prime/include/MetaRender/CCubeRenderer.hpp

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#ifndef _CCUBERENDERER
#define _CCUBERENDERER
#include "types.h"
#include <dolphin/gx/GXEnum.h>
#include "MetaRender/IRenderer.hpp"
#include "Weapons/IWeaponRenderer.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/pair.hpp"
class CSkinnedModel;
class CModel;
class CCubeRenderer : public IRenderer, public IWeaponRenderer {
public:
~CCubeRenderer() override;
// TODO types
void AddStaticGeometry() override;
void EnablePVS(const CPVSVisSet& set, int areaIdx) override;
void DisablePVS() override;
void RemoveStaticGeometry() override;
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
void PostRenderFogs() override;
void SetModelMatrix(const CTransform4f& xf) override;
void AddParticleGen(const CParticleGen& gen) override;
void AddParticleGen2() override;
void AddPlaneObject() override;
void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
IRenderer::EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
void SetWorldViewpoint() override;
void SetPerspective1(float, float, float, float, float) override;
void SetPerspective2() override;
rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar) override;
void SetClippingPlanes(const CFrustumPlanes&) override;
void SetViewport(int left, int right, int width, int height) override;
void SetDepthReadWrite(bool read, bool update) override;
void SetBlendMode_AdditiveAlpha() override;
void SetBlendMode_AlphaBlended() override;
void SetBlendMode_NoColorWrite() override;
void SetBlendMode_ColorMultiply() override;
void SetBlendMode_InvertDst() override;
void SetBlendMode_InvertSrc() override;
void SetBlendMode_Replace() override;
void SetBlendMode_AdditiveDestColor() override;
void SetDebugOption() override;
void BeginScene() override;
void EndScene() override;
void BeginPrimitive(GXPrimitive prim, int count) override;
void BeginLines(int nverts) override;
void BeginLineStrip(int nverts) override;
void BeginTriangles(int nverts) override;
void BeginTriangleStrip(int nverts) override;
void BeginTriangleFan(int nverts) override;
void PrimVertex(const CVector3f& vtx) override;
void PrimNormal(const CVector3f& nrm) override;
void PrimColor(float r, float g, float b, float a) override;
void PrimColor(const CColor& color) override;
void EndPrimitive() override;
void SetAmbientColor(const CColor& color) override;
void DrawString() override;
void GetFPS() override;
void CacheReflection() override;
void DrawSpaceWarp() override;
void DrawThermalModel() override;
void DrawModelDisintegrate() override;
void DrawModelFlat() override;
void SetWireframeFlags() override;
void SetWorldFog() override;
void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
const CSkinnedModel*) override;
void SetThermal() override;
void SetThermalColdScale() override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
void GetStaticWorldDataSize() override;
void SetGXRegister1Color() override;
void SetWorldLightFadeLevel() override;
void Something() override;
void PrepareDynamicLights(const rstl::vector<CLight>& lights) override;
void AllocatePhazonSuitMaskTexture();
uchar x8_pad[0x310];
bool x318_24_ : 1;
bool x318_25_ : 1;
bool x318_26_ : 1;
};
extern CCubeRenderer* gpRender;
#endif // _CCUBERENDERER