mirror of https://github.com/PrimeDecomp/prime.git
parent
7f83e1fa03
commit
f0ea5144ea
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@ -1,4 +1,3 @@
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// #pragma once
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#ifndef _CGUNWEAPON
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#define _CGUNWEAPON
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@ -7,8 +7,7 @@ CMRay::CMRay(const CVector3f& start, const CVector3f& end, float length, float i
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, mDelta(mEnd - mStart)
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, mLength(length)
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, mInvLength(invLength)
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, mDir(mInvLength * mDelta) {
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}
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, mDir(mInvLength * mDelta) {}
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CMRay::CMRay(const CVector3f& start, const CVector3f& dir, float length)
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: mStart(start)
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@ -18,7 +17,6 @@ CMRay::CMRay(const CVector3f& start, const CVector3f& dir, float length)
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, mInvLength(1.f / length)
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, mDir(dir) {}
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CMRay CMRay::GetInvUnscaledTransformRay(const CTransform4f& xf) const {
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CTransform4f invXf = xf.GetQuickInverse();
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return CMRay(invXf * mStart, invXf * mEnd, mLength, mInvLength);
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@ -7,24 +7,19 @@ COBBox::COBBox(const CTransform4f& xf, const CVector3f& extents)
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COBBox::COBBox(CInputStream& in) : mTransform(in), mExtents(in) {}
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CAABox COBBox::CalculateAABox(const CTransform4f& xf) const {
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}
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CAABox COBBox::CalculateAABox(const CTransform4f& xf) const {}
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COBBox COBBox::FromAABox(const CAABox& box, const CTransform4f& xf) {
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CVector3f center = box.GetCenterPoint();
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CVector3f extents = box.GetMaxPoint() - center;
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CTransform4f final = xf * CTransform4f::Translate(center);
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return COBBox(final, extents);
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return COBBox(final, extents);
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}
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bool COBBox::LineIntersectsBox(const CMRay& ray, float& penetration) const {
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}
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bool COBBox::LineIntersectsBox(const CMRay& ray, float& penetration) const {}
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bool COBBox::AABoxIntersectsBox(const CAABox& box) const {
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return OBBIntersectsBox(FromAABox(box, CTransform4f::Identity()));
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}
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bool COBBox::OBBIntersectsBox(const COBBox& box) const {
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return false;
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}
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bool COBBox::OBBIntersectsBox(const COBBox& box) const { return false; }
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@ -345,9 +345,7 @@ void DTKNextTrack() {
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}
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}
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u32 DTKGetState() {
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return __DTKState;
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}
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u32 DTKGetState() { return __DTKState; }
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void DTKSetVolume(u8 left, u8 right) {
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__DTKVolumeL = left;
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@ -78,7 +78,7 @@ int COsContext::OpenWindow(const char* title, int x, int y, int w, int h, bool f
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if (mProgressiveMode) {
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x30_renderMode.viTVmode = VI_TVMODE_NTSC_PROG;
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x30_renderMode.xFBmode = VI_XFBMODE_SF;
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u8 progressiveFilterPattern[7] = {4, 4, 16, 16, 16, 4, 4 };
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u8 progressiveFilterPattern[7] = {4, 4, 16, 16, 16, 4, 4};
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memcpy(x30_renderMode.vfilter, progressiveFilterPattern, 7);
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}
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VIConfigure(&x30_renderMode);
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@ -4,20 +4,17 @@
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CStopwatch::CSWData CStopwatch::mData;
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CStopwatch CStopwatch::mGlobalTimer;
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bool CStopwatch::InitGlobalTimer() {
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mGlobalTimer.Reset();
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return true;
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mGlobalTimer.Reset();
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return true;
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}
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void CStopwatch::Wait(float wait) {
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if (fabs(wait) < 0.0010000000474974512) {
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mData.Wait(0.f);
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} else {
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mData.Wait(wait);
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}
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if (fabs(wait) < 0.0010000000474974512) {
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mData.Wait(0.f);
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} else {
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mData.Wait(wait);
