mirror of https://github.com/PrimeDecomp/prime.git
parent
4a5fe82469
commit
33bf3ac9af
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803D9CB8
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lbl_803D9CB8:
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.global __vt__12CTweakPlayer
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__vt__12CTweakPlayer:
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# ROM: 0x3D6CB8
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.4byte 0
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.4byte 0
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@ -49,9 +49,9 @@ __ct__12CTweakPlayerFR12CInputStream:
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/* 80034E04 00031D64 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 80034E08 00031D68 7C 08 02 A6 */ mflr r0
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/* 80034E0C 00031D6C 3C C0 80 3E */ lis r6, __vt__12ITweakObject@ha
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/* 80034E10 00031D70 3C A0 80 3E */ lis r5, lbl_803D9CB8@ha
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/* 80034E10 00031D70 3C A0 80 3E */ lis r5, __vt__12CTweakPlayer@ha
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/* 80034E14 00031D74 90 01 00 24 */ stw r0, 0x24(r1)
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/* 80034E18 00031D78 38 05 9C B8 */ addi r0, r5, lbl_803D9CB8@l
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/* 80034E18 00031D78 38 05 9C B8 */ addi r0, r5, __vt__12CTweakPlayer@l
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/* 80034E1C 00031D7C C0 02 83 F8 */ lfs f0, lbl_805AA118@sda21(r2)
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/* 80034E20 00031D80 93 E1 00 1C */ stw r31, 0x1c(r1)
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/* 80034E24 00031D84 7C 9F 23 78 */ mr r31, r4
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@ -757,8 +757,8 @@ __dt__12CTweakPlayerFv:
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/* 800358E8 00032848 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 800358EC 0003284C 7C 7F 1B 79 */ or. r31, r3, r3
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/* 800358F0 00032850 41 82 00 30 */ beq lbl_80035920
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/* 800358F4 00032854 3C 60 80 3E */ lis r3, lbl_803D9CB8@ha
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/* 800358F8 00032858 38 03 9C B8 */ addi r0, r3, lbl_803D9CB8@l
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/* 800358F4 00032854 3C 60 80 3E */ lis r3, __vt__12CTweakPlayer@ha
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/* 800358F8 00032858 38 03 9C B8 */ addi r0, r3, __vt__12CTweakPlayer@l
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/* 800358FC 0003285C 90 1F 00 00 */ stw r0, 0(r31)
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/* 80035900 00032860 41 82 00 10 */ beq lbl_80035910
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/* 80035904 00032864 3C 60 80 3E */ lis r3, __vt__12ITweakObject@ha
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@ -5,10 +5,16 @@
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#include "MetroidPrime/Tweaks/ITweakObject.hpp"
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#include "Kyoto/TOneStatic.hpp"
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#include "rstl/string.hpp"
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class CTweakPlayer : public ITweakObject {
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class CInputStream;
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class CTweakPlayer;
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class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > {
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public:
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CTweakPlayer(CInputStream&);
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~CTweakPlayer() override;
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// TODO CPlayer::ESurfaceRestraints
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@ -0,0 +1,203 @@
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#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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CTweakPlayer::~CTweakPlayer() {}
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CTweakPlayer::CTweakPlayer(CInputStream& in)
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: x2d8_grappleBeamSpeed(0.0)
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, x2dc_grappleBeamXWaveAmplitude(0.0)
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, x2e0_grappleBeamZWaveAmplitude(0.0)
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, x2e4_grappleBeamAnglePhaseDelta(0.0) {
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for (int i = 0; i < 8; ++i) {
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x4_maxTranslationalAcceleration[i] = in.ReadFloat();
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}
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for (int i = 0; i < 8; ++i) {
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x24_maxRotationalAcceleration[i] = in.ReadFloat();
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}
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for (int i = 0; i < 8; ++i) {
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x44_translationFriction[i] = in.ReadFloat();
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}
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for (int i = 0; i < 8; ++i) {
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x64_rotationFriction[i] = in.ReadFloat();
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}
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for (int i = 0; i < 8; ++i) {
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x84_rotationMaxSpeed[i] = in.ReadFloat();
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}
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for (int i = 0; i < 8; ++i) {
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xa4_translationMaxSpeed[i] = in.ReadFloat();
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}
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xc4_normalGravAccel = in.ReadFloat();
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xc8_fluidGravAccel = in.ReadFloat();
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xcc_verticalJumpAccel = in.ReadFloat();
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xd0_horizontalJumpAccel = in.ReadFloat();
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xd4_verticalDoubleJumpAccel = in.ReadFloat();
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xd8_horizontalDoubleJumpAccel = in.ReadFloat();
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xdc_waterJumpFactor = in.ReadFloat();
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xe0_waterBallJumpFactor = in.ReadFloat();
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xe4_lavaJumpFactor = in.ReadFloat();
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xe8_lavaBallJumpFactor = in.ReadFloat();
