More sbss labeling

This commit is contained in:
Luke Street 2022-03-24 01:47:03 -04:00
parent 7b144b254b
commit 5622af3e91
1 changed files with 81 additions and 0 deletions

View File

@ -278,18 +278,23 @@ lbl_805A8D54:
lbl_805A8D58:
.skip 0x4
# TOneStatic<CTweakGame>
.global lbl_805A8D5C
lbl_805A8D5C:
.skip 0x4
.global lbl_805A8D60
lbl_805A8D60:
.skip 0x4
# TOneStatic<CTweakBall>
.global lbl_805A8D64
lbl_805A8D64:
.skip 0x4
.global lbl_805A8D68
lbl_805A8D68:
.skip 0x8
# CPlayerGun
.global lbl_805A8D70
lbl_805A8D70:
.skip 0x4
@ -311,6 +316,8 @@ lbl_805A8D84:
.global lbl_805A8D8C
lbl_805A8D8C:
.skip 0xC
# CStateManager
.global lbl_805A8D98
lbl_805A8D98:
.skip 0x4
@ -353,12 +360,16 @@ lbl_805A8DC8:
.global lbl_805A8DCC
lbl_805A8DCC:
.skip 0x4
# TOneStatic<CStateManagerContainer>
.global lbl_805A8DD0
lbl_805A8DD0:
.skip 0x4
.global lbl_805A8DD4
lbl_805A8DD4:
.skip 0x4
# CWorld
.global lbl_805A8DD8
lbl_805A8DD8:
.skip 0x4
@ -371,9 +382,13 @@ lbl_805A8DE0:
.global lbl_805A8DE4
lbl_805A8DE4:
.skip 0x4
# CSamusHud
.global lbl_805A8DE8
lbl_805A8DE8:
.skip 0x8
# CTransitionDatabaseGame
.global lbl_805A8DF0
lbl_805A8DF0:
.skip 0x4
@ -386,12 +401,16 @@ lbl_805A8DF8:
.global lbl_805A8DFC
lbl_805A8DFC:
.skip 0x4
# CScriptTrigger
.global lbl_805A8E00
lbl_805A8E00:
.skip 0x4
.global lbl_805A8E04
lbl_805A8E04:
.skip 0xC
# CPatterned
.global lbl_805A8E10
lbl_805A8E10:
.skip 0x4
@ -422,12 +441,16 @@ lbl_805A8E38:
.global lbl_805A8E3C
lbl_805A8E3C:
.skip 0x4
# CScriptDoor
.global lbl_805A8E40
lbl_805A8E40:
.skip 0x4
.global lbl_805A8E44
lbl_805A8E44:
.skip 0x4
# CBallCamera
.global lbl_805A8E48
lbl_805A8E48:
.skip 0x4
@ -440,15 +463,21 @@ lbl_805A8E50:
.global lbl_805A8E54
lbl_805A8E54:
.skip 0x4
# CScriptEffect
.global lbl_805A8E58
lbl_805A8E58:
.skip 0x4
.global lbl_805A8E5C
lbl_805A8E5C:
.skip 0x4
# CBomb
.global lbl_805A8E60
lbl_805A8E60:
.skip 0x8
# CCinematicCamera
.global lbl_805A8E68
lbl_805A8E68:
.skip 0x4
@ -461,6 +490,8 @@ lbl_805A8E70:
.global lbl_805A8E74
lbl_805A8E74:
.skip 0x4
# CAi + CAiFuncMap
.global lbl_805A8E78
lbl_805A8E78:
.skip 0x4
@ -476,6 +507,8 @@ lbl_805A8E84:
.global lbl_805A8E88
lbl_805A8E88:
.skip 0x8
# CScriptSound
.global lbl_805A8E90
lbl_805A8E90:
.skip 0x4
@ -494,18 +527,26 @@ lbl_805A8EA0:
.global lbl_805A8EA1
lbl_805A8EA1:
.skip 0x7
# CTweakTargeting
.global lbl_805A8EA8
lbl_805A8EA8:
.skip 0x4
.global lbl_805A8EAC
lbl_805A8EAC:
.skip 0x4
# CGameArea or CMApWorld
.global lbl_805A8EB0
lbl_805A8EB0:
.skip 0x8
# CWaveBeam
.global lbl_805A8EB8
lbl_805A8EB8:
.skip 0x8
# CBeetleFR
.global lbl_805A8EC0
lbl_805A8EC0:
.skip 0x8
@ -515,6 +556,8 @@ lbl_805A8EC8:
.global lbl_805A8ECC
lbl_805A8ECC:
.skip 0x4
# CPlayerCameraBob
.global lbl_805A8ED0
lbl_805A8ED0:
.skip 0x4
@ -524,9 +567,13 @@ lbl_805A8ED4:
.global lbl_805A8ED8
lbl_805A8ED8:
.skip 0x8
# CCameraFilter
.global lbl_805A8EE0
lbl_805A8EE0:
.skip 0x8
# CMorphBall
.global lbl_805A8EE8
lbl_805A8EE8:
.skip 0x4
@ -545,18 +592,26 @@ lbl_805A8EF8:
.global lbl_805A8EFC
lbl_805A8EFC:
.skip 0x4
# CConsoleOutputWindow
.global lbl_805A8F00
lbl_805A8F00:
.skip 0x8
# CScriptWater
.global lbl_805A8F08
lbl_805A8F08:
.skip 0x8
# CActorLights
.global lbl_805A8F10
lbl_805A8F10:
.skip 0x4
.global lbl_805A8F14
lbl_805A8F14:
.skip 0x4
# CWorldShadow
.global lbl_805A8F18
lbl_805A8F18:
.skip 0x4
@ -569,6 +624,8 @@ lbl_805A8F20:
.global lbl_805A8F24
lbl_805A8F24:
.skip 0x4
# CDecalManager
.global lbl_805A8F28
lbl_805A8F28:
.skip 0x4
@ -584,12 +641,16 @@ lbl_805A8F34:
.global lbl_805A8F38
lbl_805A8F38:
.skip 0x8
# CBloodFlower
.global lbl_805A8F40
lbl_805A8F40:
.skip 0x4
.global lbl_805A8F44
lbl_805A8F44:
.skip 0x4
# TGameTypes
.global lbl_805A8F48
lbl_805A8F48:
.skip 0x4
@ -602,12 +663,16 @@ lbl_805A8F50:
.global lbl_805A8F54
lbl_805A8F54:
.skip 0x4
# CRipple
.global lbl_805A8F58
lbl_805A8F58:
.skip 0x4
.global lbl_805A8F5C
lbl_805A8F5C:
.skip 0x4
# CPathCamera
.global lbl_805A8F60
lbl_805A8F60:
.skip 0x4
@ -620,6 +685,8 @@ lbl_805A8F68:
.global lbl_805A8F6C
lbl_805A8F6C:
.skip 0x4
# CHudBillboardEffect
.global lbl_805A8F70
lbl_805A8F70:
.skip 0x4
@ -629,15 +696,21 @@ lbl_805A8F74:
.global lbl_805A8F78
lbl_805A8F78:
.skip 0x8
# CBSFlyerLocomotion
.global lbl_805A8F80
lbl_805A8F80:
.skip 0x8
# CTargetableProjectile
.global lbl_805A8F88
lbl_805A8F88:
.skip 0x4
.global lbl_805A8F8C
lbl_805A8F8C:
.skip 0x4
# CFireFlea
.global lbl_805A8F90
lbl_805A8F90:
.skip 0x4
@ -650,12 +723,18 @@ lbl_805A8F98:
.global lbl_805A8F9C
lbl_805A8F9C:
.skip 0x4
# CPuddleToadGamma
.global lbl_805A8FA0
lbl_805A8FA0:
.skip 0x8
# CPowerBomb
.global lbl_805A8FA8
lbl_805A8FA8:
.skip 0x8
# CParasite
.global lbl_805A8FB0
lbl_805A8FB0:
.skip 0x4
@ -692,6 +771,8 @@ lbl_805A8FD4:
.global lbl_805A8FD8
lbl_805A8FD8:
.skip 0x8
# CDrone
.global lbl_805A8FE0
lbl_805A8FE0:
.skip 0x1