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}
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}
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CStopwatch& CStopwatch::GetGlobalTimerObj() {
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return mGlobalTimer;
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}
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CStopwatch& CStopwatch::GetGlobalTimerObj() { return mGlobalTimer; }
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@ -121,8 +121,8 @@ void ErrorHandler(OSError code, OSContext* context, int arg1, int arg2) {
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}
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void SetErrorHandlers() {
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OSSetErrorHandler(2, (OSErrorHandler*) ErrorHandler);
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OSSetErrorHandler(3, (OSErrorHandler*) ErrorHandler);
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OSSetErrorHandler(5, (OSErrorHandler*) ErrorHandler);
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OSSetErrorHandler(15, (OSErrorHandler*) ErrorHandler);
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}
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OSSetErrorHandler(2, (OSErrorHandler*)ErrorHandler);
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OSSetErrorHandler(3, (OSErrorHandler*)ErrorHandler);
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OSSetErrorHandler(5, (OSErrorHandler*)ErrorHandler);
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OSSetErrorHandler(15, (OSErrorHandler*)ErrorHandler);
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}
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@ -106,7 +106,7 @@ float CLight::GetRadius() const {
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}
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float CLight::CalculateLightRadius() const {
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if (x28_distL < gkEpsilon32 && x2c_distQ < gkEpsilon32) {
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if (x28_distL < gkEpsilon32 && x2c_distQ < gkEpsilon32) {
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return FLT_MAX;
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}
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@ -134,7 +134,9 @@ float CLight::GetIntensity() const {
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if (x1c_type == kLT_Custom) {
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coef = x30_angleC;
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}
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x48_cachedIntensity = coef * rstl::max_val(x18_color.GetRed(), rstl::max_val(x18_color.GetGreen(), x18_color.GetBlue()));
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x48_cachedIntensity =
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coef *
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rstl::max_val(x18_color.GetRed(), rstl::max_val(x18_color.GetGreen(), x18_color.GetBlue()));
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}
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return x48_cachedIntensity;
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}
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@ -8,7 +8,7 @@ const char* SObjectTag::Type2Text(FourCC type) {
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text[0] = toupper((type >> 24) & 0xFF);
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text[1] = toupper((type >> 16) & 0xFF);
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text[2] = toupper((type >> 8) & 0xFF);
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text[3] = toupper(type & 0xFF);
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text[3] = toupper(type & 0xFF);
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text[4] = '\0';
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for (int i = 0; i < 4; ++i) {
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@ -2,11 +2,10 @@
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#include "Kyoto/Math/CMath.hpp"
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CPlane::CPlane(const CVector3f& a, const CVector3f& b, const CVector3f& c)
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: x0_normal(CVector3f::Cross(b - a, c - a))
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, xc_constant(CVector3f::Dot(x0_normal, a)) {
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}
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: x0_normal(CVector3f::Cross(b - a, c - a)), xc_constant(CVector3f::Dot(x0_normal, a)) {}
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float CPlane::ClipLineSegment(const CVector3f& start, const CVector3f& end) const {
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float dist = -(CVector3f::Dot(start, GetNormal()) - GetConstant()) / CVector3f::Dot(end - start, GetNormal());
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float dist = -(CVector3f::Dot(start, GetNormal()) - GetConstant()) /
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CVector3f::Dot(end - start, GetNormal());
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return dist <= 0.f ? 0.f : (dist >= 1.f ? 1.f : dist);
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}
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@ -1,5 +1,4 @@
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#include "Kyoto/Math/CUnitVector3f.hpp"
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CUnitVector3f::CUnitVector3f(const CVector3f& vec)
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: CVector3f(vec.IsNonZero() ? vec.AsNormalized() : CVector3f::Zero()) {
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}
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: CVector3f(vec.IsNonZero() ? vec.AsNormalized() : CVector3f::Zero()) {}
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#include "Kyoto/Math/CVector3i.hpp"
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CVector3i::CVector3i(int x, int y, int z)
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: mX(x), mY(y), mZ(z) {}
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CVector3i::CVector3i(int x, int y, int z) : mX(x), mY(y), mZ(z) {}
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@ -1,10 +1,5 @@
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#include "Kyoto/Math/CMath.hpp"
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float CMath::SqrtF(float x) { return 0.f; }
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float CMath::SqrtF(float x) {
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return 0.f;
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}
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double CMath::SqrtD(double x) {
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return 0.0;
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}
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double CMath::SqrtD(double x) { return 0.0; }
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@ -1,33 +1,23 @@
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#include <Kyoto/Text/CTextParser.hpp>
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#include <Kyoto/Text/CTextExecuteBuffer.hpp>
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#include <Kyoto/IObjectStore.hpp>
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#include <Kyoto/Text/CTextExecuteBuffer.hpp>
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CTextParser::CTextParser(IObjectStore& store)
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: mObjectStore(store) {}
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CTextParser::CTextParser(IObjectStore& store) : mObjectStore(store) {}
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void CTextParser::ParseText(CTextExecuteBuffer& buffer, const wchar_t* str, int len) {
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}
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void CTextParser::ParseText(CTextExecuteBuffer& buffer, const wchar_t* str, int len) {}
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uint CTextParser::GetAssetIdFromString(const rstl::string& str) {
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uint CTextParser::GetAssetIdFromString(const rstl::string& str) {}
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}
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uint CTextParser::GetFont(const wchar_t* str, int len) { return -1; }
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uint CTextParser::GetFont(const wchar_t* str, int len) {
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return -1;
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}
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uint CTextParser::GetImage(const wchar_t* str, int len) {
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return -1;
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}
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uint CTextParser::GetImage(const wchar_t* str, int len) { return -1; }
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uint CTextParser::HandleUserTag(CTextExecuteBuffer& buffer, const wchar_t* string, int len) {
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return 0;
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return 0;
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}
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void CTextParser::ParseTag(CTextExecuteBuffer& buffer, const wchar_t* string, int len) {
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}
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void CTextParser::ParseTag(CTextExecuteBuffer& buffer, const wchar_t* string, int len) {}
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bool CTextParser::BeginsWith(const wchar_t* str1, int len, const wchar_t* str2) {
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int i = 0;
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@ -36,19 +26,19 @@ bool CTextParser::BeginsWith(const wchar_t* str1, int len, const wchar_t* str2)
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return false;
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}
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}
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return str2[i] == L'\x0';
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}
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bool CTextParser::Equals(const wchar_t* str1, int len, const wchar_t* str2) {
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int i = 0;
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for (;str2[i] != L'\x0' && i < len; ++i) {
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if (str1[i] != str2[i]) {
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return false;
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}
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int i = 0;
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for (; str2[i] != L'\x0' && i < len; ++i) {
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if (str1[i] != str2[i]) {
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return false;
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}
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}
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return str2[i] == L'\x0';
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return str2[i] == L'\x0';
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}
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uint CTextParser::ParseInt(const wchar_t* str, int len, bool signVal) {
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@ -84,16 +74,16 @@ uint CTextParser::FromHex(wchar_t ch) {
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}
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uint CTextParser::GetColorValue(const wchar_t* str) {
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uint a = (FromHex(str[0]) << 4);
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uint b = FromHex(str[1]);
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return b + a;
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uint a = (FromHex(str[0]) << 4);
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uint b = FromHex(str[1]);
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return b + a;
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}
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CTextColor CTextParser::ParseColor(const wchar_t* str, int len) {
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uint r = GetColorValue(str + 1);
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uint g = GetColorValue(str + 3);
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uint b = GetColorValue(str + 5);
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uint a = len == 9 ? GetColorValue(str + 7) : 255;
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uint r = GetColorValue(str + 1);
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uint g = GetColorValue(str + 3);
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uint b = GetColorValue(str + 5);
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uint a = len == 9 ? GetColorValue(str + 7) : 255;
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return CTextColor(r, g, b, a);
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return CTextColor(r, g, b, a);
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}
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@ -1,11 +1,7 @@
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#include "MetroidPrime/CArchMsgParmControllerStatus.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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CArchMsgParmControllerStatus::CArchMsgParmControllerStatus(short channel, bool connected)
