prime/include/Kyoto/Animation/CEffectComponent.hpp

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#ifndef _CEFFECTCOMPONENT
#define _CEFFECTCOMPONENT
#include "types.h"
2023-01-08 02:11:54 +00:00
#include "Kyoto/Particles/CParticleData.hpp"
class CEffectComponent {
private:
rstl::string x0_name;
SObjectTag x10_tag;
rstl::string x18_boneName;
float x28_scale;
CParticleData::EParentedMode x2c_parentedMode;
uint x30_flags;
};
#endif // _CEFFECTCOMPONENT