prime/include/MetroidPrime/BodyState/CBSKnockBack.hpp

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#ifndef _CBSKNOCKBACK
#define _CBSKNOCKBACK
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSKnockBack : public CBodyState {
public:
CBSKnockBack();
~CBSKnockBack();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
bool IsMoving() const override;
private:
float x4_curTime;
float x8_rotateSpeed;
float xc_remTime;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSKNOCKBACK