mirror of https://github.com/PrimeDecomp/prime.git
parent
e426f60820
commit
72ba8f32df
|
@ -94,6 +94,7 @@ public:
|
|||
float GetAnimationDuration(int animIn) const;
|
||||
// GetAnimTimeRemaining__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
|
||||
// IsAnimTimeRemaining__9CAnimDataCFfRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
|
||||
bool IsAnimTimeRemaining(float, const rstl::string&) const;
|
||||
// GetLocatorTransform__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>PC13CCharAnimTime
|
||||
// GetLocatorTransform__9CAnimDataCF6CSegIdPC13CCharAnimTime
|
||||
// CalcPlaybackAlignmentParms__9CAnimDataFRC18CAnimPlaybackParmsRCQ24rstl25ncrc_ptr<13CAnimTreeNode>
|
||||
|
|
|
@ -11,6 +11,8 @@ public:
|
|||
CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {}
|
||||
explicit CAxisAngle(const CVector3f& vec);
|
||||
static const CAxisAngle& Identity();
|
||||
|
||||
float GetAngle() const;
|
||||
const CVector3f& GetVector() const;
|
||||
|
||||
const CAxisAngle& operator+=(const CAxisAngle& rhs);
|
||||
|
|
|
@ -26,8 +26,8 @@ public:
|
|||
const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const;
|
||||
const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
|
||||
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
|
||||
|
||||
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
|
||||
bool IsInCinematicCamera() const;
|
||||
|
||||
static f32 DefaultThirdPersonFov();
|
||||
|
||||
|
|
|
@ -11,8 +11,14 @@ public:
|
|||
~CGrappleArm();
|
||||
|
||||
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum, const CVector3f& camPos);
|
||||
void ReturnToDefault(CStateManager& mgr, float dt, bool setState);
|
||||
|
||||
// EArmState GetAnimState() const { return x334_animState; }
|
||||
bool GetActive() const { return x3b2_24_active; }
|
||||
bool BeamActive() const { return x3b2_25_beamActive; }
|
||||
bool IsArmMoving() const { return x3b2_27_armMoving; }
|
||||
bool IsGrappling() const { return x3b2_28_isGrappling; }
|
||||
bool IsSuitLoading() const { return x3b2_29_suitLoading; }
|
||||
|
||||
private:
|
||||
u8 x0_pad[0x3b0];
|
||||
|
|
|
@ -168,11 +168,20 @@ public:
|
|||
CPlayerGun* PlayerGun() { return x490_gun.get(); }
|
||||
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
||||
|
||||
ESurfaceRestraints GetCurrentSurfaceRestraint() const { return x2ac_surfaceRestraint; }
|
||||
ESurfaceRestraints GetSurfaceRestraint() const {
|
||||
return x2b0_outOfWaterTicks == 2 ? GetCurrentSurfaceRestraint() : kSR_Water;
|
||||
}
|
||||
|
||||
TUniqueId GetOrbitTargetId() const { return x310_orbitTargetId; }
|
||||
TUniqueId GetOrbitNextTargetId() const { return x33c_orbitNextTargetId; }
|
||||
TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
|
||||
EGrappleState GetGrappleState() const { return x3b8_grappleState; }
|
||||
bool IsInFreeLook() const { return x3dc_inFreeLook; }
|
||||
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
|
||||
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
|
||||
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
|
||||
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
|
||||
|
||||
private:
|
||||
struct CVisorSteam {
|
||||
|
|
|
@ -165,7 +165,7 @@ public:
|
|||
void ProcessGunMorph(float, CStateManager&);
|
||||
void AsyncLoadFidget(CStateManager&);
|
||||
void UnLoadFidget();
|
||||
void IsFidgetLoaded();
|
||||
bool IsFidgetLoaded();
|
||||
void SetFidgetAnimBits(int, bool);
|
||||
void AsyncLoadSuit(CStateManager&);
|
||||
void ReturnToRestPose();
|
||||
|
|
|
@ -80,6 +80,7 @@ public:
|
|||
|
||||
