prime/include/MetroidPrime/CHierarchyPoseBuilder.hpp

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#ifndef _CHIERARCHYPOSEBUILDER
#define _CHIERARCHYPOSEBUILDER
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Animation/CSegId.hpp"
#include "Kyoto/Math/CQuaternion.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/construction_deferred.hpp"
#include "rstl/optional_object.hpp"
class CCharLayoutInfo;
template < typename T >
class TSegIdMap {
private:
CSegId x0_boneCount;
CSegId x1_capacity;
uint x4_maxCapacity;
CSegId x8_indirectionMap[200];
T* xd0_nodes;
CSegId xd4_curPrevBone;
};
typedef TSegIdMap< void > unk_TSegIdMap;
CHECK_SIZEOF(unk_TSegIdMap, 0xd8)
class CLayoutDescription {
public:
class CScaledLayoutDescription {
private:
TCachedToken< CCharLayoutInfo > x0_layoutToken;
float xc_scale;
rstl::optional_object< CVector3f > x10_scaleVec;
};
private:
TCachedToken< CCharLayoutInfo > x0_layoutToken;
rstl::optional_object< CScaledLayoutDescription > xc_scaled;
};
CHECK_SIZEOF(CLayoutDescription, 0x30)
class CHierarchyPoseBuilder {
public:
class CTreeNode {
private:
CSegId x0_child;
CSegId x1_sibling;
CQuaternion x4_rotation;
CVector3f x14_offset;
};
private:
CLayoutDescription x0_layoutDesc;
rstl::construction_deferred< CSegId > x30_rootId;
TSegIdMap< CTreeNode > x38_treeMap;
};
CHECK_SIZEOF(CHierarchyPoseBuilder, 0x110)
#endif // _CHIERARCHYPOSEBUILDER