prime/include/MetroidPrime/CStateManagerContainer.hpp

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#ifndef _CSTATEMANAGERCONTAINER
#define _CSTATEMANAGERCONTAINER
#include "types.h"
#include "MetroidPrime/CActorModelParticles.hpp"
#include "MetroidPrime/CEnvFxManager.hpp"
#include "MetroidPrime/CFluidPlaneManager.hpp"
#include "MetroidPrime/CRumbleManager.hpp"
#include "MetroidPrime/CSortedLists.hpp"
#include "MetroidPrime/CWeaponMgr.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/reserved_vector.hpp"
class CStateManagerContainer;
class CStateManagerContainer : public TOneStatic<CStateManagerContainer> {
private:
friend class CStateManager;
CCameraManager x0_cameraManager;
SL::CSortedListManager x3c0_sortedListManager;
CWeaponMgr xe3d8_weaponManager;
CFluidPlaneManager xe3ec_fluidPlaneManager;
CEnvFxManager xe510_envFxManager;
CActorModelParticles xf168_actorModelParticles;
CRumbleManager xf250_rumbleManager;
rstl::reserved_vector< TUniqueId, 20 > xf344_;
rstl::reserved_vector< TUniqueId, 20 > xf370_;
rstl::reserved_vector< TUniqueId, 20 > xf39c_renderLast;
};
#endif // _CSTATEMANAGERCONTAINER