mirror of https://github.com/PrimeDecomp/prime.git
Start matching CScriptPlatform; more CScriptMazeNode
This commit is contained in:
parent
be9f7f1dc4
commit
135d63412c
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@ -1,7 +1,7 @@
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---
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BasedOnStyle: LLVM
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IndentWidth: 2
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ColumnLimit: 140
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ColumnLimit: 100
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---
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Language: Cpp
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DerivePointerAlignment: false
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@ -11,3 +11,6 @@ tools/mwcc_compiler/*
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!tools/mwcc_compiler/.gitkeep
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*.bat
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include/lmgr326b.dll
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.idea/
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.vscode/
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versions/
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@ -0,0 +1,24 @@
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#ifndef _CCOLLIDABLEAABOX_HPP
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#define _CCOLLIDABLEAABOX_HPP
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#include "types.h"
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#include "Collision/CCollisionPrimitive.hpp"
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class CCollidableAABox : public CCollisionPrimitive {
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public:
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// TODO
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u32 GetTableIndex() const override;
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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~CCollidableAABox() override;
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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private:
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CAABox x10_aabb;
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};
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CHECK_SIZEOF(CCollidableAABox, 0x28)
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#endif
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@ -0,0 +1,36 @@
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#ifndef _CCOLLISIONPRIMITIVE_HPP
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#define _CCOLLISIONPRIMITIVE_HPP
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#include "types.h"
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#include "Collision/CMaterialList.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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class CRayCastResult;
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class CInternalRayCastStructure;
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class CCollisionPrimitive {
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public:
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const = 0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
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virtual CAABox CalculateLocalAABox() const = 0;
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virtual FourCC GetPrimType() const = 0;
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virtual ~CCollisionPrimitive();
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const = 0;
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private:
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uint x4_;
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CMaterialList x8_material;
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};
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CHECK_SIZEOF(CCollisionPrimitive, 0x10)
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inline CCollisionPrimitive::~CCollisionPrimitive() {}
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#endif
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@ -73,12 +73,33 @@ class CMaterialList {
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public:
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CMaterialList() : value(0) {}
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CMaterialList(const EMaterialTypes& material) : value(0) { value |= u64(1) << material; }
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// TODO
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2);
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3);
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3, const EMaterialTypes& m4);
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3, const EMaterialTypes& m4,
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const EMaterialTypes& m5);
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2) : value(0) {
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value |= u64(1) << m1;
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value |= u64(1) << m2;
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}
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3)
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: value(0) {
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value |= u64(1) << m1;
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value |= u64(1) << m2;
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value |= u64(1) << m3;
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}
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3,
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const EMaterialTypes& m4)
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: value(0) {
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value |= u64(1) << m1;
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value |= u64(1) << m2;
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value |= u64(1) << m3;
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value |= u64(1) << m4;
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}
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CMaterialList(const EMaterialTypes& m1, const EMaterialTypes& m2, const EMaterialTypes& m3,
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const EMaterialTypes& m4, const EMaterialTypes& m5)
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: value(0) {
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value |= u64(1) << m1;
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value |= u64(1) << m2;
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value |= u64(1) << m3;
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value |= u64(1) << m4;
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value |= u64(1) << m5;
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}
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CMaterialList(u64 value) : value(value) {}
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void Add(EMaterialTypes material) { value |= u64(1) << material; }
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#ifndef _CRAYCASTRESULT_HPP
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#define _CRAYCASTRESULT_HPP
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#include "types.h"
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#include "Kyoto/Math/CPlane.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Collision/CMaterialList.hpp"
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class CRayCastResult {
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public:
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enum EInvalid {
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kI_Invalid,
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kI_Valid,
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};
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private:
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f32 x0_t;
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CVector3f x4_point;
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CPlane x10_plane;
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EInvalid x20_invalid;
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CMaterialList x28_material;
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};
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CHECK_SIZEOF(CRayCastResult, 0x30)
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#endif
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@ -0,0 +1,20 @@
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#ifndef _CMATRIX3F_HPP
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#define _CMATRIX3F_HPP
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#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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class CMatrix3f {
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public:
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// TODO
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private:
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// TODO maybe individual f32s
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CVector3f m0;
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CVector3f m1;
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CVector3f m2;
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};
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CHECK_SIZEOF(CMatrix3f, 0x24);
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#endif
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@ -0,0 +1,17 @@
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#ifndef _CNUQUATERNION_HPP
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#define _CNUQUATERNION_HPP
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#include "types.h"
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class CNUQuaternion {
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public:
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CNUQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {}
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private:
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f32 w;
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f32 x;
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f32 y;
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f32 z;
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};
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#endif
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#ifndef _CPLANE_HPP
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#define _CPLANE_HPP
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#include "types.h"
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class CPlane {
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public:
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// TODO
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private:
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f32 x;
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f32 y;
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f32 z;
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f32 w;
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};
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CHECK_SIZEOF(CPlane, 0x10)
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#endif
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class CQuaternion {
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public:
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CQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {}
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// CQuaternion(const CQuaternion& other)
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// : w(other.w)
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// , x(other.x)
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// , y(other.y)
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// , z(other.z) {}
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static const CQuaternion& NoRotation() { return sNoRotation; }
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private:
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f32 w;
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f32 x;
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f32 y;
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f32 z;
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static const CQuaternion sNoRotation;
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};
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#endif
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CActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData,
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const CMaterialList& list, const CActorParameters& params, TUniqueId nextDrawNode);
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~CActor();
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~CActor() override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void SetActive(bool active) override;
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void DrawTouchBounds() const;
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bool IsModelOpaque(const CStateManager& mgr) const;
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void RenderInternal(const CStateManager& mgr) const;
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void SetMaterialFilter(const CMaterialFilter& filter);
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const CTransform4f& GetTransform() const { return x34_transform; }
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void SetTransform(const CTransform4f& xf) {
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x34_transform = xf;
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xe4_27_notInSortedLists = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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}
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CVector3f GetTranslation() const { return x34_transform.GetTranslation(); }
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void SetTranslation(const CVector3f& vec);
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const CModelFlags& GetModelFlags() const { return xb4_drawFlags; }
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void SetModelFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
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const CMaterialList& GetMaterialList() const { return x68_material; }
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CMaterialList& MaterialList() { return x68_material; }
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bool GetTransformDirty() const { return xe4_27_notInSortedLists; }
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bool GetTransformDirtySpare() const { return xe4_28_transformDirty; }
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bool GetPreRenderHasMoved() const { return xe4_29_actorLightsDirty; }
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@ -3,8 +3,8 @@
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#include "types.h"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/auto_ptr.hpp"
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bool IsHotInThermal() const { return x58_25_thermalHeat; }
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bool ForceRenderUnsorted() const { return x58_26_renderUnsorted; }
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bool NoSortThermal() const { return x58_27_noSortThermal; }
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f32 GetFadeInTime() const { return x5c_fadeInTime; }
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f32 GetFadeOutTime() const { return x60_fadeOutTime; }
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static CActorParameters None();
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@ -33,6 +33,13 @@ public:
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};
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void PreRender();
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void EnableLooping(bool v) {
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x220_25_loop = v;
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x220_24_animating = true;
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}
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void SetIsAnimating(bool v) {
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x220_24_animating = v;
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}
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void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr) {
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x120_particleDB.SetParticleEffectState(name, active, mgr);
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}
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#ifndef _CAXISANGLE_HPP
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#define _CAXISANGLE_HPP
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#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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class CAxisAngle {
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public:
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CAxisAngle(f32 x, f32 y, f32 z) : x(x), y(y), z(z) {}
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CAxisAngle(const CAxisAngle& other) : x(other.x), y(other.y), z(other.z) {}
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static const CAxisAngle& Identity();
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private:
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// maybe CUnitVector3f?
