#ifndef _CINGAMETWEAKMANAGER_HPP
#define _CINGAMETWEAKMANAGER_HPP
#include "types.h"
#include "rstl/string.hpp"
class CInGameTweakManager {
public:
CInGameTweakManager();
bool ReadFromMemoryCard(const rstl::string&);
private:
u8 pad[0x10];
};
extern CInGameTweakManager* gpTweakManager;
#endif