mirror of https://github.com/PrimeDecomp/prime.git
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
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#ifndef _CBODYSTATEINFO
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#define _CBODYSTATEINFO
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#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "rstl/map.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/vector.hpp"
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class CAdditiveBodyState;
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class CBodyController;
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class CBodyState;
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class CActor;
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class CBodyStateInfo {
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public:
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CBodyStateInfo(CActor& actor, EBodyType type);
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~CBodyStateInfo();
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float GetMaximumPitch() const { return x30_maxPitch; }
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void SetMaximumPitch(float pitch) { x30_maxPitch = pitch; }
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bool GetLocoAnimChangeAtEndOfAnimOnly() const { return x34_24_changeLocoAtEndOfAnimOnly; }
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void SetLocoAnimChangeAtEndOfAnimOnly(bool s) { x34_24_changeLocoAtEndOfAnimOnly = s; }
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pas::EAnimationState GetCurrentStateId() const { return x14_state; }
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pas::EAnimationState GetCurrentAdditiveStateId() const { return x2c_additiveState; }
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void SetState(pas::EAnimationState s);
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const CBodyState* GetCurrentState() const;
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CBodyState* GetCurrentState();
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bool ApplyHeadTracking() const;
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void SetAdditiveState(pas::EAnimationState s);
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CAdditiveBodyState* GetCurrentAdditiveState();
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float GetMaxSpeed() const;
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float GetLocomotionSpeed(pas::ELocomotionAnim anim) const;
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private:
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friend class CBodyController;
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rstl::map< int, CBodyState* > x0_stateMap;
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pas::EAnimationState x14_state;
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CBodyController* x18_bodyController;
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rstl::vector< rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > > > x1c_additiveStates;
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pas::EAnimationState x2c_additiveState;
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float x30_maxPitch;
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bool x34_24_changeLocoAtEndOfAnimOnly : 1;
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CBodyState* SetupRestrictedFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupNewFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupWallWalkerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupPitchableFlyerBodyStates(int, CActor&);
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CBodyState* SetupRestrictedBodyStates(int stateId, CActor& actor);
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CBodyState* SetupBiPedalBodyStates(int stateId, CActor& actor);
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};
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#endif // _CBODYSTATEINFO
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