2022-10-28 10:49:33 +00:00
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#ifndef _CBSLIEONGROUND
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#define _CBSLIEONGROUND
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CActor;
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class CBSLieOnGround : public CBodyState {
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public:
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explicit CBSLieOnGround(const CActor& actor);
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~CBSLieOnGround();
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2023-02-06 17:01:01 +00:00
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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2022-10-28 10:49:33 +00:00
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private:
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uint x4_24_hasGroundHit : 1;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSLIEONGROUND
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