prime/include/Kyoto_CWD/IObjectStore.hpp

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#ifndef _IOBJECTSTORE_HPP
#define _IOBJECTSTORE_HPP
#include "types.h"
#include "rstl/rc_ptr.hpp"
#include "TGameTypes.hpp"
class IObjectStore;
class IObj;
class CVParamTransfer {
rstl::rc_ptr< void > x0_;
};
class CObjectReference {
u16 x0_refCount;
u16 x2_lockCount;
SObjectTag x4_objTag;
IObjectStore* xc_objectStore;
IObj* x10_object;
CVParamTransfer x14_params;
};
#endif