prime/include/musyx/musyx.h

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#ifndef MUSYX_H
#define MUSYX_H
#include "types.h"
#ifndef bool8
typedef unsigned char bool8;
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _SynthInfo {
u8 unk[0x210];
u8 voices;
u8 music;
u8 sfx;
u8 studios;
} SynthInfo;
typedef struct _SND_HOOKS {
void* (*malloc)(u32 len);
void (*free)(void* addr);
} SND_HOOKS;
#define SND_AUX_NUMPARAMETERS 4
#define SND_AUX_REASON_BUFFERUPDATE 0
#define SND_AUX_REASON_PARAMETERUPDATE 1
typedef struct SND_AUX_INFO {
union SND_AUX_DATA {
struct SND_AUX_BUFFERUPDATE {
s32* left;
s32* right;
s32* surround;
} bufferUpdate;
struct SND_AUX_PARAMETERUPDATE {
u16 para[SND_AUX_NUMPARAMETERS];
} parameterUpdate;
} data;
} SND_AUX_INFO;
typedef struct _SND_REVHI_DELAYLINE {
s32 inPoint;
s32 outPoint;
s32 length;
f32* inputs;
f32 lastOutput;
} _SND_REVHI_DELAYLINE;
typedef struct _SND_REVHI_WORK {
_SND_REVHI_DELAYLINE AP[9];
_SND_REVHI_DELAYLINE C[9];
f32 allPassCoeff;
f32 combCoef[9];
f32 lpLastout[3];
f32 level;
f32 damping;
s32 preDelayTime;
f32 crosstalk;
f32* preDelayLine[3];
f32* preDelayPtr[3];
} _SND_REVHI_WORK;
typedef struct SND_AUX_REVERBHI {
_SND_REVHI_WORK rv;
bool8 tempDisableFX;
f32 coloration;
f32 mix;
f32 time;
f32 damping;
f32 preDelay;
f32 crosstalk;
} SND_AUX_REVERBHI;
void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user);
bool8 sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI *rev);
bool8 sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev);
typedef struct SND_AUX_DELAY {
u32 currentSize[3];
u32 currentPos[3];
u32 currentFeedback[3];
u32 currentOutput[3];
s32* left;
s32* right;
s32* sur;
u32 delay[3]; // Delay buffer length in ms per channel
u32 feedback[3]; // Feedback volume in % per channel
u32 output[3]; // Output volume in % per channel
} SND_AUX_DELAY;
void sndAuxCallbackDelay(u8 reason,SND_AUX_INFO *info, void *user);
bool8 sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY *delay);
bool8 sndAuxCallbackPrepareDelay(SND_AUX_DELAY *rev);
bool8 sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev);
#ifdef __cplusplus
}
#endif
#endif