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Begin matching CScriptMazeNode
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@ -5,30 +5,35 @@
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class CRandom16;
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class CGlobalRandom {
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static CGlobalRandom* gCurrentGlobalRandom;
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static CGlobalRandom* gCurrentGlobalRandom;
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public:
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CGlobalRandom(CRandom16& rnd);
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~CGlobalRandom();
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CGlobalRandom(CRandom16& rnd);
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~CGlobalRandom();
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private:
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CRandom16& mRandom;
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bool mIsFirst;
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CGlobalRandom* mPrev;
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CRandom16& mRandom;
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bool mIsFirst;
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CGlobalRandom* mPrev;
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};
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class CRandom16 {
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friend class CGlobalRandom;
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static CRandom16* gRandomNumber;
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static void _SetRandomNumber(CRandom16* rnd);
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friend class CGlobalRandom;
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static CRandom16* gRandomNumber;
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static void _SetRandomNumber(CRandom16* rnd);
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public:
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static CRandom16* GetRandomNumber();
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CRandom16(uint seed = 99);
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void SetSeed(uint seed);
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int Range(int min, int max);
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float Range(float min, float max);
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int Next();
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float Float();
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CRandom16(uint seed = 99);
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void SetSeed(uint seed);
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int Range(int min, int max);
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float Range(float min, float max);
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int Next();
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float Float();
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static CRandom16* GetRandomNumber();
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private:
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uint mSeed;
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uint mSeed;
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};
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#endif // __CRANDOM16_HPP__
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@ -9,6 +9,13 @@
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#include "Kyoto/CResLoader.hpp"
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class IFactory {
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public:
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virtual ~IFactory() {}
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virtual CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference*) = 0;
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virtual void BuildAsync(const SObjectTag&, const CVParamTransfer&, rstl::auto_ptr< IObj >*, CObjectReference*) = 0;
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virtual void CancelBuild(const SObjectTag&) = 0;
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virtual bool CanBuild(const SObjectTag&) = 0;
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virtual const SObjectTag* GetResourceIdByName(const char* name) const = 0;
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// TODO
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};
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@ -25,6 +25,7 @@ public:
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void AddPakFileAsync(const rstl::string&, bool, bool);
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void AsyncIdlePakLoading();
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bool AreAllPaksLoaded() const;
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CInputStream* LoadNewResourceSync(const SObjectTag& tag, char* extBuf);
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private:
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rstl::list< void > x0_aramList;
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@ -25,6 +25,7 @@ public:
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void SendScriptMsgs(EScriptObjectState state, CStateManager& mgr, EScriptObjectMessage msg);
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TUniqueId GetUniqueId() const { return x8_uid; }
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TAreaId GetAreaId() const;
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bool GetActive() const { return x30_24_active; }
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static rstl::vector<SConnection> NullConnectionList;
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@ -29,6 +29,7 @@ class CVector3f;
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class CWeaponMgr;
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class CWorld;
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class CWorldTransManager;
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class CEntity;
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namespace SL {
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class CSortedListManager;
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@ -37,8 +38,12 @@ class CSortedListManager;
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class CStateManager {
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public:
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void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
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void SendScriptMsg(CEntity* ent, TUniqueId target, EScriptObjectMessage msg);