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f32 x, y, z;
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};
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CHECK_SIZEOF(CAxisAngle, 0xc)
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#endif
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#ifndef _CDAMAGEVULNERABILITY_HPP
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#define _CDAMAGEVULNERABILITY_HPP
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#include "types.h"
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enum EVulnerability {
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kVN_Weak,
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kVN_Normal,
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kVN_Deflect,
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kVN_Immune,
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kVN_PassThrough,
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kVN_DirectWeak,
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kVN_DirectNormal,
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kVN_DirectImmune,
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};
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enum EDeflectionType {
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kDT_None,
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kDT_One,
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kDT_Two,
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kDT_Three,
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kDT_Four,
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};
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class CInputStream;
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class CDamageVulnerability {
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public:
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CDamageVulnerability(CInputStream& in);
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CDamageVulnerability(EVulnerability, EVulnerability, EVulnerability, EVulnerability,
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EVulnerability, EVulnerability, EVulnerability, EVulnerability,
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EVulnerability, EVulnerability, EDeflectionType);
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// TODO
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private:
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EVulnerability x0_normal[15];
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EVulnerability x3c_charged[4];
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EVulnerability x4c_combo[4];
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EDeflectionType x5c_deflect;
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EDeflectionType x60_chargedDeflect;
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EDeflectionType x64_comboDeflect;
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};
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CHECK_SIZEOF(CDamageVulnerability, 0x68)
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#endif
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@ -15,14 +15,17 @@ class CEntity {
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public:
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virtual ~CEntity();
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virtual void Accept(IVisitor& visitor) = 0;
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virtual void PreThink(float dt, CStateManager& mgr);
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virtual void Think(float dt, CStateManager& mgr);
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virtual void PreThink(f32 dt, CStateManager& mgr);
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virtual void Think(f32 dt, CStateManager& mgr);
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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virtual void SetActive(bool active);
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CEntity(TUniqueId id, const CEntityInfo& info, bool active, const rstl::string& name);
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void SendScriptMsgs(EScriptObjectState state, CStateManager& mgr, EScriptObjectMessage msg);
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static inline void SendScriptMsg(CStateManager& mgr, CEntity* to, TUniqueId sender, EScriptObjectMessage msg) {
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mgr.SendScriptMsg(to, sender, msg);
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}
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TUniqueId GetUniqueId() const { return x8_uid; }
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TAreaId GetAreaId() const;
|
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bool GetActive() const { return x30_24_active; }
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|
|
|
@ -0,0 +1,17 @@
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#ifndef _CHEALTHINFO_HPP
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#define _CHEALTHINFO_HPP
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#include "types.h"
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class CHealthInfo {
|
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public:
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CHealthInfo(f32 hp, f32 resist);
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// TODO
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||||
private:
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f32 x0_health;
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f32 x4_knockbackResistance;
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};
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CHECK_SIZEOF(CHealthInfo, 0x8)
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#endif
|
|
@ -8,15 +8,15 @@
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#define kMaxObjects 1024
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enum EGameObjectList {
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kGOL_Invalid = -1,
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kGOL_All,
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kGOL_Actor,
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kGOL_PhysicsActor,
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kGOL_GameCamera,
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kGOL_GameLight,
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kGOL_ListeningAi,
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kGOL_AiWaypoint,
|
||||
kGOL_PlatformAndDoor,
|
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kOL_Invalid = -1,
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kOL_All,
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||||
kOL_Actor,
|
||||
kOL_PhysicsActor,
|
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kOL_GameCamera,
|
||||
kOL_GameLight,
|
||||
kOL_ListeningAi,
|
||||
kOL_AiWaypoint,
|
||||
kOL_PlatformAndDoor,
|
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};
|
||||
|
||||
class CEntity;
|
||||
|
@ -30,7 +30,9 @@ class CObjectList {
|
|||
|
||||
public:
|
||||
CObjectList(EGameObjectList list);