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xec_phazonJumpFactor = in.ReadFloat();
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xf0_phazonBallJumpFactor = in.ReadFloat();
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xf4_allowedJumpTime = in.ReadFloat();
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xf8_allowedDoubleJumpTime = in.ReadFloat();
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xfc_minDoubleJumpWindow = in.ReadFloat();
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x100_maxDoubleJumpWindow = in.ReadFloat();
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x104_ = in.ReadFloat();
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x108_minJumpTime = in.ReadFloat();
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x10c_minDoubleJumpTime = in.ReadFloat();
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x110_allowedLedgeTime = in.ReadFloat();
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x114_doubleJumpImpulse = in.ReadFloat();
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x118_backwardsForceMultiplier = in.ReadFloat();
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x11c_bombJumpRadius = in.ReadFloat();
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x120_bombJumpHeight = in.ReadFloat();
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x124_eyeOffset = in.ReadFloat();
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x128_turnSpeedMultiplier = in.ReadFloat();
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x12c_freeLookTurnSpeedMultiplier = in.ReadFloat();
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x130_horizontalFreeLookAngleVel = in.ReadFloat() * (M_PIF / 180.f);
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x134_verticalFreeLookAngleVel = in.ReadFloat() * (M_PIF / 180.f);
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x138_freeLookSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x13c_freeLookSnapSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x140_ = in.ReadFloat() * (M_PIF / 180.f);
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x144_freeLookCenteredThresholdAngle = in.ReadFloat() * (M_PIF / 180.f);
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x148_freeLookCenteredTime = in.ReadFloat();
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x14c_freeLookDampenFactor = in.ReadFloat();
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x150_leftDiv = in.ReadFloat();
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x154_rightDiv = in.ReadFloat();
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x228_24_freelookTurnsPlayer = in.ReadBool();
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x228_25_ = in.ReadBool();
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x228_26_ = in.ReadBool();
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x228_27_moveDuringFreeLook = in.ReadBool();
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x228_28_holdButtonsForFreeLook = in.ReadBool();
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x228_29_twoButtonsForFreeLook = in.ReadBool();
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x228_30_ = in.ReadBool();
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x228_31_ = in.ReadBool();
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x229_24_ = in.ReadBool();
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x229_25_aimWhenOrbitingPoint = in.ReadBool();
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x229_26_stayInFreeLookWhileFiring = in.ReadBool();
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x229_27_ = in.ReadBool();
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x229_28_ = in.ReadBool();
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x229_29_orbitFixedOffset = in.ReadBool();
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x229_30_gunButtonTogglesHolster = in.ReadBool();
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x229_31_gunNotFiringHolstersGun = in.ReadBool();
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x22a_24_fallingDoubleJump = in.ReadBool();
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x22a_25_impulseDoubleJump = in.ReadBool();
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x22a_26_firingCancelsCameraPitch = in.ReadBool();
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x22a_27_assistedAimingIgnoreHorizontal = in.ReadBool();
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x22a_28_assistedAimingIgnoreVertical = in.ReadBool();
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x22c_ = in.ReadFloat();
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x230_ = in.ReadFloat();
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x234_aimMaxDistance = in.ReadFloat();
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x238_ = in.ReadFloat() * (M_PIF / 180.f);
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x23c_ = in.ReadFloat() * (M_PIF / 180.f);
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x240_ = in.ReadFloat() * (M_PIF / 180.f);
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x244_ = in.ReadFloat() * (M_PIF / 180.f);
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x248_ = in.ReadFloat() * (M_PIF / 180.f);
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x24c_aimThresholdDistance = in.ReadFloat();
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x250_ = in.ReadFloat() * (M_PIF / 180.f);
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x254_ = in.ReadFloat();
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x258_aimBoxWidth = in.ReadFloat();
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x25c_aimBoxHeight = in.ReadFloat();
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x260_aimTargetTimer = in.ReadFloat();
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x264_aimAssistHorizontalAngle = in.ReadFloat() * (M_PIF / 180.f);
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x268_aimAssistVerticalAngle = in.ReadFloat() * (M_PIF / 180.f);
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for (int i = 0; i < 3; ++i) {
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x158_orbitMinDistance[i] = in.ReadFloat();
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x164_orbitNormalDistance[i] = in.ReadFloat();
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x170_orbitMaxDistance[i] = in.ReadFloat();
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}
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x17c_ = in.ReadFloat() * (M_PIF / 180.f);
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x180_orbitModeTimer = in.ReadFloat();
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x184_orbitCameraSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x188_orbitUpperAngle = in.ReadFloat() * (M_PIF / 180.f);
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x18c_orbitLowerAngle = in.ReadFloat() * (M_PIF / 180.f);
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x190_orbitHorizAngle = in.ReadFloat() * (M_PIF / 180.f);
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x194_ = in.ReadFloat() * (M_PIF / 180.f);
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x198_ = in.ReadFloat() * (M_PIF / 180.f);
