Add CDamageInfo

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Henrique Gemignani Passos Lima 2022-10-02 00:38:53 +03:00
parent cc514ecf6e
commit f40c4e6555
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GPG Key ID: E224F951761145F8
3 changed files with 120 additions and 1 deletions

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@ -0,0 +1,58 @@
#ifndef _CDAMAGEINFO_HPP
#define _CDAMAGEINFO_HPP
#include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
struct SShotParam;
class CDamageVulnerability;
class CDamageInfo {
CWeaponMode x0_weaponMode;
float x8_damage;
float xc_radiusDamage;
float x10_radius;
float x14_knockback;
bool x18_24_noImmunity : 1;
public:
CDamageInfo()
: x0_weaponMode(), x8_damage(0.f), xc_radiusDamage(0.f), x10_radius(0.f), x14_knockback(0.f), x18_24_noImmunity(false) {}
explicit CDamageInfo(CInputStream& in);
CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback), x18_24_noImmunity(false) {}
CDamageInfo(const CDamageInfo&, float);
explicit CDamageInfo(const SShotParam& other);
CDamageInfo& operator=(const SShotParam& other);
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
void SetKnockBackPower(float k) { x14_knockback = k; }
float GetDamage() const { return x8_damage; }
void SetDamage(float d) { x8_damage = d; }
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
void SetRadiusDamage(float r) { xc_radiusDamage = r; }
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
bool NoImmunity() const { return x18_24_noImmunity; }
void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
void MultiplyDamage(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x14_knockback *= m;
}
void MultiplyDamageAndRadius(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x10_radius *= m;
x14_knockback *= m;
}
};
#endif

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@ -28,9 +28,9 @@ class CWeaponMode {
bool x4_26_instantKill : 1;
public:
//constexpr CWeaponMode() = default;
explicit CWeaponMode(EWeaponType type = kWT_None, bool charged = false, bool comboed = false, bool instaKill = false)
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
EWeaponType GetType() const { return x0_weaponType; }
bool IsCharged() const { return x4_24_charged; }

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#include "MetroidPrime/CDamageInfo.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/CDamageVulnerability.hpp"
CDamageInfo::CDamageInfo(CInputStream& in) : x18_24_noImmunity(false) {
in.ReadLong();
x0_weaponMode = CWeaponMode(EWeaponType(in.ReadLong()));
x8_damage = in.ReadFloat();
xc_radiusDamage = x8_damage;
x10_radius = in.ReadFloat();
x14_knockback = in.ReadFloat();
}
// CDamageInfo::CDamageInfo(const SShotParam& other)
// : x0_weaponMode(CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged,
// other.x4_25_combo, other.x4_26_instaKill)) , x8_damage(other.x8_damage) ,
// xc_radiusDamage(other.xc_radiusDamage) , x10_radius(other.x10_radius) ,
// x14_knockback(other.x14_knockback) , x18_24_noImmunity(other.x18_24_noImmunity) {}
// CDamageInfo& CDamageInfo::operator=(const SShotParam& other) {
// x0_weaponMode =
// CWeaponMode(EWeaponType(other.x0_weaponType), other.x4_24_charged, other.x4_25_combo,
// other.x4_26_instaKill);
// x8_damage = other.x8_damage;
// xc_radiusDamage = other.xc_radiusDamage;
// x10_radius = other.x10_radius;
// x14_knockback = other.x14_knockback;
// x18_24_noImmunity = other.x18_24_noImmunity;
// return *this;
// }
float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const {
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == kVN_Deflect)
return 0.f;
else if (vuln == kVN_Weak)
return 2.f * x8_damage;
return x8_damage;
}
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const {
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == kVN_Deflect) {
return 0.f;
}
if (vuln == kVN_Weak) {
return 2.f * xc_radiusDamage;
}
return xc_radiusDamage;
}
CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt)
: x0_weaponMode(other.x0_weaponMode)
, x8_damage(other.x8_damage * (60 * dt))
, xc_radiusDamage(x8_damage)
, x10_radius(other.x10_radius)
, x14_knockback(other.x14_knockback)
, x18_24_noImmunity(true) {}