prime/include/Kyoto/Math/CTransform4f.hpp

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#ifndef __CTRANSFORM4F_HPP__
#define __CTRANSFORM4F_HPP__
#include "types.h"
#include "Kyoto/Math/CVector3f.hpp"
class CInputStream;
class CMatrix3f;
class CTransform4f {
public:
CTransform4f() {
// TODO
}
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
CTransform4f(const CInputStream& in);
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
CTransform4f(const CTransform4f& other);
CTransform4f& operator=(const CTransform4f& other);
CVector3f GetTranslation() const { return CVector3f(posX, posY, posZ); }
CVector3f GetRight() const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); }
CVector3f GetForward() const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
CVector3f GetUp() const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); }
CMatrix3f BuildMatrix3f() const;
// Get00__12CTransform4fCFv
// Get01__12CTransform4fCFv
// Get02__12CTransform4fCFv
// Get03__12CTransform4fCFv
// Get10__12CTransform4fCFv
// Get11__12CTransform4fCFv
// Get12__12CTransform4fCFv
// Get13__12CTransform4fCFv
// Get20__12CTransform4fCFv
// Get21__12CTransform4fCFv
// Get22__12CTransform4fCFv
// Get23__12CTransform4fCFv
// GetColumn__12CTransform4fCF5EDimX
// GetColumn__12CTransform4fCF5EDimY
// GetColumn__12CTransform4fCF5EDimZ
// GetColumn__12CTransform4fCFi
// GetCStyleMatrix__12CTransform4fCFv
// GetInverse__12CTransform4fCFv
// GetQuickInverse__12CTransform4fCFv
// GetRotation__12CTransform4fCFv
// GetRow__12CTransform4fCF5EDimX
// GetRow__12CTransform4fCF5EDimY
// GetRow__12CTransform4fCF5EDimZ
// GetRow__12CTransform4fCFi
// GetUp__12CTransform4fCFv
// LookAt__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3f
// MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f
// MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f
// Orthonormalize__12CTransform4fFv
// Rotate__12CTransform4fCFRC9CVector3f
// RotateLocalX__12CTransform4fFRC9CRelAngle
// RotateLocalY__12CTransform4fFRC9CRelAngle
// RotateLocalZ__12CTransform4fFRC9CRelAngle
// RotateX__12CTransform4fFRC9CRelAngle
// RotateY__12CTransform4fFRC9CRelAngle
// RotateZ__12CTransform4fFRC9CRelAngle
// Scale__12CTransform4fFf
// Scale__12CTransform4fFfff
// Scale__12CTransform4fFRC9CVector3f
// ScaleBy__12CTransform4fFf
// SetRotation__12CTransform4fFRC12CTransform4f
// SetRotation__12CTransform4fFRC9CMatrix3f
// Translate__12CTransform4fFfff
// Translate__12CTransform4fFRC9CVector3f
// TransposeMultiply__12CTransform4fCFRC9CVector3f
// TransposeRotate__12CTransform4fCFRC9CVector3f
void SetTranslation(const CVector3f& vec) {
posX = vec.GetX();
posY = vec.GetY();
posZ = vec.GetZ();
}
void AddTranslation(const CVector3f& vec) {
posX += vec.GetX();
posY += vec.GetY();
posZ += vec.GetZ();
}
void AddTranslationZ(f32 z) { posZ += z; }
CTransform4f& operator*=(const CTransform4f& other);
CTransform4f& operator*(const CTransform4f& vec);
CTransform4f& operator*(const CVector3f& vec);
static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&, const CVector3f&);
static CTransform4f sIdentity;
private:
CVector3f m0;
f32 posX;
CVector3f m1;
f32 posY;
CVector3f m2;
f32 posZ;
};
inline bool operator==(const CTransform4f& lhs, const CTransform4f& rhs);
CHECK_SIZEOF(CTransform4f, 0x30)
#endif // __CTRANSFORM4F_HPP__