prime/include/Kyoto_CWD/CFactoryMgr.hpp

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#ifndef _CFACTORYMGR_HPP
#define _CFACTORYMGR_HPP
#include "types.h"
#include "CToken.hpp"
#include "IObjectStore.hpp"
#include "TGameTypes.hpp"
class CFactoryMgr {
public:
private:
u8 pad[0x38];
};
class CFactoryFnReturn {
public:
template < typename T >
CFactoryFnReturn(T* ptr);
// TODO this forces inlining, were they really manually specialized?
// : obj(TToken< T >::GetIObjObjectFor(ptr).release()) {}
private:
rstl::auto_ptr< TObjOwnerDerivedFromIObjUntyped > obj;
};
CFactoryFnReturn FStringTableFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& xfer);
#endif