2022-10-10 02:27:35 +00:00
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#ifndef _CWORLDLIGHT
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#define _CWORLDLIGHT
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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class CInputStream;
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class CWorldLight {
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static const CVector3f kDefaultPosition;
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static const CVector3f kDefaultDirection;
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public:
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enum EWorldLightType {
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kWLT_LocalAmbient,
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kWLT_Directional,
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kWLT_Custom,
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kWLT_Spot,
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kWLT_Spot2,
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kWLT_LocalAmbient2,
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};
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CWorldLight(CInputStream& in);
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CLight GetAsCGraphicsLight() const;
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public:
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EWorldLightType x0_type;
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CVector3f x4_color;
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CVector3f x10_position;
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CVector3f x1c_direction;
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float x28_q;
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float x2c_cutoffAngle;
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float x30_;
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bool x34_castShadows;
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float x38_;
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2022-10-11 15:30:39 +00:00
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EFalloffType x3c_falloff;
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2022-10-10 02:27:35 +00:00
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float x40_;
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};
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#endif // _CWORLDLIGHT
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