|
||||
bool IsQualified(CEntity& ent);
|
||||
|
||||
virtual bool IsQualified(CEntity& ent);
|
||||
|
||||
void AddObject(CEntity& ent);
|
||||
void RemoveObject(TUniqueId uid);
|
||||
CEntity* GetObjectById();
|
||||
|
@ -42,11 +44,21 @@ public:
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const CEntity* GetValidObjectByIndex(int idx) const;
|
||||
int size() const { return mCount; }
|
||||
|
||||
int GetFirstObjectIndex() const { return mFirstId; }
|
||||
int GetNextObjectIndex(int idx) const {
|
||||
if (idx != -1) {
|
||||
return mObjects[idx].mNext;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
SObjectListEntry mObjects[1024];
|
||||
EGameObjectList mListType;
|
||||
s16 mFirstId = -1;
|
||||
s16 mCount = 0;
|
||||
s16 mFirstId;
|
||||
s16 mCount;
|
||||
};
|
||||
CHECK_SIZEOF(CObjectList, 0x200c)
|
||||
|
||||
#endif // __COBJECTLIST_HPP__
|
||||
|
|
|
@ -0,0 +1,108 @@
|
|||
#ifndef _CPHYSICSACTOR_HPP
|
||||
#define _CPHYSICSACTOR_HPP
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "MetroidPrime/CActor.hpp"
|
||||
#include "MetroidPrime/CAxisAngle.hpp"
|
||||
|
||||
#include "Kyoto/Math/CAABox.hpp"
|
||||
#include "Kyoto/Math/CMatrix3f.hpp"
|
||||
#include "Kyoto/Math/CNUQuaternion.hpp"
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
||||
#include "Collision/CCollidableAABox.hpp"
|
||||
|
||||
#include "rstl/optional_object.hpp"
|
||||
|
||||
struct SMoverData {
|
||||
CVector3f x0_velocity;
|
||||
CAxisAngle xc_angularVelocity;
|
||||
CVector3f x18_momentum;
|
||||
CAxisAngle x24_;
|
||||
f32 x30_mass;
|
||||
|
||||
SMoverData(f32 mass, const CVector3f& velocity, const CAxisAngle& angularVelocity,
|
||||
const CVector3f& momentum, const CAxisAngle& unk)
|
||||
: x0_velocity(velocity)
|
||||
, xc_angularVelocity(angularVelocity)
|
||||
, x18_momentum(momentum)
|
||||
, x24_(unk)
|
||||
, x30_mass(mass) {}
|
||||
};
|
||||
|
||||
class CMotionState {
|
||||
public:
|
||||
// TODO
|
||||
|
||||
private:
|
||||
CVector3f x0_translation;
|
||||
CNUQuaternion xc_orientation;
|
||||
CVector3f x1c_velocity;
|
||||
CAxisAngle x28_angularMomentum;
|
||||
};
|
||||
CHECK_SIZEOF(CMotionState, 0x34)
|
||||
|
||||
class CCollisionInfoList;
|
||||
|
||||
class CPhysicsActor : public CActor {
|
||||
public:
|
||||
CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList,
|
||||
const CAABox& aabb, const SMoverData& moverData, const CActorParameters& actParams,
|
||||
f32 stepUp, f32 stepDown);
|
||||
~CPhysicsActor() override;
|
||||
|
||||
// CActor
|
||||
CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
||||
CVector3f GetAimPosition(const CStateManager& mgr, f32 val) const override;
|
||||
|
||||
// CPhysicsActor
|
||||
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||
virtual CTransform4f GetPrimitiveTransform() const;
|
||||
virtual void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
|
||||
virtual f32 GetStepUpHeight() const;
|
||||
virtual f32 GetStepDownHeight() const;
|
||||
virtual f32 GetWeight() const;
|
||||
|
||||
CAABox GetBoundingBox() const;
|
||||
|
||||
bool GetMovable() const { return xf8_24_movable; }
|
||||
void SetMovable(bool v) { xf8_24_movable = v; }
|
||||
|
||||
private:
|
||||
f32 xe8_mass;
|
||||
f32 xec_massRecip;
|
||||
f32 xf0_inertiaTensor;
|
||||
f32 xf4_inertiaTensorRecip;
|
||||
bool xf8_24_movable : 1;
|
||||
bool xf8_25_angularEnabled : 1;
|
||||
bool xf9_standardCollider;
|
||||
CVector3f xfc_constantForce;
|
||||
CAxisAngle x108_angularMomentum;
|
||||
CMatrix3f x114_;
|
||||
CVector3f x138_velocity;
|
||||
CAxisAngle x144_angularVelocity;
|
||||
CVector3f x150_momentum;
|
||||
CVector3f x15c_force;
|
||||
CVector3f x168_impulse;
|
||||
CAxisAngle x174_torque;
|
||||
CAxisAngle x180_angularImpulse;
|
||||
CVector3f x18c_moveImpulse;
|
||||
CAxisAngle x198_moveAngularImpulse;
|
||||
CAABox x1a4_baseBoundingBox;
|
||||
CCollidableAABox x1c0_collisionPrimitive;
|
||||
CVector3f x1e8_primitiveOffset;
|
||||
CMotionState x1f4_lastNonCollidingState;
|
||||
rstl::optional_object< CVector3f > x228_lastFloorPlaneNormal;
|
||||
f32 x238_maximumCollisionVelocity;
|
||||
f32 x23c_stepUpHeight;
|
||||
f32 x240_stepDownHeight;
|
||||
f32 x244_restitutionCoefModifier;
|
||||
f32 x248_collisionAccuracyModifier;
|
||||
uint x24c_numTicksStuck;
|
||||
uint x250_numTicksPartialUpdate;
|
||||
};
|
||||
CHECK_SIZEOF(CPhysicsActor, 0x258)
|
||||
|
||||
#endif
|
|
@ -3,7 +3,9 @@
|
|||
|
||||
#include "types.h"
|
||||
|
||||
#include "Kyoto/CRandom16.hpp"
|
||||
#include "MetroidPrime/CEntityInfo.hpp"
|
||||
#include "MetroidPrime/CObjectList.hpp"
|
||||
#include "MetroidPrime/TGameTypes.hpp"
|
||||
|
||||
#include "rstl/auto_ptr.hpp"
|
||||
|
@ -31,6 +33,7 @@ class CWeaponMgr;
|
|||
class CWorld;
|
||||
class CWorldTransManager;
|
||||
class CEntity;
|
||||
class CMazeState;
|
||||
|
||||
namespace SL {
|
||||
class CSortedListManager;
|
||||
|
@ -49,6 +52,10 @@ public:
|
|||
const CEntity* GetObjectById(TUniqueId uid) const;
|
||||
TUniqueId GetIdForScript(TEditorId eid) const;
|
||||
|
||||
CMazeState* CurrentMaze();
|
||||
const CMazeState* GetCurrentMaze() const;
|
||||
void SetCurrentMaze(const rstl::single_ptr<CMazeState>& maze);
|
||||
|
||||
CCameraManager* CameraManager() { return x870_cameraManager; }
|
||||
const CCameraManager* GetCameraManager() const { return x870_cameraManager; }
|
||||
CPlayerState* PlayerState() { return x8b8_playerState.GetPtr(); }
|
||||
|
@ -57,6 +64,9 @@ public:
|
|||
const CWorld* GetWorld() const { return x850_world.get(); }
|
||||
CActorModelParticles* ActorModelParticles() { return x884_actorModelParticles.get(); }
|
||||
const CActorModelParticles* GetActorModelParticles() const { return x884_actorModelParticles.get(); }
|
||||
CRandom16* GetActiveRandom() const { return x900_random; }
|
||||
|
||||
CObjectList& GetObjectListById(EGameObjectList id) { return *x808_objectLists[id]; }
|
||||
|
||||
f32 GetThermalColdScale1() const { return xf24_thermColdScale1; }
|
||||
f32 GetThermalColdScale2() const { return xf28_thermColdScale2; }
|
||||
|
@ -64,6 +74,14 @@ public:
|
|||
bool IsGeneratingObject() const { return xf94_26_generatingObject; }
|
||||
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
|
||||
|
||||
inline TUniqueId GenerateObjectInline(TEditorId eid) {
|
||||
bool wasGeneratingObject = IsGeneratingObject();
|
||||
SetIsGeneratingObject(true);
|
||||
TUniqueId objUid = GenerateObject(eid).second;
|
||||
SetIsGeneratingObject(wasGeneratingObject);
|
||||
return objUid;
|
||||
}
|
||||
|
||||
private:
|
||||
u16 x0_nextFreeIndex;
|
||||
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
|
||||
|
@ -87,7 +105,9 @@ private:
|
|||
rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
|
||||
rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
|
||||
rstl::rc_ptr< CWorldTransManager > x8c4_worldTransManager;
|
||||
u8 pad2[0x658];
|
||||
u8 pad2[0x38];
|
||||
CRandom16* x900_random;
|
||||
u8 pad4[0x61c];
|
||||
f32 xf24_thermColdScale1;
|
||||
f32 xf28_thermColdScale2;
|
||||
u8 pad3[0x6c];
|
||||
|
|
|
@ -64,7 +64,7 @@ public:
|
|||
void GenerateObstacles();
|
||||
|
||||
SMazeCell& GetCell(uint col, uint row);
|
||||
SMazeCell& GetCell2(uint col, uint row); // ????