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bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const;
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void SetupParticleHook(const CActor& actor) const;
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void FreeScriptObject(TUniqueId uid);
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CEntity* ObjectById(TUniqueId uid);
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CCameraManager* CameraManager() { return x870_cameraManager; }
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const CCameraManager* GetCameraManager() const { return x870_cameraManager; }
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@ -5,9 +5,112 @@
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#include "MetroidPrime/CActor.hpp"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/vector.hpp"
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#define skMazeCols 9
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#define skMazeRows 7
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#define skEnterCol 4
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#define skEnterRow 4
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#define skTargetCol 5
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#define skTargetRow 3
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#define NUM_MAZE_CELLS (skMazeRows * skMazeCols)
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struct SMazeCell {
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bool x0_24_openTop : 1;
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bool x0_25_openRight : 1;
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bool x0_26_openBottom : 1;
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bool x0_27_openLeft : 1;
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bool x0_28_gateTop : 1;
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bool x0_29_gateRight : 1;
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bool x0_30_gateBottom : 1;
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bool x0_31_gateLeft : 1;
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bool x1_24_puddle : 1;
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bool x1_25_onPath : 1;
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bool x1_26_checked : 1;
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SMazeCell() {
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x0_24_openTop = x0_25_openRight = x0_26_openBottom = x0_27_openLeft = x0_28_gateTop = x0_29_gateRight = x0_30_gateBottom =
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x0_31_gateLeft = x1_24_puddle = x1_25_onPath = x1_26_checked = false;
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}
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inline bool IsClosed() const { return !x0_24_openTop && !x0_25_openRight && !x0_26_openBottom && !x0_27_openLeft; }
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};
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class CMazeState {
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CRandom16 x0_rand;
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SMazeCell x4_cells[skMazeRows * skMazeCols];
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int x84_enterCol;
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int x88_enterRow;
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int x8c_targetCol;
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int x90_targetRow;
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bool x94_24_initialized : 1;
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public:
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enum ESide {
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kS_Invalid = -1,
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kS_Top = 0,
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kS_Right = 1,
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kS_Bottom = 2,
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kS_Left = 3,
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};
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CMazeState(int enterCol, int enterRow, int targetCol, int targetRow);
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void Reset(int seed);
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void Initialize();
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void GenerateObstacles();
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SMazeCell& GetCell(uint col, uint row);
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SMazeCell& GetCell2(uint col, uint row); // ????
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SMazeCell& GetCellInline(uint col, uint row) { return x4_cells[col + row * skMazeCols]; } // ????
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inline SMazeCell& GetCell(uint idx) { return x4_cells[idx]; }
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};
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class CScriptMazeNode : public CActor {
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public:
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CScriptMazeNode(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active, int col, int row,
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int side, const CVector3f& actorPos, const CVector3f& triggerPos, const CVector3f& effectPos);
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~CScriptMazeNode() override;
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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static void LoadMazeSeeds();
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private:
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enum ESide {
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Invalid = -1,
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Top = 0,
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Right = 1,
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Bottom = 2,
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Left = 3,
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};
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int xe8_col;
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int xec_row;
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ESide xf0_side;
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TUniqueId xf4_gateEffectId;
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float xf8_msgTimer;
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TUniqueId xfc_actorId;
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CVector3f x100_actorPos;
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TUniqueId x10c_triggerId;
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CVector3f x110_triggerPos;
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TUniqueId x11c_effectId;
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CVector3f x120_effectPos;
