prime/include/Kyoto/Animation/CPoseAsTransforms.hpp

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2023-01-12 20:37:45 +00:00
#ifndef _CPOSEASTRANSFORMS
#define _CPOSEASTRANSFORMS
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
class CPoseAsTransforms {
public:
const CMatrix3f& GetRotation(const CSegId& id) const;
private:
CSegId x0_nextId;
CSegId x1_count;
// TODO TSegIdMapVariableSize<CPoseAsTransforms::CElementType>
rstl::reserved_vector< rstl::pair< CSegId, CSegId >, 100 > x4_links;
rstl::single_ptr< CTransform4f > xd0_transformArr;
CSegId xd4_lastInserted;
};
CHECK_SIZEOF(CPoseAsTransforms, 0xd8)
#endif // _CPOSEASTRANSFORMS