2022-10-06 10:38:13 +00:00
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#ifndef _CGRAPPLEARM_HPP_
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#define _CGRAPPLEARM_HPP_
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#include "types.h"
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class CVector3f;
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class CGrappleArm {
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public:
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CGrappleArm(const CVector3f& scale);
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2022-10-06 11:06:55 +00:00
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~CGrappleArm();
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2022-10-06 11:37:57 +00:00
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void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum, const CVector3f& camPos);
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2022-10-06 20:34:27 +00:00
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void ReturnToDefault(CStateManager& mgr, float dt, bool setState);
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2022-10-06 11:37:57 +00:00
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2022-10-06 20:34:27 +00:00
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// EArmState GetAnimState() const { return x334_animState; }
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2022-10-06 11:37:57 +00:00
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bool GetActive() const { return x3b2_24_active; }
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2022-10-06 20:34:27 +00:00
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bool BeamActive() const { return x3b2_25_beamActive; }
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bool IsArmMoving() const { return x3b2_27_armMoving; }
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bool IsGrappling() const { return x3b2_28_isGrappling; }
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bool IsSuitLoading() const { return x3b2_29_suitLoading; }
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2022-10-06 11:37:57 +00:00
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2022-10-06 10:38:13 +00:00
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private:
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2022-10-06 11:37:57 +00:00
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u8 x0_pad[0x3b0];
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s16 x3b0_rumbleHandle;
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bool x3b2_24_active : 1;
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bool x3b2_25_beamActive : 1;
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bool x3b2_26_grappleHit : 1;
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bool x3b2_27_armMoving : 1;
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bool x3b2_28_isGrappling : 1;
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bool x3b2_29_suitLoading : 1;
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};
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CHECK_SIZEOF(CGrappleArm, 0x3b4)
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#endif // _CGRAPPLEARM_HPP_
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