prime/include/Kyoto/Particles/CRealElement.hpp

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#ifndef _CREALELEMENT
#define _CREALELEMENT
#include "types.h"
#include "Kyoto/Particles/IElement.hpp"
#include "rstl/vector.hpp"
class CREConstant : public CRealElement {
float x4_val;
public:
CREConstant(float val);
~CREConstant();
bool GetValue(int frame, float& valOut) const;
bool IsConstant() const { return true; }
};
class CRESineWave : public CRealElement {
CRealElement* x4_frequency;
CRealElement* x8_amplitude;
CRealElement* xc_phase;
public:
CRESineWave(CRealElement* a, CRealElement* b, CRealElement* c);
~CRESineWave();
bool GetValue(int frame, float& valOut) const;
};
class CRETimeScale : public CRealElement {
CRealElement* x4_a;
public:
CRETimeScale(CRealElement* a);
~CRETimeScale();
bool GetValue(int frame, float& valOut) const;
};
class CREAdd : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREAdd(CRealElement* a, CRealElement* b);
~CREAdd();
bool GetValue(int frame, float& valOut) const;
};
class CREMultiply : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREMultiply(CRealElement* a, CRealElement* b);
~CREMultiply();
bool GetValue(int frame, float& valOut) const;
};
class CREDotProduct : public CRealElement {
CVectorElement* x4_a;
CVectorElement* x8_b;
public:
CREDotProduct(CVectorElement* a, CVectorElement* b);
~CREDotProduct();
bool GetValue(int frame, float& valOut) const;
};
class CRERandom : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
public:
CRERandom(CRealElement* min, CRealElement* max);
~CRERandom();
bool GetValue(int frame, float& valOut) const;
};
class CREInitialRandom : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
public:
CREInitialRandom(CRealElement* min, CRealElement* max);
~CREInitialRandom();
bool GetValue(int frame, float& valOut) const;
bool IsConstant() const { return true; }
};
class CRETimeChain : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CIntElement* xc_swFrame;
public:
CRETimeChain(CRealElement* a, CRealElement* b, CIntElement* c);
~CRETimeChain();
bool GetValue(int frame, float& valOut) const;
};
class CREClamp : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
CRealElement* xc_val;
public:
CREClamp(CRealElement* a, CRealElement* b, CRealElement* c);
~CREClamp();
bool GetValue(int frame, float& valOut) const;
};
class CREPulse : public CRealElement {
CIntElement* x4_aDuration;
CIntElement* x8_bDuration;
CRealElement* xc_valA;
CRealElement* x10_valB;
public:
CREPulse(CIntElement* a, CIntElement* b, CRealElement* c, CRealElement* d);
~CREPulse();
bool GetValue(int frame, float& valOut) const;
};
class CRELifetimePercent : public CRealElement {
CRealElement* x4_percentVal;
public:
CRELifetimePercent(CRealElement* a); // : x4_percentVal(a) {}
~CRELifetimePercent();
bool GetValue(int frame, float& valOut) const;
};
class CRELifetimeTween : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CRELifetimeTween(CRealElement* a, CRealElement* b);
~CRELifetimeTween();
bool GetValue(int frame, float& valOut) const;
};
class CREKeyframeEmitter : public CRealElement {
int x4_percent;
int x8_unk1;
bool xc_loop;
bool xd_unk2;
int x10_loopEnd;
int x14_loopStart;
rstl::vector< float > x18_keys;
public:
CREKeyframeEmitter(CInputStream& in);
~CREKeyframeEmitter();
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter1 : public CRealElement {
public:
~CREParticleAccessParameter1() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter2 : public CRealElement {
public:
~CREParticleAccessParameter2() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter3 : public CRealElement {
public:
~CREParticleAccessParameter3() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter4 : public CRealElement {
public:
~CREParticleAccessParameter4() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter5 : public CRealElement {
public:
~CREParticleAccessParameter5() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter6 : public CRealElement {
public:
~CREParticleAccessParameter6() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter7 : public CRealElement {
public:
~CREParticleAccessParameter7() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParameter8 : public CRealElement {
public:
~CREParticleAccessParameter8() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleSizeOrLineLength : public CRealElement {
public:
~CREParticleSizeOrLineLength() {}
bool GetValue(int frame, float& valOut) const;
};
class CREParticleRotationOrLineWidth : public CRealElement {
public:
~CREParticleRotationOrLineWidth() {}
bool GetValue(int frame, float& valOut) const;
};
class CREVectorXToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorXToReal(CVectorElement* a);
~CREVectorXToReal();
bool GetValue(int frame, float& valOut) const;
};
class CREVectorYToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorYToReal(CVectorElement* a);
~CREVectorYToReal();
bool GetValue(int frame, float& valOut) const;
};
class CREVectorZToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorZToReal(CVectorElement* a);
~CREVectorZToReal();
bool GetValue(int frame, float& valOut) const;
};
class CREVectorMagnitude : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorMagnitude(CVectorElement* a);
~CREVectorMagnitude();
bool GetValue(int frame, float& valOut) const;
};
class CREInitialSwitch : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREInitialSwitch(CRealElement* a, CRealElement* b);
~CREInitialSwitch();
bool GetValue(int frame, float& valOut) const;
};
class CRECompareLessThan : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CRealElement* xc_c;
CRealElement* x10_d;
public:
CRECompareLessThan(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
~CRECompareLessThan();
bool GetValue(int frame, float& valOut) const;
};
class CRECompareEqual : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CRealElement* xc_c;
CRealElement* x10_d;
public:
CRECompareEqual(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
~CRECompareEqual();
bool GetValue(int frame, float& valOut) const;
};
class CREConstantRange : public CRealElement {
CRealElement* x4_val;
CRealElement* x8_min;
CRealElement* xc_max;
CRealElement* x10_inRange;
CRealElement* x14_outOfRange;
public:
CREConstantRange(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
CRealElement* e);
~CREConstantRange();
bool GetValue(int frame, float& valOut) const;
};
class CREExternalVar : public CRealElement {
CIntElement* x4_a;
public:
CREExternalVar(CIntElement* a);
~CREExternalVar();
bool GetValue(int frame, float& valOut) const;
};
class CRESubtract : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CRESubtract(CRealElement* a, CRealElement* b);
~CRESubtract();
bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentRed : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentRed(CColorElement* a);
~CREGetComponentRed();
bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentGreen : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentGreen(CColorElement* a);
~CREGetComponentGreen();
bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentBlue : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentBlue(CColorElement* a);
~CREGetComponentBlue();
bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentAlpha : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentAlpha(CColorElement* a);
~CREGetComponentAlpha();
bool GetValue(int frame, float& valOut) const;
};
class CREIntTimesReal : public CRealElement {
CIntElement* x4_a;
CRealElement* x8_b;
public:
CREIntTimesReal(CIntElement* a, CRealElement* b);
~CREIntTimesReal();
bool GetValue(int frame, float& valOut) const;
};
#endif // _CREALELEMENT