mirror of https://github.com/PrimeDecomp/prime.git
Add CDamageInfo
This commit is contained in:
parent
cc514ecf6e
commit
f40c4e6555
|
@ -0,0 +1,58 @@
|
|||
#ifndef _CDAMAGEINFO_HPP
|
||||
#define _CDAMAGEINFO_HPP
|
||||
|
||||
#include "MetroidPrime/TGameTypes.hpp"
|
||||
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
|
||||
|
||||
struct SShotParam;
|
||||
class CDamageVulnerability;
|
||||
|
||||
class CDamageInfo {
|
||||
CWeaponMode x0_weaponMode;
|
||||
float x8_damage;
|
||||
float xc_radiusDamage;
|
||||
float x10_radius;
|
||||
float x14_knockback;
|
||||
bool x18_24_noImmunity : 1;
|
||||
|
||||
public:
|
||||
CDamageInfo()
|
||||
: x0_weaponMode(), x8_damage(0.f), xc_radiusDamage(0.f), x10_radius(0.f), x14_knockback(0.f), x18_24_noImmunity(false) {}
|
||||
|
||||
explicit CDamageInfo(CInputStream& in);
|
||||
|
||||
CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
|
||||
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback), x18_24_noImmunity(false) {}
|
||||
|
||||
CDamageInfo(const CDamageInfo&, float);
|
||||
explicit CDamageInfo(const SShotParam& other);
|
||||
CDamageInfo& operator=(const SShotParam& other);
|
||||
|
||||
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
|
||||
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
|
||||
float GetRadius() const { return x10_radius; }
|
||||
void SetRadius(float r) { x10_radius = r; }
|
||||
float GetKnockBackPower() const { return x14_knockback; }
|
||||
void SetKnockBackPower(float k) { x14_knockback = k; }
|
||||
float GetDamage() const { return x8_damage; }
|
||||
void SetDamage(float d) { x8_damage = d; }
|
||||
float GetDamage(const CDamageVulnerability& dVuln) const;
|
||||
float GetRadiusDamage() const { return xc_radiusDamage; }
|
||||
void SetRadiusDamage(float r) { xc_radiusDamage = r; }
|
||||
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
|
||||
bool NoImmunity() const { return x18_24_noImmunity; }
|
||||
void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
|
||||
void MultiplyDamage(float m) {
|
||||
x8_damage *= m;
|
||||
xc_radiusDamage *= m;
|
||||
x14_knockback *= m;
|
||||
}
|
||||
void MultiplyDamageAndRadius(float m) {
|
||||
x8_damage *= m;
|
||||
xc_radiusDamage *= m;
|
||||
x10_radius *= m;
|
||||
x14_knockback *= m;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -28,9 +28,9 @@ class CWeaponMode {
|
|||
bool x4_26_instantKill : 1;
|
||||
|
||||
public:
|
||||
//constexpr CWeaponMode() = default;
|
||||
explicit CWeaponMode(EWeaponType type = kWT_None, bool charged = false, bool comboed = false, bool instaKill = false)
|
||||
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
|
||||
|
||||
EWeaponType GetType() const { return x0_weaponType; }
|
||||
|
||||
bool IsCharged() const { return x4_24_charged; }
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
#include "MetroidPrime/CDamageInfo.hpp"
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/CDamageVulnerability.hpp"
|
||||
|
||||
CDamageInfo::CDamageInfo(CInputStream& in) : x18_24_noImmunity(false) {
|
||||
in.ReadLong();
|
||||
x0_weaponMode = CWeaponMode(EWeaponType(in.ReadLong()));
|
||||
x8_damage = in.ReadFloat();
|
||||
xc_radiusDamage = x8_damage;
|
||||
x10_radius = in.ReadFloat();
|
||||
x14_knockback = in.ReadFloat();
|
||||
}
|
||||
|
||||
// CDamageInfo::CDamageInfo(const SShotParam& other)
|
||||
// : x0_weaponMode(CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged,
|
||||
// other.x4_25_combo, other.x4_26_instaKill)) , x8_damage(other.x8_damage) ,
|
||||
// xc_radiusDamage(other.xc_radiusDamage) , x10_radius(other.x10_radius) ,
|
||||
// x14_knockback(other.x14_knockback) , x18_24_noImmunity(other.x18_24_noImmunity) {}
|
||||
|
||||
// CDamageInfo& CDamageInfo::operator=(const SShotParam& other) {
|
||||
// x0_weaponMode =
|
||||
// CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged, other.x4_25_combo,
|
||||
// other.x4_26_instaKill);
|
||||
// x8_damage = other.x8_damage;
|
||||
// xc_radiusDamage = other.xc_radiusDamage;
|
||||
// x10_radius = other.x10_radius;
|
||||
// x14_knockback = other.x14_knockback;
|
||||
// x18_24_noImmunity = other.x18_24_noImmunity;
|
||||
// return *this;
|
||||
// }
|
||||
|
||||
float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const {
|
||||
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
|
||||
if (vuln == kVN_Deflect)
|
||||
return 0.f;
|
||||
else if (vuln == kVN_Weak)
|
||||
return 2.f * x8_damage;
|
||||
|
||||
return x8_damage;
|
||||
}
|
||||
|
||||
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const {
|
||||
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
|
||||
if (vuln == kVN_Deflect) {
|
||||
return 0.f;
|
||||
}
|
||||
if (vuln == kVN_Weak) {
|
||||
return 2.f * xc_radiusDamage;
|
||||
}
|
||||
|
||||
return xc_radiusDamage;
|
||||
}
|
||||
|
||||
CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt)
|
||||
: x0_weaponMode(other.x0_weaponMode)
|
||||
, x8_damage(other.x8_damage * (60 * dt))
|
||||
, xc_radiusDamage(x8_damage)
|
||||
, x10_radius(other.x10_radius)
|
||||
, x14_knockback(other.x14_knockback)
|
||||
, x18_24_noImmunity(true) {}
|
Loading…
Reference in New Issue