mirror of https://github.com/PrimeDecomp/prime.git
Add CBSGenerate
This commit is contained in:
parent
5161698bef
commit
368fff5a2e
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E2040
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lbl_803E2040:
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.global __vt__11CBSGenerate
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__vt__11CBSGenerate:
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# ROM: 0x3DF040
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.4byte 0
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.4byte 0
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@ -31,8 +31,8 @@ __dt__11CBSGenerateFv:
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/* 801466C0 00143620 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 801466C4 00143624 7C 7F 1B 79 */ or. r31, r3, r3
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/* 801466C8 00143628 41 82 00 30 */ beq lbl_801466F8
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/* 801466CC 0014362C 3C 60 80 3E */ lis r3, lbl_803E2040@ha
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/* 801466D0 00143630 38 03 20 40 */ addi r0, r3, lbl_803E2040@l
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/* 801466CC 0014362C 3C 60 80 3E */ lis r3, __vt__11CBSGenerate@ha
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/* 801466D0 00143630 38 03 20 40 */ addi r0, r3, __vt__11CBSGenerate@l
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/* 801466D4 00143634 90 1F 00 00 */ stw r0, 0(r31)
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/* 801466D8 00143638 41 82 00 10 */ beq lbl_801466E8
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/* 801466DC 0014363C 3C 60 80 3E */ lis r3, __vt__10CBodyState@ha
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@ -307,10 +307,10 @@ lbl_80146A7C:
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.global __ct__11CBSGenerateFv
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__ct__11CBSGenerateFv:
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/* 80146A90 001439F0 3C A0 80 3E */ lis r5, __vt__10CBodyState@ha
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/* 80146A94 001439F4 3C 80 80 3E */ lis r4, lbl_803E2040@ha
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/* 80146A94 001439F4 3C 80 80 3E */ lis r4, __vt__11CBSGenerate@ha
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/* 80146A98 001439F8 38 A5 13 18 */ addi r5, r5, __vt__10CBodyState@l
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/* 80146A9C 001439FC 90 A3 00 00 */ stw r5, 0(r3)
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/* 80146AA0 00143A00 38 04 20 40 */ addi r0, r4, lbl_803E2040@l
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/* 80146AA0 00143A00 38 04 20 40 */ addi r0, r4, __vt__11CBSGenerate@l
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/* 80146AA4 00143A04 90 03 00 00 */ stw r0, 0(r3)
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/* 80146AA8 00143A08 4E 80 00 20 */ blr
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@ -204,7 +204,7 @@ LIBS = [
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["MetroidPrime/BodyState/CBSSlide", False],
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"MetroidPrime/BodyState/CBSHurled",
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"MetroidPrime/BodyState/CBSJump",
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"MetroidPrime/BodyState/CBSGenerate",
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["MetroidPrime/BodyState/CBSGenerate", False],
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"MetroidPrime/Enemies/CPuddleSpore",
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"MetroidPrime/BodyState/CBSTaunt",
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"MetroidPrime/CSortedLists",
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@ -0,0 +1,19 @@
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#ifndef _CBSGENERATE
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#define _CBSGENERATE
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSGenerate : public CBodyState {
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public:
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CBSGenerate();
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~CBSGenerate();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController&) override;
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private:
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSGENERATE
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@ -23,6 +23,7 @@ public:
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float GetAnimTimeRemaining() const;
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void SetDeltaRotation(const CQuaternion& q);
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void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
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void FaceDirection(const CVector3f& v0, float dt);
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bool IsAnimationOver() const { return x300_24_animationOver; }
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pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
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@ -20,10 +20,45 @@ public:
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float GetWeight() const { return x8_weight; }
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};
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class CBCSlideCmd : public CBodyStateCmd {
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class CBCGenerateCmd : public CBodyStateCmd {
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pas::EGenerateType x8_type;
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CVector3f xc_targetPos;
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int x18_animId;
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bool x1c_24_targetTransform : 1;
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bool x1c_25_overrideAnim : 1;
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public:
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explicit CBCSlideCmd() : CBodyStateCmd(kBSC_Slide), x8_type(pas::kSlide_Invalid), xc_dir(CVector3f::Zero()) {}
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explicit CBCGenerateCmd() : CBodyStateCmd(kBSC_Generate), xc_targetPos(0.f, 0.f, 0.f) {}
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explicit CBCGenerateCmd(pas::EGenerateType type)
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: CBodyStateCmd(kBSC_Generate), x8_type(type), xc_targetPos(0.f, 0.f, 0.f) {}
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explicit CBCGenerateCmd(pas::EGenerateType type, int animId)
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: CBodyStateCmd(kBSC_Generate)
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, x8_type(type)
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, xc_targetPos(0.f, 0.f, 0.f)
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, x18_animId(animId)
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, x1c_25_overrideAnim(animId != -1) {}
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explicit CBCGenerateCmd(pas::EGenerateType type, const CVector3f& vec,
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bool targetTransform = false, bool overrideAnim = false)
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: CBodyStateCmd(kBSC_Generate)
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, x8_type(type)
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, xc_targetPos(vec)
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, x1c_24_targetTransform(targetTransform)
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, x1c_25_overrideAnim(overrideAnim) {}
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pas::EGenerateType GetGenerateType() const { return x8_type; }
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const CVector3f& GetExitTargetPos() const { return xc_targetPos; }
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bool HasExitTargetPos() const { return x1c_24_targetTransform; }
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int GetSpecialAnimId() const { return x18_animId; }
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bool UseSpecialAnimId() const { return x1c_25_overrideAnim; }
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};
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class CBCSlideCmd : public CBodyStateCmd {
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public:
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explicit CBCSlideCmd()
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: CBodyStateCmd(kBSC_Slide), x8_type(pas::kSlide_Invalid), xc_dir(CVector3f::Zero()) {}
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explicit CBCSlideCmd(pas::ESlideType type, const CVector3f& dir)
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: CBodyStateCmd(kBSC_Slide), x8_type(type), xc_dir(dir) {}
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@ -40,9 +75,14 @@ private:
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class CBodyStateCmdMgr {
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public:
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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const CVector3f& GetTargetVector() const { return x18_target; }
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private:
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uchar x0_pad[0x2a0];
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CVector3f x0_move;
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CVector3f xc_face;
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CVector3f x18_target;
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CVector3f x24_additiveTarget;
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uchar x30_pad[0x270];
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};
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#endif // _CBODYSTATECMDMGR
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@ -14,11 +14,11 @@ private:
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float x8_blendWeight;
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bool xc_animating;
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int x10_;
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CVector3f* x14_targetPos;
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const CVector3f* x14_targetPos;
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bool x18_useLocator;
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CQuaternion* x1c_deltaOrient;
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CTransform4f* x20_objectXf;
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CVector3f* x24_objectScale;
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const CQuaternion* x1c_deltaOrient;
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const CTransform4f* x20_objectXf;
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const CVector3f* x24_objectScale;
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public:
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CAnimPlaybackParms(int animA, int animB, float blendWeight, bool animating)
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@ -32,6 +32,19 @@ public:
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, x1c_deltaOrient(nullptr)
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, x20_objectXf(nullptr)
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, x24_objectScale(nullptr) {}
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CAnimPlaybackParms(int anim, const CQuaternion* deltaOrient, const CVector3f* targetPos,
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const CTransform4f* xf, const CVector3f* scale, bool useLocator)
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: x0_animA(anim)
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, x4_animB(-1)
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, x8_blendWeight(1.f)
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, xc_animating(true)
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, x10_(0)
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, x14_targetPos(targetPos)
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, x18_useLocator(useLocator)
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, x1c_deltaOrient(deltaOrient)
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, x20_objectXf(xf)
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, x24_objectScale(scale) {}
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};
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CHECK_SIZEOF(CAnimPlaybackParms, 0x28)
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@ -92,7 +92,7 @@ public:
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bool GetSortThermal() const { return x14_25_sortThermal; }
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void SetSortThermal(bool b) { x14_25_sortThermal = b; }
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const CVector3f& GetScale() const { return x0_scale; }
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CVector3f GetScale() const { return x0_scale; }
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void SetScale(const CVector3f& scale) { x0_scale = scale; }
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bool GetIsLoop() const;
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@ -0,0 +1,69 @@
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#include "MetroidPrime/BodyState/CBSGenerate.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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CBSGenerate::CBSGenerate() {}
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void CBSGenerate::Start(CBodyController& bc, CStateManager& mgr) override {
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const CBCGenerateCmd* cmd =
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static_cast< const CBCGenerateCmd* >(bc.CommandMgr().GetCmd(kBSC_Generate));
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int anim;
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if (!cmd->UseSpecialAnimId()) {
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const CPASDatabase& db = bc.GetPASDatabase();
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const CPASAnimParmData parms(pas::kAS_Generate,
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CPASAnimParm::FromEnum(s32(cmd->GetGenerateType())));
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const rstl::pair< float, int > best = db.FindBestAnimation(parms, *mgr.Random(), -1);
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anim = best.second;
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} else {
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anim = cmd->GetSpecialAnimId();
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}
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if (cmd->HasExitTargetPos()) {
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CVector3f scale(bc.GetOwner().GetModelData()->GetScale());
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const CAnimPlaybackParms playParms(anim, nullptr, &cmd->GetExitTargetPos(),
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&bc.GetOwner().GetTransform(), &scale, false);
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bc.SetCurrentAnimation(playParms, false, false);
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} else {
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const CAnimPlaybackParms playParms(anim, -1, 1.f, true);
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bc.SetCurrentAnimation(playParms, false, false);
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}
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}
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pas::EAnimationState CBSGenerate::UpdateBody(float dt, CBodyController& bc,
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CStateManager& mgr) override {
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const pas::EAnimationState st = GetBodyStateTransition(dt, bc);
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if (st == pas::kAS_Invalid) {
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if (bc.GetCommandMgr().GetTargetVector().IsNonZero()) {
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bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt);
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}
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}
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return st;
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}
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void CBSGenerate::Shutdown(CBodyController&) override {}
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pas::EAnimationState CBSGenerate::GetBodyStateTransition(float dt, CBodyController& bc) {
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CBodyStateCmdMgr& cmdMgr = bc.CommandMgr();
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if (cmdMgr.GetCmd(kBSC_Hurled)) {
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return pas::kAS_Hurled;
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}
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if (cmdMgr.GetCmd(kBSC_KnockDown)) {
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return pas::kAS_Fall;
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}
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if (cmdMgr.GetCmd(kBSC_Generate)) {
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return pas::kAS_Generate;
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}
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if (bc.IsAnimationOver() || cmdMgr.GetCmd(kBSC_NextState)) {
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return pas::kAS_Locomotion;
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}
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return pas::kAS_Invalid;
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}
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CBSGenerate::~CBSGenerate() {}
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