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rstl::vector< TUniqueId > x12c_puddleObjectIds;
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bool x13c_24_hasPuddle : 1;
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bool x13c_25_hasGate : 1;
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bool x13c_26_gateActive : 1;
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void GenerateObjects(CStateManager& mgr);
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void Reset(CStateManager& mgr);
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void SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg);
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static uint sMazeSeeds[300];
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};
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#endif
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@ -9,4 +9,4 @@ CScriptDebugCameraWaypoint::CScriptDebugCameraWaypoint(TUniqueId uid, const rstl
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void CScriptDebugCameraWaypoint::Accept(IVisitor& visitor) { visitor.Visit(*this); }
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CScriptDebugCameraWaypoint::~CScriptDebugCameraWaypoint() {}
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CScriptDebugCameraWaypoint::~CScriptDebugCameraWaypoint() {}
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@ -0,0 +1,300 @@
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#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
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#include "Kyoto/CResFactory.hpp"
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#include "MetroidPrime/CActorParameters.hpp"
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uint CScriptMazeNode::sMazeSeeds[300];
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CMazeState::CMazeState(int enterCol, int enterRow, int targetCol, int targetRow)
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: x0_rand(0)
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, x84_enterCol(enterCol)
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, x88_enterRow(enterRow)
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, x8c_targetCol(targetCol)
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, x90_targetRow(targetRow)
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, x94_24_initialized(false) {}
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void CMazeState::Reset(int seed) {
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int numCells = NUM_MAZE_CELLS - 1;
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int cellIdx = 0;
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x0_rand = CRandom16(seed);
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x94_24_initialized = false;
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for (int i = 0; i < NUM_MAZE_CELLS; i++) {
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x4_cells[i] = SMazeCell();
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}
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ESide sides[4];
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while (numCells != 0) {
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int acc = 0;
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if (cellIdx - skMazeCols > 0 && GetCell(cellIdx - skMazeCols).IsClosed()) {
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sides[acc++] = kS_Top;
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}
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if (cellIdx < NUM_MAZE_CELLS - 2 && (cellIdx + 1) % skMazeCols != 0 && GetCell(cellIdx + 1).IsClosed()) {
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sides[acc++] = kS_Right;
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}
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if (cellIdx + skMazeCols <= NUM_MAZE_CELLS - 1 && GetCell(cellIdx + skMazeCols).IsClosed()) {
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sides[acc++] = kS_Bottom;
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}
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if (cellIdx > 0 && cellIdx % skMazeCols != 0 && GetCell(cellIdx - 1).IsClosed()) {
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sides[acc++] = kS_Left;
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}
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if (acc != 0) {
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numCells--;
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ESide side = sides[x0_rand.Next() % static_cast< uint >(acc)];
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switch (side) {
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case kS_Top:
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GetCell(cellIdx).x0_24_openTop = true;
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GetCell(cellIdx - skMazeCols).x0_26_openBottom = true;
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cellIdx -= skMazeCols;
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break;
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case kS_Right:
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GetCell(cellIdx).x0_25_openRight = true;
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GetCell(cellIdx + 1).x0_27_openLeft = true;
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cellIdx++;
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break;
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case kS_Bottom:
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GetCell(cellIdx).x0_26_openBottom = true;
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GetCell(cellIdx + skMazeCols).x0_24_openTop = true;
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cellIdx += skMazeCols;
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break;
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case kS_Left:
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GetCell(cellIdx).x0_27_openLeft = true;
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GetCell(cellIdx - 1).x0_25_openRight = true;
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cellIdx--;
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break;
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}
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continue;
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}
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do {
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cellIdx++;
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if (cellIdx > NUM_MAZE_CELLS - 1) {
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cellIdx = 0;
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}
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} while (GetCell(cellIdx).IsClosed());
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}