|
||||
const SMazeCell& GetCell(uint col, uint row) const;
|
||||
SMazeCell& GetCellInline(uint col, uint row) { return x4_cells[col + row * skMazeCols]; } // ????
|
||||
inline SMazeCell& GetCell(uint idx) { return x4_cells[idx]; }
|
||||
};
|
||||
|
@ -77,14 +77,10 @@ public:
|
|||
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Think(f32 dt, CStateManager& mgr) override;
|
||||
|
||||
static void LoadMazeSeeds();
|
||||
|
||||
static inline void SendScriptMsg(CStateManager& mgr, CEntity* to, TUniqueId sender, EScriptObjectMessage msg) {
|
||||
mgr.SendScriptMsg(to, sender, msg);
|
||||
}
|
||||
|
||||
private:
|
||||
enum ESide {
|
||||
Invalid = -1,
|
||||
|
@ -98,7 +94,7 @@ private:
|
|||
int xec_row;
|
||||
ESide xf0_side;
|
||||
TUniqueId xf4_gateEffectId;
|
||||
float xf8_msgTimer;
|
||||
f32 xf8_msgTimer;
|
||||
TUniqueId xfc_actorId;
|
||||
CVector3f x100_actorPos;
|
||||
TUniqueId x10c_triggerId;
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
#ifndef _CSCRIPTPLATFORM_HPP
|
||||
#define _CSCRIPTPLATFORM_HPP
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "MetroidPrime/CDamageVulnerability.hpp"
|
||||
#include "MetroidPrime/CHealthInfo.hpp"
|
||||
#include "MetroidPrime/CPhysicsActor.hpp"
|
||||
|
||||
#include "Kyoto/CRandom16.hpp"
|
||||
#include "Kyoto/Math/CQuaternion.hpp"
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
||||
#include "rstl/auto_ptr.hpp"
|
||||
#include "rstl/optional_object.hpp"
|
||||
#include "rstl/vector.hpp"
|
||||
|
||||
class CCollidableOBBTreeGroup;
|
||||
class CCollidableOBBTreeGroupContainer;
|
||||
class CFluidPlane;
|
||||
|
||||
struct SRiders {
|
||||
TUniqueId x0_uid;
|
||||
f32 x4_decayTimer;
|
||||
CTransform4f x8_transform;
|
||||
};
|
||||
|
||||
class CScriptPlatform : public CPhysicsActor {
|
||||
public:
|
||||
CScriptPlatform(
|
||||
TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf,
|
||||
const CModelData& mData, const CActorParameters& actParams, const CAABox& aabb, f32 speed,
|
||||
bool detectCollision, f32 xrayAlpha, bool active, const CHealthInfo& hInfo,
|
||||
const CDamageVulnerability& dVuln,
|
||||
const rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > >& dcln,
|
||||
bool rainSplashes, uint maxRainSplashes, uint rainGenRate);
|
||||
|
||||
// CEntity
|
||||
~CScriptPlatform() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void PreThink(f32 dt, CStateManager& mgr) override;
|
||||
void Think(f32 dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
CHealthInfo* HealthInfo(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
CVector3f GetOrbitPosition(const CStateManager&) const override;
|
||||
CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||
CAABox GetSortingBounds(const CTransform4f&) const override;
|
||||
|
||||
// CPhysicsActor
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const override;
|
||||
CTransform4f GetPrimitiveTransform() const override;
|
||||
|
||||
// CScriptPlatform
|
||||
virtual void SplashThink(const CAABox&, const CFluidPlane&, float, CStateManager&) const;
|
||||
virtual CQuaternion Move(float, CStateManager&);
|
||||
|
||||
private:
|
||||
TUniqueId x258_currentWaypoint;
|
||||
TUniqueId x25a_targetWaypoint;
|
||||
f32 x25c_currentSpeed;
|
||||
f32 x260_moveDelay;
|
||||
f32 x264_collisionRecoverDelay;
|
||||
f32 x268_fadeInTime;
|
||||
f32 x26c_fadeOutTime;
|
||||
CVector3f x270_dragDelta;
|
||||
CQuaternion x27c_rotDelta;
|
||||
CHealthInfo x28c_initialHealth;
|
||||
CHealthInfo x294_health;
|
||||
CDamageVulnerability x29c_damageVuln;
|
||||
rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > > x304_treeGroupContainer;
|
||||
rstl::single_ptr< CCollidableOBBTreeGroup > x314_treeGroup;
|
||||
rstl::vector< SRiders > x318_riders;
|
||||
rstl::vector< SRiders > x328_slavesStatic;
|
||||
rstl::vector< SRiders > x338_slavesDynamic;
|
||||
f32 x348_xrayAlpha;
|
||||
uint x34c_maxRainSplashes;
|
||||
uint x350_rainGenRate;
|
||||
TUniqueId x354_boundsTrigger;
|
||||
bool x356_24_dead : 1;
|
||||
bool x356_25_controlledAnimation : 1;
|
||||
bool x356_26_detectCollision : 1;
|
||||
bool x356_27_squishedRider : 1;
|
||||
bool x356_28_rainSplashes : 1;
|
||||
bool x356_29_setXrayDrawFlags : 1;
|
||||
bool x356_30_disableXrayAlpha : 1;
|
||||
bool x356_31_xrayFog : 1;
|
||||
};
|
||||
CHECK_SIZEOF(CScriptPlatform, 0x358)
|
||||
|
||||
#endif
|
|
@ -3,6 +3,9 @@
|
|||
|
||||
#include "types.h"
|
||||
|
||||
class CInputStream;
|
||||
class COutputStream;
|
||||
|
||||
struct TAreaId;
|
||||
struct TEditorId;
|
||||
struct TUniqueId;
|
||||
|
@ -26,9 +29,14 @@ CHECK_SIZEOF(TAreaId, 0x4)
|
|||
struct TEditorId {
|
||||
uint value;
|
||||
|
||||
TEditorId() : value(-1) {}
|
||||
TEditorId(uint value) : value(value) {}
|
||||
TEditorId(CInputStream& in);
|
