Add CPlayerGun::UpdateGunIdle

Former-commit-id: a9f4b00047
This commit is contained in:
Henrique Gemignani Passos Lima
2022-10-06 23:34:27 +03:00
parent e426f60820
commit 72ba8f32df
9 changed files with 151 additions and 5 deletions

View File

@@ -167,12 +167,21 @@ public:
CPlayerGun* PlayerGun() { return x490_gun.get(); }
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
ESurfaceRestraints GetCurrentSurfaceRestraint() const { return x2ac_surfaceRestraint; }
ESurfaceRestraints GetSurfaceRestraint() const {
return x2b0_outOfWaterTicks == 2 ? GetCurrentSurfaceRestraint() : kSR_Water;
}
TUniqueId GetOrbitTargetId() const { return x310_orbitTargetId; }
TUniqueId GetOrbitNextTargetId() const { return x33c_orbitNextTargetId; }
TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
EGrappleState GetGrappleState() const { return x3b8_grappleState; }
bool IsInFreeLook() const { return x3dc_inFreeLook; }
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
private:
struct CVisorSteam {