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}
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SMazeCell& CMazeState::GetCell(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
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// ????
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SMazeCell& CMazeState::GetCell2(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
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static inline int GetRandom(CRandom16& rand, int offset) {
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int tmp = rand.Next();
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return tmp - ((tmp / 5) * 5) + offset;
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}
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// TODO non-matching
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void CMazeState::GenerateObstacles() {
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if (!x94_24_initialized) {
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Initialize();
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}
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int gate1Idx = GetRandom(x0_rand, 9);
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int gate2Idx = GetRandom(x0_rand, 21);
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int gate3Idx = GetRandom(x0_rand, 33);
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int puddle1Idx = GetRandom(x0_rand, 13);
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int puddle2Idx = GetRandom(x0_rand, 29);
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int row = x88_enterRow;
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int col = x84_enterCol;
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int prevRow = x88_enterRow;
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int prevCol = x84_enterCol;
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ESide side = kS_Invalid;
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int idx = 0;
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while (col != x8c_targetCol || row != x90_targetRow) {
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if (idx == gate1Idx || idx == gate2Idx || idx == gate3Idx) {
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switch (side) {
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case kS_Top:
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GetCellInline(col, row).x0_30_gateBottom = true;
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GetCellInline(prevCol, prevRow).x0_28_gateTop = true;
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break;
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case kS_Right:
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GetCellInline(col, row).x0_31_gateLeft = true;
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GetCellInline(prevCol, prevRow).x0_29_gateRight = true;
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break;
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case kS_Bottom:
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GetCellInline(col, row).x0_28_gateTop = true;
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GetCellInline(prevCol, prevRow).x0_30_gateBottom = true;
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break;
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case kS_Left:
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GetCellInline(col, row).x0_29_gateRight = true;
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GetCellInline(prevCol, prevRow).x0_31_gateLeft = true;
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break;
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}
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}
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int nextCol = col;
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int nextRow = row;
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if (row > 1 && side != kS_Bottom && GetCellInline(col, row).x0_24_openTop && GetCellInline(col, row - 1).x1_25_onPath) {
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side = kS_Top;
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nextRow--;
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} else if (row < skMazeRows - 1 && side != kS_Top && GetCellInline(col, row).x0_26_openBottom &&
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GetCellInline(col, row + 1).x1_25_onPath) {
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side = kS_Bottom;
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nextRow++;
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} else if (col > 1 && side != kS_Right && GetCellInline(col, row).x0_27_openLeft && GetCellInline(col - 1, row).x1_25_onPath) {
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side = kS_Left;
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nextCol--;
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} else if (col < skMazeRows && side != kS_Left && GetCellInline(col, row).x0_25_openRight && GetCellInline(col + 1, row).x1_25_onPath) {
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side = kS_Right;
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nextCol++;
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} else {
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return;
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}
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if (idx == puddle1Idx || idx == puddle2Idx) {
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if (col == 0 || row == 0 || col == skMazeCols - 1 || row == skMazeRows - 1) {
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if (idx == puddle1Idx) {
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puddle1Idx++;
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} else {
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puddle2Idx++;
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}
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} else {
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SMazeCell& cell = GetCellInline(col, row);
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cell.x1_24_puddle = true;
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switch (side) {
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case kS_Top:
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GetCellInline(nextCol, nextRow).x0_26_openBottom = false;
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cell.x0_24_openTop = false;
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break;
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case kS_Right:
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GetCellInline(nextCol, nextRow).x0_27_openLeft = false;
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cell.x0_25_openRight = false;