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: mChannel(channel)
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, mConnected(connected) {
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}
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: mChannel(channel), mConnected(connected) {}
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CArchMsgParmControllerStatus::~CArchMsgParmControllerStatus() {}
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@ -1,8 +1,6 @@
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#include "MetroidPrime/CArchMsgParmInt32.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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CArchMsgParmInt32::CArchMsgParmInt32(int val)
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: mVal(val) {}
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CArchMsgParmInt32::CArchMsgParmInt32(int val) : mVal(val) {}
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CArchMsgParmInt32::~CArchMsgParmInt32() {}
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@ -3,8 +3,6 @@
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#include "Kyoto/Alloc/CMemory.hpp"
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CArchMsgParmInt32Int32VoidPtr::CArchMsgParmInt32Int32VoidPtr(int val1, int val2, const void* ptr)
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: mInt1(val1)
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, mInt2(val2)
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, mPtr(ptr) {}
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: mInt1(val1), mInt2(val2), mPtr(ptr) {}
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CArchMsgParmInt32Int32VoidPtr::~CArchMsgParmInt32Int32VoidPtr() {}
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@ -1,8 +1,6 @@
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#include "MetroidPrime/CArchMsgParmReal32.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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CArchMsgParmReal32::CArchMsgParmReal32(float val)
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: mVal(val) {}
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CArchMsgParmReal32::CArchMsgParmReal32(float val) : mVal(val) {}
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CArchMsgParmReal32::~CArchMsgParmReal32() {}
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@ -2,11 +2,8 @@
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#include "Kyoto/Alloc/CMemory.hpp"
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CArchMsgParmUserInput::CArchMsgParmUserInput(const CFinalInput& input)
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: mInput(input) {}
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CArchMsgParmUserInput::CArchMsgParmUserInput(const CFinalInput& input) : mInput(input) {}
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CArchMsgParmUserInput::~CArchMsgParmUserInput() {}
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const CFinalInput& CArchMsgParmUserInput::GetUserInput() const {
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return mInput;
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}
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const CFinalInput& CArchMsgParmUserInput::GetUserInput() const { return mInput; }
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@ -5,33 +5,25 @@ const CAxisAngle CAxisAngle::sIdentity;
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CAxisAngle::CAxisAngle(const CVector3f& vec) : mVector(vec) {}
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CAxisAngle::CAxisAngle(const CUnitVector3f& vec, float angle) : mVector(vec * angle) {}
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void CAxisAngle::FromVector(const CVector3f& axis) {
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mVector = axis;
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}
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void CAxisAngle::FromVector(const CVector3f& axis) { mVector = axis; }
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const CAxisAngle& CAxisAngle::Identity() {
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return sIdentity;
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}
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const CAxisAngle& CAxisAngle::Identity() { return sIdentity; }
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const CVector3f& CAxisAngle::GetVector() const {
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return mVector;
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}
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const CVector3f& CAxisAngle::GetVector() const { return mVector; }
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float CAxisAngle::GetAngle() const {
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return mVector.Magnitude();
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}
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float CAxisAngle::GetAngle() const { return mVector.Magnitude(); }
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const CAxisAngle& CAxisAngle::operator*=(const float& rhs) {
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mVector *= rhs;
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mVector *= rhs;
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return *this;
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}
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const CAxisAngle& CAxisAngle::operator+=(const CAxisAngle& rhs) {
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mVector += rhs.mVector;
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mVector += rhs.mVector;
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return *this;
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}
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CAxisAngle operator*(const CAxisAngle& lhs,const float& rhs) {
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CAxisAngle operator*(const CAxisAngle& lhs, const float& rhs) {
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CAxisAngle angle;
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angle.mVector = lhs.mVector * rhs;
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return angle;
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@ -149,13 +149,14 @@ bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, int ignoreDirect
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}
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static inline bool check_hits(EVulnerability vuln, int direct) {
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if (!direct) {
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return is_not_deflect(vuln);