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x19c_orbitMaxTargetDistance = in.ReadFloat();
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x1a0_orbitMaxLockDistance = in.ReadFloat();
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x1a4_orbitDistanceThreshold = in.ReadFloat();
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for (int i = 0; i < 2; ++i) {
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x1a8_orbitScreenBoxHalfExtentX[i] = in.ReadLong();
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x1b0_orbitScreenBoxHalfExtentY[i] = in.ReadLong();
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x1b8_orbitScreenBoxCenterX[i] = in.ReadLong();
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x1c0_orbitScreenBoxCenterY[i] = in.ReadLong();
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x1c8_orbitZoneIdealX[i] = in.ReadLong();
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x1d0_orbitZoneIdealY[i] = in.ReadLong();
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}
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x1d8_orbitNearX = in.ReadFloat();
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x1dc_orbitNearZ = in.ReadFloat();
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x1e0_ = in.ReadFloat();
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x1e4_ = in.ReadFloat();
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x1e8_orbitFixedOffsetZDiff = in.ReadFloat();
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x1ec_orbitZRange = in.ReadFloat();
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x1f0_ = in.ReadFloat() * (M_PIF / 180.f);
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x1f4_ = in.ReadFloat() * (M_PIF / 180.f);
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x1f8_ = in.ReadFloat();
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x1fc_orbitPreventionTime = in.ReadFloat();
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x200_24_dashEnabled = in.ReadBool();
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x200_25_dashOnButtonRelease = in.ReadBool();
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x204_dashButtonHoldCancelTime = in.ReadFloat();
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x208_dashStrafeInputThreshold = in.ReadFloat();
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x20c_sidewaysDoubleJumpImpulse = in.ReadFloat();
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x210_sidewaysVerticalDoubleJumpAccel = in.ReadFloat();
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x214_sidewaysHorizontalDoubleJumpAccel = in.ReadFloat();
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x218_scanningRange = in.ReadFloat();
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x21c_24_scanRetention = in.ReadBool();
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x21c_25_scanFreezesGame = in.ReadBool();
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x21c_26_orbitWhileScanning = in.ReadBool();
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x220_scanMaxTargetDistance = in.ReadFloat();
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x224_scanMaxLockDistance = in.ReadFloat();
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x2a0_orbitDistanceMax = in.ReadFloat();
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x2a4_grappleSwingLength = in.ReadFloat();
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x2a8_grappleSwingPeriod = in.ReadFloat();
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x2ac_grapplePullSpeedMin = in.ReadFloat();
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x2b0_grappleCameraSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x2b4_maxGrappleLockedTurnAlignDistance = in.ReadFloat();
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x2b8_grapplePullSpeedProportion = in.ReadFloat();
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x2bc_grapplePullSpeedMax = in.ReadFloat();
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x2c0_grappleLookCenterSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x2c4_maxGrappleTurnSpeed = in.ReadFloat();
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x2c8_grappleJumpForce = in.ReadFloat();
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x2cc_grappleReleaseTime = in.ReadFloat();
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x2d0_grappleJumpMode = in.ReadLong();
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x2d4_orbitReleaseBreaksGrapple = in.ReadBool();
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x2d5_invertGrappleTurn = in.ReadBool();
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x2d8_grappleBeamSpeed = in.ReadFloat();
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x2dc_grappleBeamXWaveAmplitude = in.ReadFloat();
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x2e0_grappleBeamZWaveAmplitude = in.ReadFloat();
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x2e4_grappleBeamAnglePhaseDelta = in.ReadFloat();
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x26c_playerHeight = in.ReadFloat();
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x270_playerXYHalfExtent = in.ReadFloat();
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x274_stepUpHeight = in.ReadFloat();
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x278_stepDownHeight = in.ReadFloat();
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x27c_playerBallHalfExtent = in.ReadFloat();
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x280_firstPersonCameraSpeed = in.ReadFloat() * (M_PIF / 180.f);
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x284_ = in.ReadFloat() * (M_PIF / 180.f);
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x288_jumpCameraPitchDownStart = in.ReadFloat();
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x28c_jumpCameraPitchDownFull = in.ReadFloat();
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x290_jumpCameraPitchDownAngle = in.ReadFloat() * (M_PIF / 180.f);
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x294_fallCameraPitchDownStart = in.ReadFloat();
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x298_fallCameraPitchDownFull = in.ReadFloat();
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x29c_fallCameraPitchDownAngle = in.ReadFloat() * (M_PIF / 180.f);
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x2e8_ = in.ReadFloat();
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x2ec_ = in.ReadFloat();
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x2f0_ = in.ReadFloat();
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x2f4_ = in.ReadBool();
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x2f8_frozenTimeout = in.ReadFloat();
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x2fc_iceBreakJumpCount = in.ReadLong();
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x300_variaDamageReduction = in.ReadFloat();
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x304_gravityDamageReduction = in.ReadFloat();
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x308_phazonDamageReduction = in.ReadFloat();
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}
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