prime/include/MetroidPrime/Weapons/CPowerBomb.hpp

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#ifndef _CPOWERBOMB
#define _CPOWERBOMB
#include "types.h"
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#include "MetroidPrime/Weapons/CWeapon.hpp"
class CElementGen;
class CPowerBomb : public CWeapon {
bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1;
float x15c_curTime;
float x160_curRadius;
float x164_radiusIncrement;
rstl::single_ptr< CElementGen > x168_particle;
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float x16c_radius;
public:
float GetCurTime() const { return x15c_curTime; }
};
#endif // _CPOWERBOMB