||||
// TODO
|
||||
uint Value() const { return value; }
|
||||
uint Id() const { return value; }
|
||||
uint AreaNum() const { return value; }
|
||||
|
||||
void PutTo(COutputStream&) const;
|
||||
|
||||
bool operator==(const TEditorId& other) const { return value == other.value; }
|
||||
bool operator!=(const TEditorId& other) const { return value != other.value; }
|
||||
|
@ -36,22 +44,19 @@ struct TEditorId {
|
|||
CHECK_SIZEOF(TEditorId, 0x4)
|
||||
|
||||
struct TUniqueId {
|
||||
union {
|
||||
struct {
|
||||
u16 version : 6;
|
||||
u16 id : 10;
|
||||
};
|
||||
u16 value;
|
||||
};
|
||||
|
||||
TUniqueId() : value(-1) {}
|
||||
TUniqueId(u16 value) : value(value) {}
|
||||
u16 Value() const { return value; }
|
||||
TUniqueId(u16 version, u16 id) : value(((version & 0x3F) << 10) | (id & 0x3FF)) {}
|
||||
u16 Value() const { return value & 0x3FF; }
|
||||
u16 Version() const { return (value >> 10) & 0x3F; }
|
||||
|
||||
bool operator==(const TUniqueId& other) const { return value == other.value; }
|
||||
bool operator!=(const TUniqueId& other) const { return value != other.value; }
|
||||
bool operator<(const TUniqueId& other) const; // TODO
|
||||
|
||||
private:
|
||||
};
|
||||
CHECK_SIZEOF(TUniqueId, 0x2)
|
||||
// CHECK_SIZEOF(TUniqueId, 0x2)
|
||||
|
||||
typedef u16 TSfxId;
|
||||
static TSfxId InvalidSfxId = 0xFFFFu;
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef _CCOLLIDABLEOBBTREEGROUP_HPP
|
||||
#define _CCOLLIDABLEOBBTREEGROUP_HPP
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "Collision/CCollisionPrimitive.hpp"
|
||||
|
||||
#include "rstl/auto_ptr.hpp"
|
||||
#include "rstl/vector.hpp"
|
||||
|
||||
class COBBTree;
|
||||
|
||||
class CCollidableOBBTreeGroupContainer {
|
||||
friend class CCollidableOBBTreeGroup;
|
||||
rstl::vector< rstl::auto_ptr< COBBTree > > x0_trees;
|
||||
rstl::vector< CAABox > x10_aabbs;
|
||||
CAABox x20_aabox;
|
||||
|
||||
public:
|
||||
CCollidableOBBTreeGroupContainer(CInputStream& in);
|
||||
CCollidableOBBTreeGroupContainer(const CVector3f&, const CVector3f&);
|
||||
};
|
||||
|
||||
class CCollidableOBBTreeGroup : public CCollisionPrimitive {
|
||||
public:
|
||||
CCollidableOBBTreeGroup(CCollidableOBBTreeGroupContainer* container,
|
||||
const CMaterialList& matList);
|
||||
|
||||
u32 GetTableIndex() const override;
|
||||
CAABox CalculateAABox(const CTransform4f&) const override;
|
||||
CAABox CalculateLocalAABox() const override;
|
||||
FourCC GetPrimType() const override;
|
||||
~CCollidableOBBTreeGroup() override {}
|
||||
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
|
||||
|
||||
private:
|
||||
CCollidableOBBTreeGroupContainer* x10_container;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef _RSTL_MATH_HPP
|
||||
#define _RSTL_MATH_HPP
|
||||
|
||||
#include "rstl/pointer_iterator.hpp"
|
||||
|
||||
namespace rstl {
|
||||
template < typename T >
|
||||
inline const T& min_val(const T& a, const T& b) {
|
||||
|
@ -11,5 +13,17 @@ template <typename T>
|
|||
inline const T& max_val(const T& a, const T& b) {
|
||||
return (a < b) ? b : a;
|
||||
}
|
||||
|
||||
template < class Iter, class T >
|
||||
inline Iter find(Iter first, Iter last, const T& val) {
|
||||
return find(first, last, val, typename Iter::iterator_category());
|
||||
}
|
||||
|
||||
template < class Iter, class T >
|
||||
inline Iter find(Iter first, Iter last, const T& val, input_iterator_tag) {
|
||||
while (first != last && !(*first == val))
|
||||
++first;
|
||||
return first;
|
||||
}
|
||||
} // namespace rstl
|
||||
#endif // _RSTL_MATH_HPP
|
||||
|
|
|
@ -9,8 +9,13 @@ namespace rstl {
|
|||
template < typename T >
|
||||
class optional_object {
|
||||
public:
|
||||
optional_object() : x4_valid(false) {}
|
||||
optional_object(const T& item) : x0_item(item), x4_valid(true) {}
|
||||
optional_object() : m_valid(false) {}
|
||||
optional_object(const T& item) : m_valid(true) { rstl::construct< T >(m_data, item); }
|
||||
optional_object(const optional_object& other) : m_valid(other.m_valid) {
|
||||
if (other.m_valid) {
|
||||
rstl::construct< T >(m_data, other.data());
|
||||
}
|
||||
}
|
||||
~optional_object() { clear(); }
|
||||
|
||||
optional_object& operator=(const T& item) {
|
||||
|
@ -18,24 +23,30 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
T& data() { return x0_item; }
|
||||
T* get_ptr() { return &x0_item; }
|
||||
operator bool() const { return x4_valid; }
|
||||
T& data() { return *get_ptr(); }
|
||||
const T& data() const { return *get_ptr(); }
|
||||
T* get_ptr() { return reinterpret_cast< T* >(m_data); }
|
||||
const T* get_ptr() const { return reinterpret_cast< const T* >(m_data); }
|
||||
bool valid() const { return m_valid; }
|
||||
operator bool() const { return m_valid; } // replace with valid()?
