Things for CGunMotion

Former-commit-id: b4e3361020
This commit is contained in:
Henrique Gemignani Passos Lima
2022-10-07 00:07:41 +03:00
parent 6bfb08fd07
commit 01c1b77b2e
8 changed files with 98 additions and 4 deletions

View File

@@ -31,6 +31,7 @@ class CGunController {
public:
explicit CGunController(CModelData& modelData);
~CGunController();
void EnterFreeLook(CStateManager&, int, int);
void EnterComboFire(CStateManager&, int);
@@ -43,5 +44,6 @@ public:
void Reset();
void ReturnToBasePosition(CStateManager&);
};
CHECK_SIZEOF(CGunController, 0x5C)
#endif // _CGUNCONTROLLER_HPP

View File

@@ -2,6 +2,7 @@
#define _CGUNMOTION_HPP
#include "MetroidPrime/CModelData.hpp"
#include "MetroidPrime/Weapons/GunController/CGunController.hpp"
#include "Kyoto/CToken.hpp"
#include "Kyoto/CObjectReference.hpp"
@@ -34,8 +35,13 @@ public:
~CGunMotion();
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool bigStrike);
void Update(float, CStateManager&);
void Draw(const CStateManager&, const CTransform4f&) const;
void ReturnToDefault(CStateManager& mgr);
void GetFreeLookSetId() const;
void BasePosition(bool bigStrikeReset);
void ReturnToDefault(CStateManager& mgr, bool setState);
void EnterFidget(CStateManager&, SamusGun::EFidgetType, int);
void LoadAnimations();
CModelData& GetModelData() { return x0_modelData; }
const CModelData& GetModelData() const { return x0_modelData; }
@@ -43,7 +49,7 @@ public:
private:
CModelData x0_modelData;
u8 x4c_pad[0x5C];
CGunController x4c_gunController;
rstl::vector<CToken> xa8_anims;
bool xb8_24_animPlaying : 1;
};