const CVelocityInfo& GetVelocityInfo() const { return x1d0_velInfo; }
|
||||
rstl::optional_object< CModelData >& SolidModelData() { return x10_solidModelData; }
|
||||
const CModelData& GetSolidModelData() const { return x10_solidModelData.data(); }
|
||||
|
||||
CAABox GetBounds() const;
|
||||
CAABox GetBounds(const CTransform4f& xf) const;
|
||||
|
|
|
@ -4,14 +4,26 @@
|
|||
#include "Kyoto/CObjectReference.hpp"
|
||||
|
||||
class CVector3f;
|
||||
class CStateManager;
|
||||
|
||||
class CGunMotion {
|
||||
public:
|
||||
CGunMotion(CAssetId ancsId, const CVector3f& scale);
|
||||
~CGunMotion();
|
||||
|
||||
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool bigStrike);
|
||||
void BasePosition(bool bigStrikeReset);
|
||||
void ReturnToDefault(CStateManager& mgr, bool setState);
|
||||
|
||||
CModelData& GetModelData() { return x0_modelData; }
|
||||
const CModelData& GetModelData() const { return x0_modelData; }
|
||||
bool IsAnimPlaying() const { return xb8_24_animPlaying; }
|
||||
|
||||
private:
|
||||
u8 x0_pad[0xbc];
|
||||
CModelData x0_modelData;
|
||||
u8 x4c_pad[0x5C];
|
||||
rstl::vector<CToken> xa8_anims;
|
||||
bool xb8_24_animPlaying : 1;
|
||||
};
|
||||
CHECK_SIZEOF(CGunMotion, 0xbc)
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "MetroidPrime/CStateManager.hpp"
|
||||
#include "MetroidPrime/CWorld.hpp"
|
||||
#include "MetroidPrime/CWorldShadow.hpp"
|
||||
#include "MetroidPrime/Cameras/CCameraManager.hpp"
|
||||
#include "MetroidPrime/Player/CGrappleArm.hpp"
|
||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
|
||||
|
@ -32,6 +33,8 @@
|
|||
|
||||
#include "MetaRender/CCubeRenderer.hpp"
|
||||
|
||||
#include "math.h"
|
||||
|
||||
static float kVerticalAngleTable[3] = {-30.f, 0.f, 30.f};
|
||||
static float kHorizontalAngleTable[3] = {30.f, 30.f, 30.f};
|
||||
static float kVerticalVarianceTable[3] = {30.f, 30.f, 30.f};
|
||||
|
@ -792,7 +795,117 @@ void CPlayerGun::ResetIdle(CStateManager& mgr) {
|
|||
x834_26_animPlaying = false;
|
||||
}
|
||||
|
||||
void CPlayerGun::UpdateGunIdle(bool, float, float, CStateManager&) {}
|
||||
void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, CStateManager& mgr) {
|
||||
CPlayer& player = *mgr.Player();
|
||||
if (player.IsInFreeLook() && !x832_29_lockedOn && !x740_grappleArm->IsGrappling() &&
|
||||
x3a4_fidget.GetState() != CFidget::kS_HolsterBeam &&
|
||||
player.GetGunHolsterState() == CPlayer::kGH_Drawn && !x834_30_inBigStrike) {
|
||||
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
||||
if (!x833_31_inFreeLook && !x834_26_animPlaying) {
|
||||
if (x388_enterFreeLookDelayTimer < 0.25f)
|
||||
x388_enterFreeLookDelayTimer += dt;
|
||||
if (x388_enterFreeLookDelayTimer >= 0.25f && !x740_grappleArm->IsSuitLoading()) {
|
||||
EnterFreeLook(mgr);
|
||||
x833_31_inFreeLook = true;
|
||||
}
|
||||
} else {
|
||||
x388_enterFreeLookDelayTimer = 0.f;
|
||||
if (x834_26_animPlaying)
|
||||
ResetIdle(mgr);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (x833_31_inFreeLook) {
|
||||
if ((x2f8_stateFlags & 0x10) != 0x10) {
|
||||
x73c_gunMotion->ReturnToDefault(mgr, x834_30_inBigStrike);
|
||||
x740_grappleArm->ReturnToDefault(mgr, 0.f, false);
|
||||
}
|
||||
x833_31_inFreeLook = false;
|
||||
}
|
||||
x388_enterFreeLookDelayTimer = 0.f;
|
||||
if (player.GetMorphballTransitionState() != CPlayer::kMS_Morphed) {
|
||||
x833_24_notFidgeting =
|
||||
!(player.GetSurfaceRestraint() != CPlayer::kSR_Water &&
|
||||
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::kPV_Scan &&
|
||||