|
||||
void clear() {
|
||||
rstl::destroy(&x0_item);
|
||||
x4_valid = false;
|
||||
if (m_valid) {
|
||||
rstl::destroy(get_ptr());
|
||||
}
|
||||
m_valid = false;
|
||||
}
|
||||
|
||||
T& operator*() { return data(); }
|
||||
T* operator->() { return data(); }
|
||||
|
||||
private:
|
||||
T x0_item;
|
||||
bool x4_valid;
|
||||
u8 m_data[sizeof(T)];
|
||||
bool m_valid;
|
||||
|
||||
void assign(const T& item) {
|
||||
if (!x4_valid) {
|
||||
if (!m_valid) {
|
||||
rstl::construct(get_ptr(), item);
|
||||
x4_valid = true;
|
||||
m_valid = true;
|
||||
} else {
|
||||
data() = item;
|
||||
}
|
||||
|
|
|
@ -6,16 +6,24 @@
|
|||
#include "rstl/construct.hpp"
|
||||
|
||||
namespace rstl {
|
||||
struct input_iterator_tag {};
|
||||
struct output_iterator_tag {};
|
||||
struct forward_iterator_tag : public input_iterator_tag {};
|
||||
struct bidirectional_iterator_tag : public forward_iterator_tag {};
|
||||
struct random_access_iterator_tag : public bidirectional_iterator_tag {};
|
||||
|
||||
template < typename T, typename Vec, typename Alloc >
|
||||
class const_pointer_iterator {
|
||||
protected:
|
||||
const T* current;
|
||||
|
||||
public:
|
||||
typedef random_access_iterator_tag iterator_category;
|
||||
|
||||
const_pointer_iterator() : current(nullptr) {}
|
||||
const_pointer_iterator(const T* begin) : current(begin) {}
|
||||
void operator++() { ++current; }
|
||||
void operator--() { --current; }
|
||||
const_pointer_iterator& operator++() { ++current; return *this; }
|
||||
const_pointer_iterator& operator--() { --current; return *this; }
|
||||
T* get_pointer() const { return const_cast< T* >(current); }
|
||||
const T& operator*() const { return *get_pointer(); }
|
||||
const T* operator->() const { return get_pointer(); }
|
||||
|
@ -46,6 +54,8 @@ public:
|
|||
rstl::destroy(get_pointer());
|
||||
}
|
||||
}
|
||||
pointer_iterator& operator++() { ++current; return *this; }
|
||||
pointer_iterator& operator--() { --current; return *this; }
|
||||
|
||||
friend pointer_iterator operator+(const pointer_iterator& x, int v) { return pointer_iterator(x.get_pointer() + v); }
|
||||
friend pointer_iterator operator-(const pointer_iterator& x, int v) { return pointer_iterator(x.get_pointer() - v); }
|
||||
|
|
|
@ -24,6 +24,11 @@ public:
|
|||
bool null() const { return x0_ptr == nullptr; }
|
||||
T& operator*() { return *x0_ptr; }
|
||||
const T& operator*() const { return *x0_ptr; }
|
||||
T* release() {
|
||||
T* ptr = x0_ptr;
|
||||
x0_ptr = nullptr;
|
||||
return ptr;
|
||||
}
|
||||
};
|
||||
|
||||
typedef single_ptr< void > unk_singleptr;
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
|
||||
#include "Kyoto/CResFactory.hpp"
|
||||
#include "MetroidPrime/CActorParameters.hpp"
|
||||
#include "MetroidPrime/CObjectList.hpp"
|
||||
|
||||
#include "rstl/algorithm.hpp"
|
||||
|
||||
uint CScriptMazeNode::sMazeSeeds[300];
|
||||
|
||||
|
@ -79,8 +82,7 @@ void CMazeState::Reset(int seed) {
|
|||
|
||||
SMazeCell& CMazeState::GetCell(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
|
||||
|
||||
// ????
|
||||
SMazeCell& CMazeState::GetCell2(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
|
||||
const SMazeCell& CMazeState::GetCell(uint col, uint row) const { return x4_cells[col + row * skMazeCols]; }
|
||||
|
||||
static inline int GetRandom(CRandom16& rand, int offset) {
|
||||
int tmp = rand.Next();
|
||||
|
@ -156,7 +158,6 @@ void CMazeState::GenerateObstacles() {
|
|||
puddle2Idx++;
|
||||
}
|
||||
} else {
|
||||
// SMazeCell& cell = GetCellInline(curCol, curRow);
|
||||
GetCellInline(curCol, curRow).x1_24_puddle = true;
|
||||
switch (side) {
|
||||
case kS_Top:
|
||||
|
@ -178,6 +179,7 @@ void CMazeState::GenerateObstacles() {
|
|||
}
|
||||
}
|
||||
}
|
||||
#undef GetCellInline
|
||||
|
||||
idx++;
|
||||
prevCol = curCol;
|
||||
|
@ -247,10 +249,10 @@ CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const rstl::string& name, const
|
|||
|
||||
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(*this); }
|
||||
|
||||
static inline TUniqueId GenerateObject(CStateManager& mgr, const SConnection& conn) {
|
||||
static inline TUniqueId GenerateObject(CStateManager& mgr, const TEditorId& eid) {
|
||||
bool wasGeneratingObject = mgr.IsGeneratingObject();
|
||||
mgr.SetIsGeneratingObject(true);
|
||||
TUniqueId objUid = mgr.GenerateObject(conn.x8_objId).second;
|
||||
TUniqueId objUid = mgr.GenerateObject(eid).second;
|
||||
mgr.SetIsGeneratingObject(wasGeneratingObject);
|
||||
return objUid;
|
||||
}
|
||||
|
@ -267,12 +269,18 @@ void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
|
|||
CScriptEffect* scriptEffect = TCastToPtr< CScriptEffect >(ent);
|
||||
CScriptActor* scriptActor = TCastToPtr< CScriptActor >(ent);
|
||||
CScriptTrigger* scriptTrigger = TCastToPtr< CScriptTrigger >(ent);
|
||||
if ((scriptEffect || scriptActor || scriptTrigger) && (!scriptEffect || !x13c_25_hasGate)) {
|
||||
// TUniqueId objUid = GenerateObject(mgr, *conn);
|
||||
bool wasGeneratingObject = mgr.IsGeneratingObject();
|
||||
mgr.SetIsGeneratingObject(true);
|
||||
TUniqueId objUid = mgr.GenerateObject(conn->x8_objId).second;
|
||||
mgr.SetIsGeneratingObject(wasGeneratingObject);
|
||||
if (!scriptEffect && !scriptActor && !scriptTrigger) {
|
||||
continue;
|
||||
}
|
||||
if (scriptEffect && x13c_25_hasGate) {
|
||||
continue;
|
||||
}
|
||||
// TUniqueId objUid = GenerateObject(mgr, conn->x8_objId);
|
||||
TUniqueId objUid = GenerateObject(mgr, conn->x8_objId);
|
||||
// bool wasGeneratingObject = mgr.IsGeneratingObject();
|
||||
// mgr.SetIsGeneratingObject(true);
|
||||
// TUniqueId objUid = mgr.GenerateObject(conn->x8_objId).second;
|
||||
