Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -15,7 +15,7 @@ public:
kI_Valid,
};
f32 GetTime() const { return x0_t; }
float GetTime() const { return x0_t; }
bool IsValid() const { return x20_valid; }
// GetPlane__14CRayCastResultCFv
// GetPoint__14CRayCastResultCFv
@@ -25,7 +25,7 @@ public:
// MakeInvalid__14CRayCastResultFv
private:
f32 x0_t;
float x0_t;
CVector3f x4_point;
CPlane x10_plane;
bool x20_valid;