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}
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if (vuln == kVN_Deflect || ((u32)vuln - kVN_DirectWeak <= kVN_Normal) || vuln == kVN_DirectImmune) {
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return false;
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}
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return true;
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if (!direct) {
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return is_not_deflect(vuln);
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}
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if (vuln == kVN_Deflect || ((u32)vuln - kVN_DirectWeak <= kVN_Normal) ||
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vuln == kVN_DirectImmune) {
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return false;
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}
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return true;
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}
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bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, int checkDirect) const {
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@ -1,7 +1,6 @@
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//#include <MetroidPrime/CMemoryDrawEnum.hpp>
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#include <Kyoto/Alloc/IAllocator.hpp>
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/* ODR strikes again! */
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IAllocator::SMetrics::SMetrics(const SMetrics& other)
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: x0_heapSize(other.x0_heapSize)
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@ -30,30 +30,16 @@ void CObjectList::AddObject(CEntity& ent) {
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void CObjectList::RemoveObject(TUniqueId uid) {}
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||||
|
||||
CEntity* CObjectList::GetObjectById() {
|
||||
return nullptr;
|
||||
}
|
||||
CEntity* CObjectList::GetObjectById() { return nullptr; }
|
||||
|
||||
const CEntity* CObjectList::GetObjectById() const {
|
||||
return nullptr;
|
||||
}
|
||||
const CEntity* CObjectList::GetObjectById() const { return nullptr; }
|
||||
|
||||
CEntity* CObjectList::GetValidObjectById(TUniqueId uid) {
|
||||
return nullptr;
|
||||
}
|
||||
CEntity* CObjectList::GetValidObjectById(TUniqueId uid) { return nullptr; }
|
||||
|
||||
const CEntity* CObjectList::GetValidObjectById(TUniqueId uid) const {
|
||||
return nullptr;
|
||||
}
|
||||
const CEntity* CObjectList::GetValidObjectById(TUniqueId uid) const { return nullptr; }
|
||||
|
||||
CEntity* CObjectList::operator[](int idx) {
|
||||
return nullptr;
|
||||
}
|
||||
CEntity* CObjectList::operator[](int idx) { return nullptr; }
|
||||
|
||||
const CEntity* CObjectList::operator[](int idx) const {
|
||||
return nullptr;
|
||||
}
|
||||
const CEntity* CObjectList::operator[](int idx) const { return nullptr; }
|
||||
|
||||
const CEntity* CObjectList::GetValidObjectByIndex(int idx) const {
|
||||
return nullptr;
|
||||
}
|
||||
const CEntity* CObjectList::GetValidObjectByIndex(int idx) const { return nullptr; }
|
||||
|
|
|
@ -196,10 +196,9 @@ void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) {
|
|||
x18c_moveImpulse += (trans - GetTranslation()) * GetMass() * (1.f / d);
|
||||
}
|
||||
|
||||
|
||||
CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const {
|
||||
CVector3f impulse = x34_transform.Rotate(trans);
|
||||
return (GetMass() * impulse) * (1.f / d);
|
||||
return (GetMass() * impulse) * (1.f / d);
|
||||
}
|
||||
|
||||
CAxisAngle CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {}
|
||||
|
|
|
@ -9,7 +9,9 @@
|
|||
void CCameraFilterPass::DrawWideScreen(const CColor& color, const CTexture* tex, f32 lod) {
|
||||
const rstl::pair< CVector2f, CVector2f > vp = gpRender->SetViewportOrtho(true, -4096.f, 4096.f);
|
||||
f32 left = vp.first.GetX();
|
||||
f32 dVar5 = -((vp.second.GetX() - vp.first.GetX()) * 0.0625f * 9.f - (vp.second.GetY() - vp.first.GetY())) * 0.5f;
|
||||
f32 dVar5 = -((vp.second.GetX() - vp.first.GetX()) * 0.0625f * 9.f -
|
||||
(vp.second.GetY() - vp.first.GetY())) *
|
||||
0.5f;
|
||||
f32 bottom = vp.first.GetY();
|
||||
f32 right = vp.second.GetX();
|
||||
f32 top = vp.second.GetY();
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include "MetroidPrime/Cameras/CCameraHint.hpp"
|
||||
#include "Kyoto/Alloc/CMemory.hpp"
|
||||
|
||||
CCameraHint::CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist,
|
||||
float maxDist, float backwardsDist, const CVector3f& lookAtOffset,
|
||||
const CVector3f& chaseLookAtOffset, const CVector3f& ballToCam, float fov,
|
||||
float attitudeRange, float azimuthRange, float anglePerSecond, float clampVelRange,
|
||||
float clampRotRange, float elevation, float interpolateTime, float clampVelTime,
|
||||
float controlInterpDur)
|
||||
CCameraHint::CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour,
|
||||
float minDist, float maxDist, float backwardsDist,
|
||||
const CVector3f& lookAtOffset, const CVector3f& chaseLookAtOffset,
|
||||
const CVector3f& ballToCam, float fov, float attitudeRange,
|
||||
float azimuthRange, float anglePerSecond, float clampVelRange,
|
||||
float clampRotRange, float elevation, float interpolateTime,
|
||||
float clampVelTime, float controlInterpDur)
|
||||
: mOverrideFlags(overrideFlags)
|
||||
, mBehaviour(behaviour)
|
||||
, mMinDist(minDist)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "MetroidPrime/Cameras/CCameraManager.hpp"
|
||||
#include "MetroidPrime/Player/CGrappleArm.hpp"
|
||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||
#include "MetroidPrime/SFX/Weapons.h"
|
||||
#include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
|
||||
#include "MetroidPrime/Weapons/CAuxWeapon.hpp"
|
||||
|
@ -20,7 +21,6 @@
|
|||
#include "MetroidPrime/Weapons/CWaveBeam.hpp"
|
||||
#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
|
||||
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
|
||||
#include "MetroidPrime/SFX/Weapons.h"
|
||||
|
||||
#include "Kyoto/Audio/CSfxManager.hpp"
|
||||
#include "Kyoto/Graphics/CModelFlags.hpp"
|
||||
|
@ -713,8 +713,9 @@ void CPlayerGun::UpdateWeaponFire(float dt, CPlayerState& playerState, CStateMan
|
|||
x835_29_powerBombReady = false;
|
||||
if (!x835_31_actorAttached) {
|
||||
x835_28_bombReady = true;
|
||||
if (x53a_powerBomb != kInvalidUniqueId && !mgr.CanCreateProjectile(x538_playerId, kWT_PowerBomb, 1)) {
|
||||
const CPowerBomb* pb = static_cast<const CPowerBomb*>(mgr.GetObjectById(x53a_powerBomb));
|
||||
if (x53a_powerBomb != kInvalidUniqueId &&
|
||||
!mgr.CanCreateProjectile(x538_playerId, kWT_PowerBomb, 1)) {
|
||||
const CPowerBomb* pb = static_cast< const CPowerBomb* >(mgr.GetObjectById(x53a_powerBomb));
