prime/include/MetroidPrime/CModelData.hpp

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#ifndef _CMODELDATA_HPP
#define _CMODELDATA_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
class CAABox;
class CActorLights;
class CAnimData;
class CFrustumPlanes;
class CModel;
class CModelFlags;
// TODO move
#include "Kyoto/Math/CQuaternion.hpp"
struct SAdvancementDeltas {
CVector3f x0_posDelta;
CQuaternion xc_rotDelta;
};
CHECK_SIZEOF(SAdvancementDeltas, 0x1c)
class CModelData {
public:
enum EWhichModel {
kWM_Normal,
kWM_XRay,
kWM_Thermal,
kWM_ThermalHot,
};
// TODO these probably aren't real
bool HasNormalModel() const { return x1c_normalModel; }
CModelData();
// __ct__10CModelDataFRC8CAnimRes
// __ct__10CModelDataFRC10CStaticRes
CModelData(const CModelData& other);
~CModelData();
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr);
void RenderParticles(const CFrustumPlanes& planes) const;
void RenderUnsortedParts(EWhichModel which, const CTransform4f& xf, const CActorLights* lights, const CModelFlags& flags) const;
void RenderThermal(const CTransform4f& xf, const CColor& mulColor, const CColor& addColor, const CModelFlags& flags) const;
void Render(const CStateManager&, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
void Render(CModelData::EWhichModel, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
const CAnimData* GetAnimationData() const { return xc_animData.get(); }
CAnimData* AnimationData() { return xc_animData.get(); }
CAABox GetBounds(const CTransform4f& xf) const;
CAABox GetBounds() const;
bool HasAnimation() const { return !xc_animData.null(); }
bool IsNull() const { return xc_animData.null() && !x1c_normalModel; }
void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetAmbientColor(const CColor& color) { x18_ambientColor = color; }
bool GetSortThermal() const { return x14_25_sortThermal; }
void SetSortThermal(bool b) { x14_25_sortThermal = b; }
static EWhichModel GetRenderingModel(const CStateManager& mgr);
private:
CVector3f x0_scale;
rstl::auto_ptr< CAnimData > xc_animData;
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
CColor x18_ambientColor;
rstl::optional_object< TCachedToken< CModel > > x1c_normalModel;
rstl::optional_object< TCachedToken< CModel > > x2c_xrayModel;
rstl::optional_object< TCachedToken< CModel > > x3c_infraModel;
};
#endif