(x2f4_fireButtonStates & 0x3) == 0 && x32c_chargePhase == kCP_NotCharging && !x832_29_lockedOn &&
|
||||
(x2f8_stateFlags & 0x8) != 0x8 && x364_gunStrikeCoolTimer <= 0.f &&
|
||||
player.GetPlayerMovementState() == NPlayer::kMS_OnGround && !player.IsInFreeLook() &&
|
||||
!player.GetFreeLookStickState() && player.GetOrbitState() == CPlayer::kOS_NoOrbit &&
|
||||
fabs(player.GetAngularVelocityOR().GetAngle()) <= 0.1f && camBobT <= 0.01f &&
|
||||
!mgr.GetCameraManager()->IsInCinematicCamera() &&
|
||||
player.GetGunHolsterState() == CPlayer::kGH_Drawn &&
|
||||
player.GetGrappleState() == CPlayer::kGS_None && !x834_30_inBigStrike && !x835_25_inPhazonBeam);
|
||||
if (x833_24_notFidgeting) {
|
||||
if (!x834_30_inBigStrike) {
|
||||
bool doWander = camBobT > 0.01f && (x2f4_fireButtonStates & 0x3) == 0;
|
||||
if (doWander) {
|
||||
x370_gunMotionSpeedMult = 1.f;
|
||||
x374_ = 0.f;
|
||||
if (x364_gunStrikeCoolTimer <= 0.f && x368_idleWanderDelayTimer <= 0.f) {
|
||||
x368_idleWanderDelayTimer = 8.f;
|
||||
x73c_gunMotion->PlayPasAnim(SamusGun::kAS_Wander, mgr, 0.f, false);
|
||||
x324_idleState = kIS_Wander;
|
||||
x550_camBob.SetState(CPlayerCameraBob::kCBS_Walk, mgr);
|
||||
}
|
||||
x368_idleWanderDelayTimer -= dt;
|
||||
x360_ -= dt;
|
||||
}
|
||||
if (!doWander || x834_26_animPlaying)
|
||||
ResetIdle(mgr);
|
||||
} else if (x394_damageTimer > 0.f) {
|
||||
x394_damageTimer -= dt;
|
||||
} else if (!x834_31_gunMotionInFidgetBasePosition) {
|
||||
x394_damageTimer = 0.f;
|
||||
x834_31_gunMotionInFidgetBasePosition = true;
|
||||
x73c_gunMotion->BasePosition(true);
|
||||
} else if (!x73c_gunMotion->GetModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"))) {
|
||||
x834_30_inBigStrike = false;
|
||||
x834_31_gunMotionInFidgetBasePosition = false;
|
||||
}
|
||||
} else {
|
||||
switch (x3a4_fidget.Update(x2ec_lastFireButtonStates, camBobT > 0.01f, inStrikeCooldown, dt, mgr)) {
|
||||
case CFidget::kS_NoFidget:
|
||||
if (x324_idleState != kIS_Idle) {
|
||||
x73c_gunMotion->PlayPasAnim(SamusGun::kAS_Idle, mgr, 0.f, false);
|
||||
x324_idleState = kIS_Idle;
|
||||
}
|
||||
x550_camBob.SetState(CPlayerCameraBob::kCBS_WalkNoBob, mgr);
|
||||
break;
|
||||
case CFidget::kS_MinorFidget:
|
||||
case CFidget::kS_MajorFidget:
|
||||
case CFidget::kS_HolsterBeam:
|
||||
if (x324_idleState != kIS_NotIdle) {
|
||||
x73c_gunMotion->BasePosition(false);
|
||||
x324_idleState = kIS_NotIdle;
|
||||
}
|
||||
AsyncLoadFidget(mgr);
|
||||
break;
|
||||
case CFidget::kS_Loading:
|
||||
if (IsFidgetLoaded())
|
||||
EnterFidget(mgr);
|
||||
break;
|
||||
case CFidget::kS_StillMinorFidget:
|
||||
case CFidget::kS_StillMajorFidget:
|
||||
x550_camBob.SetState(CPlayerCameraBob::kCBS_Walk, mgr);
|
||||
x833_24_notFidgeting = false;
|
||||
x834_26_animPlaying =
|
||||
x834_25_gunMotionFidgeting
|
||||
? x73c_gunMotion->IsAnimPlaying()
|
||||
: x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"));
|
||||
if (!x834_26_animPlaying) {
|
||||
x3a4_fidget.ResetMinor();
|
||||
ReturnToRestPose();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
x550_camBob.Update(dt, mgr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CPlayerGun::CMotionState::Update(bool, float, CTransform4f&, CStateManager&) {}
|
||||
|
||||
|
@ -846,7 +959,9 @@ void CPlayerGun::AsyncLoadFidget(CStateManager&) {}
|
|||
|
||||
void CPlayerGun::UnLoadFidget() {}
|
||||
|
||||
void CPlayerGun::IsFidgetLoaded() {}
|
||||
bool CPlayerGun::IsFidgetLoaded() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void CPlayerGun::SetFidgetAnimBits(int, bool) {}
|
||||
|
||||
|
|
Loading…
Reference in New Issue