2022-04-10 00:17:06 +00:00
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#ifndef _CMAIN_HPP
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#define _CMAIN_HPP
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#include "types.h"
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#include "rstl/reserved_vector.hpp"
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2022-07-18 22:42:58 +00:00
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#include "Kyoto/Basics/COsContext.hpp"
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#include "Kyoto/Basics/CStopwatch.hpp"
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#include "Kyoto/CMemorySys.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "Kyoto/TReservedAverage.hpp"
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2022-08-09 23:03:51 +00:00
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#include "MetroidPrime/CGameArchitectureSupport.hpp"
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#include "MetroidPrime/CGameGlobalObjects.hpp"
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2022-07-18 22:42:58 +00:00
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#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Tweaks/CTweaks.hpp"
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2022-04-10 00:17:06 +00:00
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2022-09-13 04:26:54 +00:00
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class CMain;
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// TODO
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class UnkClassArena {
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public:
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UnkClassArena(CMain*);
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};
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// TODO move to new header
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class CDvdRequestSys {
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public:
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CDvdRequestSys() {
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if (mManagerInstalled != true) {
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mManagerInstalled = true;
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}
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}
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~CDvdRequestSys() {
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if (mManagerInstalled == true) {
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mManagerInstalled = false;
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}
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}
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private:
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static bool mManagerInstalled;
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};
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// TODO where?
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enum EFlowState {
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kFS_None,
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kFS_WinBad,
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kFS_WinGood,
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kFS_WinBest,
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kFS_LoseGame,
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kFS_Default,
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kFS_StateSetter,
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kFS_PreFrontEnd,
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kFS_FrontEnd,
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kFS_Game,
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kFS_GameExit,
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};
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2022-04-10 00:17:06 +00:00
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class CMain {
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public:
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2022-09-13 04:26:54 +00:00
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CMain();
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~CMain();
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2022-04-10 00:17:06 +00:00
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void UpdateStreamedAudio();
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void RegisterResourceTweaks();
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void ResetGameState();
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void StreamNewGameState(CInputStream& in, int saveIdx);
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void RefreshGameState();
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void AddWorldPaks();
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2022-09-05 04:01:13 +00:00
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void AsyncIdle(uint time);
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2022-04-15 19:24:52 +00:00
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int RsMain(int argc, const char* const* argv);
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2022-04-10 00:17:06 +00:00
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void InitializeSubsystems();
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void FillInAssetIDs();
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void ShutdownSubsystems();
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void MemoryCardInitializePump();
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void DoPredrawMetrics();
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void DrawDebugMetrics(double dt, CStopwatch& stopWatch);
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bool CheckTerminate();
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bool CheckReset();
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void OpenWindow();
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void SetMaxSpeed(bool v) {
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// ?
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x160_26_screenFading = v;
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}
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2022-04-11 22:42:08 +00:00
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static void EnsureWorldPaksReady();
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static void EnsureWorldPakReady(CAssetId id);
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2022-09-13 04:26:54 +00:00
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// TODO
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COsContext& InitOsContext() {
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OpenWindow();
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return x0_osContext;
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}
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2022-04-10 00:17:06 +00:00
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private:
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COsContext x0_osContext;
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UnkClassArena x6c_unk;
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CMemorySys x6d_memorySys;
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CDvdRequestSys x6e_dvdRequestSys;
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CTweaks x70_tweaks;
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2022-09-13 04:26:54 +00:00
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u8 pad[0x14];
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f64 xe8_;
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2022-04-10 00:17:06 +00:00
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TReservedAverage< f32, 4 > xf0_;
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TReservedAverage< f32, 4 > x104_;
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f32 x118_;
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f32 x11c_;
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f32 x120_;
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f32 x124_;
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CGameGlobalObjects* x128_gameGlobalObjects;
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2022-09-13 04:26:54 +00:00
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EFlowState x12c_flowState;
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2022-09-05 04:01:13 +00:00
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rstl::reserved_vector< uint, 10 > x130_frameTimes;
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int x15c_frameTimeIdx;
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bool x160_24_finished : 1;
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bool x160_25_mfGameBuilt : 1;
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bool x160_26_screenFading : 1;
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bool x160_27_ : 1;
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bool x160_28_manageCard : 1;
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bool x160_29_ : 1;
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bool x160_30_ : 1;
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bool x160_31_cardBusy : 1;
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bool x161_24_gameFrameDrawn : 1;
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CGameArchitectureSupport* x164_;
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};
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extern CMain* gpMain;
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#endif
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