prime/include/Collision/CCollidableSphere.hpp

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#ifndef _CCOLLIDABLESPHERE
#define _CCOLLIDABLESPHERE
#include "types.h"
#include "Collision/CCollisionPrimitive.hpp"
#include "Kyoto/Math/CSphere.hpp"
class CCollidableSphere : public CCollisionPrimitive {
public:
CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
: CCollisionPrimitive(material), x10_sphere(sphere) {}
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static bool CollideMovingAABox(const CInternalCollisionStructure& collision, const CVector3f& dir,
double& dOut, CCollisionInfo& infoOut);
static bool CollideMovingSphere(const CInternalCollisionStructure& collision,
const CVector3f& dir, double& dOut, CCollisionInfo& infoOut);
uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
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CSphere Transform(const CTransform4f& xf) const;
~CCollidableSphere() override {}
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CRayCastResult CastRayInternal(const CInternalRayCastStructure& internalRayCast) const override;
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static void SetStaticTableIndex(uint idx);
static Type GetType();
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static bool Sphere_AABox_Bool(const CSphere& sphere, const CAABox& aabox);
private:
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static uint sTableIndex;
CSphere x10_sphere;
};
CHECK_SIZEOF(CCollidableSphere, 0x20)
namespace Collide {
bool Sphere_Sphere(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
bool Sphere_AABox_Bool(const CInternalCollisionStructure& collision);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure& collision);
} // namespace Collide
#endif // _CCOLLIDABLESPHERE