mirror of https://github.com/PrimeDecomp/prime.git
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
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@ -12,7 +12,7 @@ class CParticleGen {
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public:
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virtual ~CParticleGen() = 0;
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virtual ~CParticleGen() = 0;
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virtual void Update(double) = 0;
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virtual void Update(double) = 0;
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virtual void Render() = 0;
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virtual void Render() const = 0;
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virtual void SetOrientation(const CTransform4f& orientation) = 0;
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virtual void SetOrientation(const CTransform4f& orientation) = 0;
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virtual void SetTranslation(const CVector3f& translation) = 0;
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virtual void SetTranslation(const CVector3f& translation) = 0;
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virtual void SetGlobalOrientation(const CTransform4f& orientation) = 0;
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virtual void SetGlobalOrientation(const CTransform4f& orientation) = 0;
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@ -1,22 +1,22 @@
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#ifndef __IWEAPONRENDERER_HPP__
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#ifndef __IWEAPONRENDERER_HPP__
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#define __IWEAPONRENDERER_HPP__
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#define __IWEAPONRENDERER_HPP__
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class CParticleGen;
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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class IWeaponRenderer {
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class IWeaponRenderer {
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public:
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public:
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virtual ~IWeaponRenderer() {}
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virtual ~IWeaponRenderer() {};
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virtual void AddParticleGen(const CParticleGen& gen) = 0;
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virtual void AddParticleGen(const CParticleGen& gen) = 0;
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static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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private:
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private:
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static IWeaponRenderer* sWeaponRenderer;
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static IWeaponRenderer* sWeaponRenderer;
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};
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};
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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class CDefaultRenderer : public IWeaponRenderer {
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public:
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~CDefaultRenderer();
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virtual ~CDefaultWeaponRenderer() {};
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void AddParticleGen(const CParticleGen& gen);
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void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
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};
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#endif //__IWEAPONRENDERER_HPP__
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#endif //__IWEAPONRENDERER_HPP__
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@ -1,15 +1,4 @@
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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static CDefaultWeaponRenderer sDefaultRenderer;
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#include "Kyoto/Alloc/CMemory.hpp"
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static CDefaultRenderer sDefaultRenderer = CDefaultRenderer();
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IWeaponRenderer* IWeaponRenderer::sWeaponRenderer = &sDefaultRenderer;
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IWeaponRenderer* IWeaponRenderer::sWeaponRenderer = &sDefaultRenderer;
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CDefaultRenderer::~CDefaultRenderer() {
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}
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void CDefaultRenderer::AddParticleGen(const CParticleGen& gen) {
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const_cast<CParticleGen&>(gen).Render();
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}
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