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break;
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case kS_Bottom:
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GetCellInline(nextCol, nextRow).x0_24_openTop = false;
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cell.x0_26_openBottom = false;
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break;
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case kS_Left:
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GetCellInline(nextCol, nextRow).x0_25_openRight = false;
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cell.x0_27_openLeft = false;
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break;
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}
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}
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}
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idx++;
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prevCol = col;
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prevRow = row;
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col = nextCol;
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row = nextRow;
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};
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}
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// TODO non-matching
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void CMazeState::Initialize() {
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int path[NUM_MAZE_CELLS];
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int targetRow = x90_targetRow;
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int targetCol = x8c_targetCol;
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int cellIdx = x84_enterCol + x88_enterRow * skMazeCols;
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path[0] = cellIdx;
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x4_cells[cellIdx].x1_26_checked = true;
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int pathLength = 1;
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while (cellIdx != targetCol + targetRow * skMazeCols) {
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if (x4_cells[cellIdx].x0_24_openTop && !x4_cells[cellIdx - skMazeCols].x1_26_checked) {
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path[pathLength] = cellIdx - skMazeCols;
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pathLength++;
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}
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if (x4_cells[cellIdx].x0_25_openRight && !x4_cells[cellIdx + 1].x1_26_checked) {
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path[pathLength] = cellIdx + 1;
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pathLength++;
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}
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if (x4_cells[cellIdx].x0_26_openBottom && !x4_cells[cellIdx + skMazeCols].x1_26_checked) {
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path[pathLength] = cellIdx + skMazeCols;
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pathLength++;
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}
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if (x4_cells[cellIdx].x0_27_openLeft && !x4_cells[cellIdx - 1].x1_26_checked) {
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path[pathLength] = cellIdx - 1;
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pathLength++;
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}
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if (cellIdx == path[pathLength - 1]) {
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pathLength--;
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}
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cellIdx = path[pathLength - 1];
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x4_cells[cellIdx].x1_26_checked = true;
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}
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for (; pathLength != 0; pathLength--) {
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int idx = path[pathLength];
|
||||
if (x4_cells[idx].x1_26_checked) {
|
||||
x4_cells[idx].x1_25_onPath = true;
|
||||
}
|
||||
}
|
||||
x94_24_initialized = true;
|
||||
}
|
||||
|
||||
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active,
|
||||
int col, int row, int side, const CVector3f& actorPos, const CVector3f& triggerPos,
|
||||
const CVector3f& effectPos)
|
||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
|
||||
, xe8_col(col)
|
||||
, xec_row(row)
|
||||
, xf0_side(static_cast< ESide >(side))
|
||||
, xf4_gateEffectId(kInvalidUniqueId)
|
||||
, xf8_msgTimer(1.f)
|
||||
, xfc_actorId(kInvalidUniqueId)
|
||||
, x100_actorPos(actorPos)
|
||||
, x10c_triggerId(kInvalidUniqueId)
|
||||
, x110_triggerPos(triggerPos)
|
||||
, x11c_effectId(kInvalidUniqueId)
|
||||
, x120_effectPos(effectPos)
|
||||
, x13c_24_hasPuddle(false)
|
||||
, x13c_25_hasGate(false)
|
||||
, x13c_26_gateActive(true) {}
|
||||
|
||||
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(*this); }
|
||||
|
||||
void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CScriptMazeNode::Reset(CStateManager& mgr) {
|
||||
mgr.FreeScriptObject(x11c_effectId);
|
||||
mgr.FreeScriptObject(xfc_actorId);
|
||||
mgr.FreeScriptObject(x10c_triggerId);
|
||||
mgr.FreeScriptObject(xf4_gateEffectId);
|
||||
x11c_effectId = xfc_actorId = x10c_triggerId = xf4_gateEffectId = kInvalidUniqueId;
|
||||
}
|
||||
|
||||
// TODO non-matching
|
||||
void CScriptMazeNode::SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg) {
|
||||
mgr.SendScriptMsg(mgr.ObjectById(x11c_effectId), GetUniqueId(), msg);
|
||||
mgr.SendScriptMsg(mgr.ObjectById(xfc_actorId), GetUniqueId(), msg);
|
||||
mgr.SendScriptMsg(mgr.ObjectById(x10c_triggerId), GetUniqueId(), msg);
|
||||
mgr.SendScriptMsg(mgr.ObjectById(xf4_gateEffectId), GetUniqueId(), msg);
|
||||
}
|
||||
|
||||
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CScriptMazeNode::Think(float dt, CStateManager& mgr) {
|
||||
if (GetActive() && x13c_25_hasGate) {
|
||||
xf8_msgTimer -= dt;
|
||||
if (xf8_msgTimer <= 0.f) {
|
||||
xf8_msgTimer = 1.f;
|
||||
if (x13c_26_gateActive) {
|
||||
x13c_26_gateActive = false;
|
||||
SendScriptMsgs(mgr, kSM_Deactivate);
|
||||
} else {
|
||||
x13c_26_gateActive = true;
|
||||
SendScriptMsgs(mgr, kSM_Activate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptMazeNode::LoadMazeSeeds() {
|
||||
const SObjectTag* tag = gpResourceFactory->GetResourceIdByName("DUMB_MazeSeeds");
|
||||
rstl::auto_ptr< CInputStream > stream = gpResourceFactory->GetResLoader().LoadNewResourceSync(*tag, nullptr);
|
||||
for (int i = 0; i < 300; i++) {
|
||||
sMazeSeeds[i] = stream->ReadLong();
|
||||
}
|
||||
}
|
||||
|
||||
CScriptMazeNode::~CScriptMazeNode() {}
|
Loading…
Reference in New Issue