|
||||
if (pb && pb->GetCurTime() <= 4.25f) {
|
||||
x835_28_bombReady = false;
|
||||
} else {
|
||||
|
@ -752,7 +753,8 @@ void CPlayerGun::UpdateWeaponFire(float dt, CPlayerState& playerState, CStateMan
|
|||
FireSecondary(dt, mgr);
|
||||
} else {
|
||||
if (!CSfxManager::IsPlaying(x2e4_invalidSfx)) {
|
||||
x2e4_invalidSfx = NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0x4a);
|
||||
x2e4_invalidSfx =
|
||||
NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0x4a);
|
||||
} else {
|
||||
x2e4_invalidSfx.Clear();
|
||||
}
|
||||
|
@ -827,14 +829,15 @@ void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, C
|
|||
x833_24_notFidgeting =
|
||||
!(player.GetSurfaceRestraint() != CPlayer::kSR_Water &&
|
||||
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::kPV_Scan &&
|
||||
(x2f4_fireButtonStates & 0x3) == 0 && x32c_chargePhase == kCP_NotCharging && !x832_29_lockedOn &&
|
||||
(x2f8_stateFlags & 0x8) != 0x8 && x364_gunStrikeCoolTimer <= 0.f &&
|
||||
(x2f4_fireButtonStates & 0x3) == 0 && x32c_chargePhase == kCP_NotCharging &&
|
||||
!x832_29_lockedOn && (x2f8_stateFlags & 0x8) != 0x8 && x364_gunStrikeCoolTimer <= 0.f &&
|
||||
player.GetPlayerMovementState() == NPlayer::kMS_OnGround && !player.IsInFreeLook() &&
|
||||
!player.GetFreeLookStickState() && player.GetOrbitState() == CPlayer::kOS_NoOrbit &&
|
||||
fabs(player.GetAngularVelocityOR().GetAngle()) <= 0.1f && camBobT <= 0.01f &&
|
||||
!mgr.GetCameraManager()->IsInCinematicCamera() &&
|
||||
player.GetGunHolsterState() == CPlayer::kGH_Drawn &&
|
||||
player.GetGrappleState() == CPlayer::kGS_None && !x834_30_inBigStrike && !x835_25_inPhazonBeam);
|
||||
player.GetGrappleState() == CPlayer::kGS_None && !x834_30_inBigStrike &&
|
||||
!x835_25_inPhazonBeam);
|
||||
if (x833_24_notFidgeting) {
|
||||
if (!x834_30_inBigStrike) {
|
||||
bool doWander = camBobT > 0.01f && (x2f4_fireButtonStates & 0x3) == 0;
|
||||
|
@ -858,12 +861,14 @@ void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, C
|
|||
x394_damageTimer = 0.f;
|
||||
x834_31_gunMotionInFidgetBasePosition = true;
|
||||
x73c_gunMotion->BasePosition(true);
|
||||
} else if (!x73c_gunMotion->GetModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"))) {
|
||||
} else if (!x73c_gunMotion->GetModelData().GetAnimationData()->IsAnimTimeRemaining(
|
||||
0.001f, rstl::string_l("Whole Body"))) {
|
||||
x834_30_inBigStrike = false;
|
||||
x834_31_gunMotionInFidgetBasePosition = false;
|
||||
}
|
||||
} else {
|
||||
switch (x3a4_fidget.Update(x2ec_lastFireButtonStates, camBobT > 0.01f, inStrikeCooldown, dt, mgr)) {
|
||||
switch (x3a4_fidget.Update(x2ec_lastFireButtonStates, camBobT > 0.01f, inStrikeCooldown, dt,
|
||||
mgr)) {
|
||||
case CFidget::kS_NoFidget:
|
||||
if (x324_idleState != kIS_Idle) {
|
||||
x73c_gunMotion->PlayPasAnim(SamusGun::kAS_Idle, mgr, 0.f, false);
|
||||
|
@ -891,7 +896,8 @@ void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, C
|
|||
x834_26_animPlaying =
|
||||
x834_25_gunMotionFidgeting
|
||||
? x73c_gunMotion->IsAnimPlaying()
|
||||
: x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"));
|
||||
: x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(
|
||||
0.001f, rstl::string_l("Whole Body"));
|
||||
if (!x834_26_animPlaying) {
|
||||
x3a4_fidget.ResetMinor();
|
||||
ReturnToRestPose();
|
||||
|
@ -906,7 +912,6 @@ void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, C
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void CPlayerGun::CMotionState::Update(bool, float, CTransform4f&, CStateManager&) {}
|
||||
|
||||
void CPlayerGun::DamageRumble(const CVector3f&, const CStateManager&) {}
|
||||
|
@ -959,9 +964,7 @@ void CPlayerGun::AsyncLoadFidget(CStateManager&) {}
|
|||
|
||||
void CPlayerGun::UnLoadFidget() {}
|
||||
|
||||
bool CPlayerGun::IsFidgetLoaded() {
|
||||
return false;
|
||||
}
|
||||
bool CPlayerGun::IsFidgetLoaded() { return false; }
|
||||
|
||||
void CPlayerGun::SetFidgetAnimBits(int, bool) {}
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
#include "MetroidPrime/ScriptObjects/CFire.hpp"
|
||||
#include "MetroidPrime/CActorParameters.hpp"
|
||||
|
||||
static inline CMaterialList MakeMaterialList() {
|
||||
return CMaterialList(kMT_Projectile);
|
||||
}
|
||||
static inline CMaterialList MakeMaterialList() { return CMaterialList(kMT_Projectile); }
|
||||
|
||||
CFire::CFire(TToken< CGenDescription > effect, TUniqueId uid, TAreaId area, bool active,
|
||||
TUniqueId owner, const CTransform4f& xf, const CDamageInfo& dInfo, const CAABox& aabox,
|
||||
|
@ -33,7 +31,4 @@ CFire::CFire(TToken< CGenDescription > effect, TUniqueId uid, TAreaId area, bool
|
|||
xe8_->SetTranslation(xf.GetTranslation());
|
||||
}
|
||||
|
||||
|
||||
CFire::~CFire() {
|
||||
|
||||
}
|
||||
CFire::~CFire() {}
|
||||
|
|
|
@ -40,7 +40,7 @@ int CGSFreeLook::SetAnim(CAnimData& data, int gunId, int setId, int loopState, C
|
|||
if (!x14_idle)
|
||||
useLoopState = loopState;
|
||||
x14_idle = false;
|
||||
|
||||
|
||||
const CPASDatabase& pas = data.GetCharacterInfo().GetPASDatabase();
|
||||
rstl::pair< float, int > anim = pas.FindBestAnimation(
|
||||
CPASAnimParmData(pas::kAS_Step, CPASAnimParm::FromInt32(gunId),
|
||||
|
|
|
@ -17,9 +17,7 @@ void CGunController::EnterStruck(CStateManager&, float) {}
|
|||
|
||||
void CGunController::LoadFidgetAnimAsync(CStateManager&, int, int, int) {}
|
||||
|
||||
int CGunController::Update(float, CStateManager&) {
|
||||
return 0;
|
||||
}
|
||||
int CGunController::Update(float, CStateManager&) { return 0; }
|
||||
|
||||
void CGunController::EnterIdle(CStateManager&) {}
|
||||
|
||||
|
|
|
@ -80,9 +80,7 @@ void CGunMotion::ReturnToDefault(CStateManager& mgr) {
|
|||
x4c_gunController.ReturnToDefault(mgr, 0.f);
|
||||
}
|
||||
|
||||
int CGunMotion::GetFreeLookSetId() const {
|
||||
return x4c_gunController.GetFreeLookSetId();
|
||||
}
|
||||
int CGunMotion::GetFreeLookSetId() const { return x4c_gunController.GetFreeLookSetId(); }
|
||||
|
||||
void CGunMotion::BasePosition(bool bigStrikeReset) {
|
||||
CAnimData& animData = *x0_modelData.AnimationData();
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#ifndef _NMWEXCEPTION
|
||||
#define _NMWEXCEPTION
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -18,3 +19,5 @@ void __destroy_global_chain(void);
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _NMWEXCEPTION
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "string.h"
|
||||
|
||||
|
||||
void* memcpy(void* dst, const void* src, size_t n) {
|
||||
const char* p;
|
||||
char* q;
|
||||
|
@ -18,7 +17,6 @@ void* memcpy(void* dst, const void* src, size_t n) {
|
|||
return (dst);
|
||||
}
|
||||
|
||||
|
||||
#define cps ((unsigned char*)src)
|
||||
#define cpd ((unsigned char*)dst)
|
||||
#define lps ((unsigned long*)src)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
* Copyright (C) 2004 by Sun Microsystems, Inc. All rights reserved.