// mgr.SetIsGeneratingObject(wasGeneratingObject);
|
||||
if (CActor* actor = static_cast< CActor* >(mgr.ObjectById(objUid))) {
|
||||
mgr.SendScriptMsg(actor, GetUniqueId(), kSM_Activate);
|
||||
if (scriptEffect) {
|
||||
|
@ -290,7 +298,6 @@ void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptMazeNode::Reset(CStateManager& mgr) {
|
||||
mgr.FreeScriptObject(x11c_effectId);
|
||||
|
@ -307,8 +314,185 @@ void CScriptMazeNode::SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage ms
|
|||
SendScriptMsg(mgr, mgr.ObjectById(xf4_gateEffectId), GetUniqueId(), msg);
|
||||
}
|
||||
|
||||
template < typename Iter, typename T >
|
||||
static inline Iter contains(Iter it, Iter end, const T& value) {
|
||||
for (; it != end && *it != value; ++it) {
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
template < typename T >
|
||||
static inline bool contains(const rstl::vector< T >& vec, typename rstl::vector< T >::const_iterator end, const T& value) {
|
||||
return rstl::find< rstl::vector< T >::const_iterator, T >(vec.begin(), end, value) != end;
|
||||
}
|
||||
|
||||
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
// TODO
|
||||
if (GetActive()) {
|
||||
switch (msg) {
|
||||
case kSM_InitializedInArea: {
|
||||
if (mgr.CurrentMaze() == nullptr) {
|
||||
rstl::single_ptr< CMazeState > maze = new CMazeState(skEnterCol, skEnterRow, skTargetCol, skTargetRow);
|
||||
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % 300]);
|
||||
maze->Initialize();
|
||||
maze->GenerateObstacles();
|
||||
mgr.SetCurrentMaze(maze.release());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kSM_Action: {
|
||||
bool shouldGenObjs = false;
|
||||
if (const CMazeState* maze = mgr.CurrentMaze()) {
|
||||
const SMazeCell& cell = maze->GetCell(xe8_col, xec_row);
|
||||
if (xf0_side == CMazeState::kS_Top && cell.x0_24_openTop) {
|
||||
if (cell.x0_28_gateTop) {
|
||||
shouldGenObjs = true;
|
||||
x13c_25_hasGate = true;
|
||||
}
|
||||
} else if (xf0_side == CMazeState::kS_Right && cell.x0_25_openRight) {
|
||||
if (cell.x0_29_gateRight) {
|
||||
shouldGenObjs = true;
|
||||
x13c_25_hasGate = true;
|
||||
}
|
||||
} else {
|
||||
shouldGenObjs = true;
|
||||
}
|
||||
if (shouldGenObjs) {
|
||||
GenerateObjects(mgr);
|
||||
}
|
||||
if (xf0_side == CMazeState::kS_Right && cell.x1_24_puddle) {
|
||||
x13c_24_hasPuddle = true;
|
||||
}
|
||||
if (x13c_25_hasGate) {
|
||||
#ifndef NON_MATCHING
|
||||
// Unused
|
||||
CTransform4f xf = GetTransform();
|
||||
#endif
|
||||
rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin();
|
||||
for (; conn != GetConnectionList().end(); ++conn) {
|
||||
if (conn->x0_state != kSS_Modify || conn->x4_msg != kSM_Activate) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TUniqueId genObj = GenerateObject(mgr, conn->x8_objId);
|
||||
bool wasGeneratingObject = mgr.IsGeneratingObject();
|
||||
mgr.SetIsGeneratingObject(true);
|
||||
TUniqueId genObj = mgr.GenerateObject(conn->x8_objId).second;
|
||||
mgr.SetIsGeneratingObject(wasGeneratingObject);
|
||||
|
||||
xf4_gateEffectId = genObj;
|
||||
if (CActor* actor = TCastToPtr< CActor >(mgr.ObjectById(genObj))) {
|
||||
actor->SetTranslation(GetTranslation() + x120_effectPos);
|
||||
mgr.SendScriptMsg(actor, GetUniqueId(), kSM_Activate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (x13c_24_hasPuddle) {
|
||||
int count = 0;
|
||||
rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin();
|
||||
for (; conn != GetConnectionList().end(); ++conn) {
|
||||
if ((conn->x0_state == kSS_Closed || conn->x0_state == kSS_DeactivateState) && conn->x4_msg == kSM_Activate) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
x12c_puddleObjectIds.reserve(count);
|
||||
conn = GetConnectionList().begin();
|
||||
for (; conn != GetConnectionList().end(); ++conn) {
|
||||
if ((conn->x0_state == kSS_Closed || conn->x0_state == kSS_DeactivateState) && conn->x4_msg == kSM_Activate) {
|
||||
// TUniqueId genObj = GenerateObject(mgr, conn->x8_objId);
|
||||
bool wasGeneratingObject = mgr.IsGeneratingObject();
|
||||
mgr.SetIsGeneratingObject(true);
|
||||
TUniqueId genObj = mgr.GenerateObject(conn->x8_objId).second;
|
||||
mgr.SetIsGeneratingObject(wasGeneratingObject);
|
||||
|
||||
x12c_puddleObjectIds.push_back(genObj);
|
||||
if (CActor* actor = TCastToPtr< CActor >(mgr.ObjectById(genObj))) {
|
||||
actor->SetTransform(GetTransform());
|
||||
if (conn->x0_state == kSS_Closed) {
|
||||
mgr.SendScriptMsg(actor, GetUniqueId(), kSM_Activate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kSM_SetToZero: {
|
||||
CMazeState* maze = mgr.CurrentMaze();
|
||||
if (x13c_24_hasPuddle && maze != nullptr) {
|
||||
rstl::vector< TUniqueId >::const_iterator pend = x12c_puddleObjectIds.end();
|
||||
rstl::vector< TUniqueId >::const_iterator pit =
|
||||
rstl::find< rstl::vector< TUniqueId >::const_iterator, TUniqueId >(x12c_puddleObjectIds.begin(), pend, uid);
|
||||
if (pit != pend) {
|
||||
// if (contains(x12c_puddleObjectIds, x12c_puddleObjectIds.end(), uid)) {
|
||||
rstl::vector< TUniqueId >::const_iterator it = x12c_puddleObjectIds.begin();
|
||||
for (; it != x12c_puddleObjectIds.end(); ++it) {
|
||||
if (CEntity* ent = mgr.ObjectById(*it)) {
|
||||
if (!ent->GetActive()) {
|
||||
mgr.SendScriptMsg(ent, GetUniqueId(), kSM_Activate);
|
||||
} else {
|
||||
mgr.FreeScriptObject(ent->GetUniqueId());
|
||||
}
|
||||
}
|
||||
}
|
||||
CObjectList& list = mgr.GetObjectListById(kOL_All);
|
||||
int objIdx = list.GetFirstObjectIndex();
|
||||
while (objIdx != -1) {
|
||||
if (CScriptMazeNode* node = TCastToPtr< CScriptMazeNode >(list[objIdx])) {
|
||||
if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == CMazeState::kS_Right) {
|
||||
SMazeCell& cell = maze->GetCell(xe8_col - 1, xec_row);
