Implement IWeaponRenderer, can't link yet due to vtable shenanigans

Former-commit-id: ba035cfa44
This commit is contained in:
2022-08-11 02:24:45 -07:00
parent d1768a3076
commit 70b617a99f
3 changed files with 9 additions and 20 deletions

View File

@@ -1,22 +1,22 @@
#ifndef __IWEAPONRENDERER_HPP__
#define __IWEAPONRENDERER_HPP__
class CParticleGen;
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() {}
virtual ~IWeaponRenderer() {};
virtual void AddParticleGen(const CParticleGen& gen) = 0;
static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
private:
static IWeaponRenderer* sWeaponRenderer;
};
class CDefaultRenderer : public IWeaponRenderer {
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
~CDefaultRenderer();
void AddParticleGen(const CParticleGen& gen);
virtual ~CDefaultWeaponRenderer() {};
void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
};
#endif //__IWEAPONRENDERER_HPP__