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this
|
||||
* software is freely granted, provided that this notice
|
||||
* software is freely granted, provided that this notice
|
||||
* is preserved.
|
||||
* ====================================================
|
||||
*/
|
||||
|
@ -16,36 +16,36 @@
|
|||
* Reduce x to an r so that |r| <= 0.5*ln2 ~ 0.34658.
|
||||
* Given x, find r and integer k such that
|
||||
*
|
||||
* x = k*ln2 + r, |r| <= 0.5*ln2.
|
||||
* x = k*ln2 + r, |r| <= 0.5*ln2.
|
||||
*
|
||||
* Here r will be represented as r = hi-lo for better
|
||||
* Here r will be represented as r = hi-lo for better
|
||||
* accuracy.
|
||||
*
|
||||
* 2. Approximation of ieee_exp(r) by a special rational function on
|
||||
* the interval [0,0.34658]:
|
||||
* Write
|
||||
* R(r**2) = r*(ieee_exp(r)+1)/(ieee_exp(r)-1) = 2 + r*r/6 - r**4/360 + ...
|
||||
* We use a special Remes algorithm on [0,0.34658] to generate
|
||||
* a polynomial of degree 5 to approximate R. The maximum error
|
||||
* We use a special Remes algorithm on [0,0.34658] to generate
|
||||
* a polynomial of degree 5 to approximate R. The maximum error
|
||||
* of this polynomial approximation is bounded by 2**-59. In
|
||||
* other words,
|
||||
* R(z) ~ 2.0 + P1*z + P2*z**2 + P3*z**3 + P4*z**4 + P5*z**5
|
||||
* (where z=r*r, and the values of P1 to P5 are listed below)
|
||||
* and
|
||||
* | 5 | -59
|
||||
* | 2.0+P1*z+...+P5*z - R(z) | <= 2
|
||||
* | 2.0+P1*z+...+P5*z - R(z) | <= 2
|
||||
* | |
|
||||
* The computation of ieee_exp(r) thus becomes
|
||||
* 2*r
|
||||
* exp(r) = 1 + -------
|
||||
* R - r
|
||||
* r*R1(r)
|
||||
* r*R1(r)
|
||||
* = 1 + r + ----------- (for better accuracy)
|
||||
* 2 - R1(r)
|
||||
* where
|
||||
* 2 4 10
|
||||
* R1(r) = r - (P1*r + P2*r + ... + P5*r ).
|
||||
*
|
||||
*
|
||||
* 3. Scale back to obtain ieee_exp(x):
|
||||
* From step 1, we have
|
||||
* ieee_exp(x) = 2^k * ieee_exp(r)
|
||||
|
@ -60,13 +60,13 @@
|
|||
* 1 ulp (unit in the last place).
|
||||
*
|
||||
* Misc. info.
|
||||
* For IEEE double
|
||||
* For IEEE double
|
||||
* if x > 7.09782712893383973096e+02 then ieee_exp(x) overflow
|
||||
* if x < -7.45133219101941108420e+02 then ieee_exp(x) underflow
|
||||
*
|
||||
* Constants:
|
||||
* The hexadecimal values are the intended ones for the following
|
||||
* constants. The decimal values may be used, provided that the
|
||||
* The hexadecimal values are the intended ones for the following
|
||||
* constants. The decimal values may be used, provided that the
|
||||
* compiler will convert from decimal to binary accurately enough
|
||||
* to produce the hexadecimal values shown.