|
||||
if (!cell.x0_25_openRight) {
|
||||
cell.x0_25_openRight = true;
|
||||
node->Reset(mgr);
|
||||
node->x13c_25_hasGate = false;
|
||||
}
|
||||
}
|
||||
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == CMazeState::kS_Right) {
|
||||
SMazeCell& cell = maze->GetCell(xe8_col, xec_row);
|
||||
if (!cell.x0_25_openRight) {
|
||||
cell.x0_25_openRight = true;
|
||||
node->Reset(mgr);
|
||||
node->x13c_25_hasGate = false;
|
||||
}
|
||||
}
|
||||
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == CMazeState::kS_Top) {
|
||||
SMazeCell& cell = maze->GetCell(xe8_col, xec_row);
|
||||
if (!cell.x0_24_openTop) {
|
||||
cell.x0_24_openTop = true;
|
||||
node->Reset(mgr);
|
||||
node->x13c_25_hasGate = false;
|
||||
}
|
||||
}
|
||||
if (node->xe8_col == xe8_col && node->xec_row == xec_row + 1 && node->xf0_side == CMazeState::kS_Top) {
|
||||
SMazeCell& cell = maze->GetCell(xe8_col, xec_row + 1);
|
||||
if (!cell.x0_24_openTop) {
|
||||
cell.x0_24_openTop = true;
|
||||
node->Reset(mgr);
|
||||
node->x13c_25_hasGate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
objIdx = list.GetNextObjectIndex(objIdx);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kSM_Deleted: {
|
||||
if (mgr.GetCurrentMaze()) {
|
||||
mgr.SetCurrentMaze(nullptr);
|
||||
}
|
||||
Reset(mgr);
|
||||
break;
|
||||
}
|
||||
case kSM_Deactivate: {
|
||||
Reset(mgr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CEntity::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
void CScriptMazeNode::Think(float dt, CStateManager& mgr) {
|
||||
|
|
|
@ -0,0 +1,112 @@
|
|||
#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
|
||||
|
||||
#include "MetroidPrime/CActorParameters.hpp"
|
||||
#include "MetroidPrime/CAnimData.hpp"
|
||||
|
||||
#include "Kyoto/Graphics/CGX.hpp"
|
||||
|
||||
#include "WorldFormat/CCollidableOBBTreeGroup.hpp"
|
||||
|
||||
#ifndef TARGET_PC
|
||||
struct GXData {
|
||||
u16 cpSRreg;
|
||||
u16 cpCRreg;
|
||||
};
|
||||
extern GXData* __GXData;
|
||||
|
||||
static inline void write_bp_cmd(u32 cmd) {
|
||||
GXWGFifo.u8 = GX_LOAD_BP_REG;
|
||||
GXWGFifo.u32 = cmd;
|
||||
__GXData->cpCRreg = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CGX::update_fog(uint flags) {
|
||||
if (sGXState.x53_fogType == 0) {
|
||||
return;
|
||||
}
|
||||
if ((sGXState.x56_blendMode & 0xE0) == (flags & 0xE0)) {
|
||||
return;
|
||||
}
|
||||
if ((flags & 0xE0) == 0x20) {
|
||||
#ifdef TARGET_PC
|
||||
static const GXColor sGXClear = {0, 0, 0, 0};
|
||||
GXSetFogColor(sGXClear);
|
||||
#else
|
||||
write_bp_cmd(0xf2000000);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef TARGET_PC
|
||||
GXSetFogColor(sGXState.x24c_fogParams.x10_fogColor);
|
||||
#else
|
||||
write_bp_cmd((sGXState.x24c_fogParams.x10_fogColor.b) |
|
||||
(sGXState.x24c_fogParams.x10_fogColor.g << 8) |
|
||||
(sGXState.x24c_fogParams.x10_fogColor.r << 16) | 0xf2000000);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
CScriptPlatform::CScriptPlatform(
|
||||
TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf,
|
||||
const CModelData& mData, const CActorParameters& actParams, const CAABox& aabb, f32 speed,
|
||||
bool detectCollision, f32 xrayAlpha, bool active, const CHealthInfo& hInfo,
|
||||
const CDamageVulnerability& dVuln,
|
||||
const rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > >& dcln,
|
||||
bool rainSplashes, uint maxRainSplashes, uint rainGenRate)
|
||||
: CPhysicsActor(uid, active, name, info, xf, mData,
|
||||
CMaterialList(kMT_Solid, kMT_Immovable, kMT_Platform, kMT_Occluder), aabb,
|
||||
SMoverData(15000.f, CVector3f::Zero(), CAxisAngle::Identity(), CVector3f::Zero(),
|
||||
CAxisAngle::Identity()),
|
||||
actParams, 0.3f, 0.1f)
|
||||
, x258_currentWaypoint(kInvalidUniqueId)
|
||||
, x25a_targetWaypoint(kInvalidUniqueId)
|
||||
, x25c_currentSpeed(speed)
|
||||
, x260_moveDelay(0.f)
|
||||
, x264_collisionRecoverDelay(0.f)
|
||||
, x268_fadeInTime(actParams.GetFadeInTime())
|
||||
, x26c_fadeOutTime(actParams.GetFadeOutTime())
|
||||
, x270_dragDelta(CVector3f::Zero())
|
||||
, x27c_rotDelta(CQuaternion::NoRotation())
|
||||
, x28c_initialHealth(hInfo)
|
||||
, x294_health(hInfo)
|
||||
, x29c_damageVuln(dVuln)
|
||||
, x304_treeGroupContainer(dcln)
|
||||
, x314_treeGroup(nullptr)
|
||||
, x348_xrayAlpha(xrayAlpha)
|
||||
, x34c_maxRainSplashes(maxRainSplashes)
|
||||
, x350_rainGenRate(rainGenRate)
|
||||
, x354_boundsTrigger(kInvalidUniqueId)
|
||||
, x356_24_dead(false)
|
||||
, x356_25_controlledAnimation(false)
|
||||
, x356_26_detectCollision(detectCollision)
|
||||
, x356_27_squishedRider(false)
|
||||
, x356_28_rainSplashes(rainSplashes)
|
||||
, x356_29_setXrayDrawFlags(false)
|
||||
, x356_30_disableXrayAlpha(false)
|
||||
, x356_31_xrayFog(true) {
|
||||
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
|
||||
CMaterialList(kMT_Solid),
|
||||
CMaterialList(kMT_NoStaticCollision, kMT_NoPlatformCollision, kMT_Platform)));
|
||||
SetMovable(false);
|
||||
if (HasAnimation()) {
|
||||
AnimationData()->EnableLooping(true);
|
||||
AnimationData()->SetIsAnimating(true);
|
||||
}
|
||||
if (x304_treeGroupContainer) {
|
||||
x314_treeGroup = new CCollidableOBBTreeGroup(**x304_treeGroupContainer, GetMaterialList());
|
||||
}
|
||||
}
|
||||
|
||||
CScriptPlatform::~CScriptPlatform() {}
|
||||
|
||||
rstl::optional_object< CAABox > CScriptPlatform::GetTouchBounds() const {
|
||||
if (GetActive()) {
|
||||
if (!x314_treeGroup.null()) {
|
||||
return x314_treeGroup->CalculateAABox(GetTransform());
|
||||
} else {
|
||||
return GetBoundingBox();
|
||||
}
|
||||
} else {
|
||||
return rstl::optional_object< CAABox >();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue