prime/include/Kyoto/Audio/CSfxManager.hpp

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#ifndef _CSFXMANAGER
#define _CSFXMANAGER
#include "types.h"
#include "Kyoto/Audio/CAudioSys.hpp"
#include "Kyoto/Audio/CSfxHandle.hpp"
struct _SND_REVSTD_DELAYLINE {
int inPoint;
int outPoint;
int length;
float* inputs;
float lastOutput;
};
struct _SND_REVSTD_WORK {
struct _SND_REVSTD_DELAYLINE AP[6];
struct _SND_REVSTD_DELAYLINE C[6];
float allPassCoef;
float combCoef[6];
float lpLastout[3];
float level;
float damping;
int preDelayTime;
float* preDelayLine[3];
float* preDelayPtr[3];
};
struct SND_AUX_REVERBHI {
uchar pad0[0x1c4];
bool hiDis;
float damping;
float crosstalk;
float coloration;
float time;
float mix;
float preDelay;
};
struct SND_AUX_CHORUS {
uchar pad[144];
uint baseDelay;
uint variation;
uint period;
};
struct SND_AUX_REVERBSTD {
_SND_REVSTD_WORK rv;
bool tempDisableFX;
float damping;
float preDelay;
float coloration;
float time;
float mix;
};
struct SND_AUX_DELAY {
uint currentSize[3];
uint currentPos[3];
uint currentFeedback[3];
uint currentOutput[3];
uint* left;
uint* right;
uint* sur;
uint delay[3]; // delay buffer length in ms per channel
uint feedback[3]; // feedback volume in % per channel
uint output[3]; // output volume in % per channel
};
class CVector3f;
class CSfxManager {
public:
enum ESfxChannels { kSC_Invalid = -1, kSC_Default = 0, kSC_Game, kSC_PauseScreen };
static void Update(float dt);
static void RemoveEmitter(CSfxHandle handle);
static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
uchar maxVol);
static void UpdateListener(const CVector3f& pos, const CVector3f& dir, const CVector3f&,
const CVector3f&, const uchar);
static const short kMaxPriority; // 0xFF
static const short kMedPriority; // 0x7F
static const ushort kInternalInvalidSfxId; // 0xFFFF
static const int kAllAreas; // 0xFFFFFFFF
static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas);
static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas);
static CSfxHandle AddEmitter(CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics,
short prio, bool looped, int areaId = kAllAreas);
static void AddListener(ESfxChannels channel, const CVector3f& pos, const CVector3f& dir,
const CVector3f& vec1, const CVector3f& vec2, float f1, float f2,
float f3, uint w1, const uchar maxVolume);
static void Shutdown();
static ushort TranslateSFXID(ushort);
static void PitchBend(CSfxHandle handle, int pitch);
static CSfxHandle SfxStart(ushort id, short vol, short pan, bool useAcoustics,
short prio = kMaxPriority, bool looped = false,
int areaId = kAllAreas);
static void SfxSpan(CSfxHandle, uchar);
static bool IsPlaying(const CSfxHandle& handle);
static void SetChannel(ESfxChannels);
static void KillAll(ESfxChannels);
static void TurnOnChannel(ESfxChannels);
static void TurnOffChannel(ESfxChannels);
static void DisableAuxCallback();
static void EnableAuxCallback();
static void PrepareDelayCallback(const SND_AUX_DELAY& info);
static void PrepareReverbStdCallback(const SND_AUX_REVERBSTD& info);
static void PrepareChorusCallback(const SND_AUX_CHORUS& info);
static void PrepareReverbHiCallback(const SND_AUX_REVERBHI& info);
static void DisableAuxProcessing();
};
#endif // _CSFXMANAGER