prime/include/MetroidPrime/CGameArea.hpp

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#ifndef _CGAMEAREA
#define _CGAMEAREA
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#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/pair.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/vector.hpp"
class IGameArea {
public:
virtual ~IGameArea();
virtual const CTransform4f& IGetTM() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual uint IGetNumAttachedAreas() const = 0;
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virtual TAreaId IGetAttachedAreaId(int) const = 0;
virtual bool IIsActive() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0;
virtual int IGetAreaSaveId() const = 0;
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
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};
class Dock;
class CToken;
class IDvdRequest;
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class CScriptAreaAttributes;
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class CAreaFog;
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class CGameArea : public IGameArea {
public:
~CGameArea();
const CTransform4f& IGetTM() const override;
CAssetId IGetStringTableAssetId() const override;
uint IGetNumAttachedAreas() const override;
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TAreaId IGetAttachedAreaId(int) const override;
bool IIsActive() const override;
CAssetId IGetAreaAssetId() const override;
int IGetAreaSaveId() const override;
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
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bool IsLoaded() const { return xf0_24_postConstructed; }
bool IsActive() const { return xf0_25_active; }
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void SetXRaySpeedAndTarget(float speed, float target);
void SetThermalSpeedAndTarget(float speed, float target);
void SetWeaponWorldLighting(float speed, float target);
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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bool TryTakingOutOfARAM();
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private:
enum EPhase {
kP_LoadHeader,
kP_LoadSecSizes,
kP_ReserveSections,
kP_LoadDataSections,
kP_WaitForFinish,
};
TAreaId x4_selfIdx;
CAssetId x8_nameSTRG;
CTransform4f xc_transform;
CTransform4f x3c_invTransform;
CAABox x6c_aabb;
CAssetId x84_mrea;
int x88_areaId;
rstl::vector< ushort > x8c_attachedAreaIndices;
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rstl::vector< SObjectTag > x9c_deps1;
rstl::vector< SObjectTag > xac_deps2;
rstl::vector< uint > xbc_layerDepOffsets;
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rstl::vector< Dock > xcc_docks;
rstl::vector< CToken > xdc_tokens;
uint xec_totalResourcesSize;
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bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_loadPaused : 1;
bool xf0_28_validated : 1;
EPhase xf4_phase;
rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions;
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public:
enum EOcclusionState { kOS_Occluded, kOS_Visible };
struct CPostConstructed {
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uchar x0_pad[0x10c4];
rstl::single_ptr<CAreaFog> x10c4_areaFog;
rstl::optional_object<void*> x10c8_sclyBuf; // was rstl::optional_object<void*>
u32 x10d0_sclySize;
const u8* x10d4_firstMatPtr;
const CScriptAreaAttributes* x10d8_areaAttributes;
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EOcclusionState x10dc_occlusionState;
};
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CAssetId GetAreaAssetId() const { return x84_mrea; }
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const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); }
CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); }
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EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; }
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private:
uchar x110_pad[0x1c];
rstl::single_ptr<CPostConstructed> x12c_postConstructed;
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};
#endif // _CGAMEAREA