2022-10-01 21:38:53 +00:00
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#ifndef _CDAMAGEINFO_HPP
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#define _CDAMAGEINFO_HPP
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#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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struct SShotParam;
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class CDamageVulnerability;
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class CDamageInfo {
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CWeaponMode x0_weaponMode;
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float x8_damage;
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float xc_radiusDamage;
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float x10_radius;
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float x14_knockback;
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bool x18_24_noImmunity : 1;
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public:
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CDamageInfo()
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2022-10-03 04:49:11 +00:00
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: x0_weaponMode()
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, x8_damage(0.f)
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, xc_radiusDamage(0.f)
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, x10_radius(0.f)
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, x14_knockback(0.f)
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, x18_24_noImmunity(false) {}
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CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback,
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bool noImmunity = false)
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: x0_weaponMode(mode)
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, x8_damage(damage)
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, xc_radiusDamage(damage)
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, x10_radius(radius)
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, x14_knockback(knockback)
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, x18_24_noImmunity(noImmunity) {}
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CDamageInfo(CInputStream& in);
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2022-10-01 21:38:53 +00:00
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CDamageInfo(const CDamageInfo&, float);
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2022-10-03 04:49:11 +00:00
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CDamageInfo(const SShotParam& other);
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2022-10-01 21:38:53 +00:00
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CDamageInfo& operator=(const SShotParam& other);
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const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
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void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
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float GetRadius() const { return x10_radius; }
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void SetRadius(float r) { x10_radius = r; }
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float GetKnockBackPower() const { return x14_knockback; }
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void SetKnockBackPower(float k) { x14_knockback = k; }
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float GetDamage() const { return x8_damage; }
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void SetDamage(float d) { x8_damage = d; }
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float GetDamage(const CDamageVulnerability& dVuln) const;
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float GetRadiusDamage() const { return xc_radiusDamage; }
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void SetRadiusDamage(float r) { xc_radiusDamage = r; }
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float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
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bool NoImmunity() const { return x18_24_noImmunity; }
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void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
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void MultiplyDamage(float m) {
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x8_damage *= m;
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xc_radiusDamage *= m;
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x14_knockback *= m;
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}
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void MultiplyDamageAndRadius(float m) {
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x8_damage *= m;
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xc_radiusDamage *= m;
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x10_radius *= m;
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x14_knockback *= m;
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}
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};
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#endif
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