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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -15,7 +15,7 @@ public:
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kI_Valid,
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};
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f32 GetTime() const { return x0_t; }
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float GetTime() const { return x0_t; }
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bool IsValid() const { return x20_valid; }
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// GetPlane__14CRayCastResultCFv
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// GetPoint__14CRayCastResultCFv
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@@ -25,7 +25,7 @@ public:
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// MakeInvalid__14CRayCastResultFv
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private:
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f32 x0_t;
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float x0_t;
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CVector3f x4_point;
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CPlane x10_plane;
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bool x20_valid;
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