_24_noImmunity(false) {}
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explicit CDamageInfo(CInputStream& in);
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CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
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: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback), x18_24_noImmunity(false) {}
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CDamageInfo(const CDamageInfo&, float);
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explicit CDamageInfo(const SShotParam& other);
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CDamageInfo& operator=(const SShotParam& other);
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const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
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void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
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float GetRadius() const { return x10_radius; }
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void SetRadius(float r) { x10_radius = r; }
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float GetKnockBackPower() const { return x14_knockback; }
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void SetKnockBackPower(float k) { x14_knockback = k; }
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float GetDamage() const { return x8_damage; }
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void SetDamage(float d) { x8_damage = d; }
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float GetDamage(const CDamageVulnerability& dVuln) const;
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float GetRadiusDamage() const { return xc_radiusDamage; }
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void SetRadiusDamage(float r) { xc_radiusDamage = r; }
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float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
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bool NoImmunity() const { return x18_24_noImmunity; }
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void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
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void MultiplyDamage(float m) {
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x8_damage *= m;
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xc_radiusDamage *= m;
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x14_knockback *= m;
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}
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void MultiplyDamageAndRadius(float m) {
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x8_damage *= m;
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xc_radiusDamage *= m;
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x10_radius *= m;
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x14_knockback *= m;
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}
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};
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#endif
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@ -28,9 +28,9 @@ class CWeaponMode {
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bool x4_26_instantKill : 1;
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public:
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//constexpr CWeaponMode() = default;
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explicit CWeaponMode(EWeaponType type = kWT_None, bool charged = false, bool comboed = false, bool instaKill = false)
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: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
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EWeaponType GetType() const { return x0_weaponType; }
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bool IsCharged() const { return x4_24_charged; }
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#include "MetroidPrime/CDamageInfo.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/CDamageVulnerability.hpp"
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CDamageInfo::CDamageInfo(CInputStream& in) : x18_24_noImmunity(false) {
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in.ReadLong();
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x0_weaponMode = CWeaponMode(EWeaponType(in.ReadLong()));
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x8_damage = in.ReadFloat();
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xc_radiusDamage = x8_damage;
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x10_radius = in.ReadFloat();
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x14_knockback = in.ReadFloat();
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}
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// CDamageInfo::CDamageInfo(const SShotParam& other)
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// : x0_weaponMode(CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged,
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// other.x4_25_combo, other.x4_26_instaKill)) , x8_damage(other.x8_damage) ,
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// xc_radiusDamage(other.xc_radiusDamage) , x10_radius(other.x10_radius) ,
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// x14_knockback(other.x14_knockback) , x18_24_noImmunity(other.x18_24_noImmunity) {}
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// CDamageInfo& CDamageInfo::operator=(const SShotParam& other) {
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// x0_weaponMode =
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// CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged, other.x4_25_combo,
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// other.x4_26_instaKill);
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// x8_damage = other.x8_damage;
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// xc_radiusDamage = other.xc_radiusDamage;
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// x10_radius = other.x10_radius;
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// x14_knockback = other.x14_knockback;
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// x18_24_noImmunity = other.x18_24_noImmunity;
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// return *this;
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// }
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float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const {
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EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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if (vuln == kVN_Deflect)
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return 0.f;
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else if (vuln == kVN_Weak)
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return 2.f * x8_damage;
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return x8_damage;
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}
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float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const {
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EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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if (vuln == kVN_Deflect) {
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return 0.f;
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}
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if (vuln == kVN_Weak) {
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return 2.f * xc_radiusDamage;
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}
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return xc_radiusDamage;
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}
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CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt)
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: x0_weaponMode(other.x0_weaponMode)
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, x8_damage(other.x8_damage * (60 * dt))
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, xc_radiusDamage(x8_damage)
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, x10_radius(other.x10_radius)
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, x14_knockback(other.x14_knockback)
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, x18_24_noImmunity(true) {}
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