mirror of https://github.com/PrimeDecomp/prime.git
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
#ifndef _CCOLLIDABLESPHERE
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#define _CCOLLIDABLESPHERE
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#include "types.h"
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#include "Collision/CCollisionPrimitive.hpp"
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#include "Kyoto/Math/CSphere.hpp"
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class CCollidableSphere : public CCollisionPrimitive {
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public:
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CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
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: CCollisionPrimitive(material), x10_sphere(sphere) {}
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static bool CollideMovingAABox(const CInternalCollisionStructure& collision, const CVector3f& dir,
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double& dOut, CCollisionInfo& infoOut);
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static bool CollideMovingSphere(const CInternalCollisionStructure& collision,
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const CVector3f& dir, double& dOut, CCollisionInfo& infoOut);
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uint GetTableIndex() const override;
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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CSphere Transform(const CTransform4f& xf) const;
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~CCollidableSphere() override {}
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CRayCastResult CastRayInternal(const CInternalRayCastStructure& internalRayCast) const override;
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static void SetStaticTableIndex(uint idx);
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static Type GetType();
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static bool Sphere_AABox_Bool(const CSphere& sphere, const CAABox& aabox);
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private:
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static uint sTableIndex;
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CSphere x10_sphere;
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};
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CHECK_SIZEOF(CCollidableSphere, 0x20)
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namespace Collide {
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bool Sphere_Sphere(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
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bool Sphere_AABox_Bool(const CInternalCollisionStructure& collision);
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure& collision);
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} // namespace Collide
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#endif // _CCOLLIDABLESPHERE
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