|
||||
*/
|
||||
|
@ -76,71 +76,87 @@ static const double
|
|||
#else
|
||||
static double
|
||||
#endif
|
||||
one = 1.0,
|
||||
halF[2] = {0.5,-0.5,},
|
||||
huge = 1.0e+300,
|
||||
twom1000= 9.33263618503218878990e-302, /* 2**-1000=0x01700000,0*/
|
||||
o_threshold= 7.09782712893383973096e+02, /* 0x40862E42, 0xFEFA39EF */
|
||||
u_threshold= -7.45133219101941108420e+02, /* 0xc0874910, 0xD52D3051 */
|
||||
ln2HI[2] ={ 6.93147180369123816490e-01, /* 0x3fe62e42, 0xfee00000 */
|
||||
-6.93147180369123816490e-01,},/* 0xbfe62e42, 0xfee00000 */
|
||||
ln2LO[2] ={ 1.90821492927058770002e-10, /* 0x3dea39ef, 0x35793c76 */
|
||||
-1.90821492927058770002e-10,},/* 0xbdea39ef, 0x35793c76 */
|
||||
invln2 = 1.44269504088896338700e+00, /* 0x3ff71547, 0x652b82fe */
|
||||
P1 = 1.66666666666666019037e-01, /* 0x3FC55555, 0x5555553E */
|
||||
P2 = -2.77777777770155933842e-03, /* 0xBF66C16C, 0x16BEBD93 */
|
||||
P3 = 6.61375632143793436117e-05, /* 0x3F11566A, 0xAF25DE2C */
|
||||
P4 = -1.65339022054652515390e-06, /* 0xBEBBBD41, 0xC5D26BF1 */
|
||||
P5 = 4.13813679705723846039e-08; /* 0x3E663769, 0x72BEA4D0 */
|
||||
one = 1.0,
|
||||
halF[2] =
|
||||
{
|
||||
0.5,
|
||||
-0.5,
|
||||
},
|
||||
huge = 1.0e+300, twom1000 = 9.33263618503218878990e-302, /* 2**-1000=0x01700000,0*/
|
||||
o_threshold = 7.09782712893383973096e+02, /* 0x40862E42, 0xFEFA39EF */
|
||||
u_threshold = -7.45133219101941108420e+02, /* 0xc0874910, 0xD52D3051 */
|
||||
ln2HI[2] =
|
||||
{
|
||||
6.93147180369123816490e-01, /* 0x3fe62e42, 0xfee00000 */
|
||||
-6.93147180369123816490e-01,
|
||||
}, /* 0xbfe62e42, 0xfee00000 */
|
||||
ln2LO[2] =
|
||||
{
|
||||
1.90821492927058770002e-10, /* 0x3dea39ef, 0x35793c76 */
|
||||
-1.90821492927058770002e-10,
|
||||
}, /* 0xbdea39ef, 0x35793c76 */
|
||||
invln2 = 1.44269504088896338700e+00, /* 0x3ff71547, 0x652b82fe */
|
||||
P1 = 1.66666666666666019037e-01, /* 0x3FC55555, 0x5555553E */
|
||||
P2 = -2.77777777770155933842e-03, /* 0xBF66C16C, 0x16BEBD93 */
|
||||
P3 = 6.61375632143793436117e-05, /* 0x3F11566A, 0xAF25DE2C */
|
||||
P4 = -1.65339022054652515390e-06, /* 0xBEBBBD41, 0xC5D26BF1 */
|
||||
P5 = 4.13813679705723846039e-08; /* 0x3E663769, 0x72BEA4D0 */
|
||||
#ifdef __STDC__
|
||||
double __ieee754_exp(double x) /* default IEEE double exp */
|
||||
double __ieee754_exp(double x) /* default IEEE double exp */
|
||||
#else
|
||||
double __ieee754_exp(x) /* default IEEE double exp */
|
||||
double x;
|
||||
double __ieee754_exp(x) /* default IEEE double exp */
|
||||
double x;
|
||||
#endif
|
||||
{
|
||||
double y,hi,lo,c,t;
|
||||
int k,xsb;
|
||||
unsigned hx;
|
||||
hx = __HI(x); /* high word of x */
|
||||
xsb = (hx>>31)&1; /* sign bit of x */
|
||||
hx &= 0x7fffffff; /* high word of |x| */
|
||||
/* filter out non-finite argument */
|
||||
if(hx >= 0x40862E42) { /* if |x|>=709.78... */
|
||||
if(hx>=0x7ff00000) {
|
||||
if(((hx&0xfffff)|__LO(x))!=0)
|
||||
return x+x; /* NaN */
|
||||
else return (xsb==0)? x:0.0; /* ieee_exp(+-inf)={inf,0} */
|
||||
}
|
||||
if(x > o_threshold) return huge*huge; /* overflow */
|
||||
if(x < u_threshold) return twom1000*twom1000; /* underflow */
|
||||
}
|
||||
/* argument reduction */
|
||||
if(hx > 0x3fd62e42) { /* if |x| > 0.5 ln2 */
|
||||
if(hx < 0x3FF0A2B2) { /* and |x| < 1.5 ln2 */
|
||||
hi = x-ln2HI[xsb]; lo=ln2LO[xsb]; k = 1-xsb-xsb;
|
||||
} else {
|
||||
k = (int)(invln2*x+halF[xsb]);
|
||||
t = k;
|
||||
hi = x - t*ln2HI[0]; /* t*ln2HI is exact here */
|
||||
lo = t*ln2LO[0];
|
||||
}
|
||||
x = hi - lo;
|
||||
}
|
||||
else if(hx < 0x3e300000) { /* when |x|<2**-28 */
|
||||
if(huge+x>one) return one+x;/* trigger inexact */
|
||||
}
|
||||
else k = 0;
|
||||
/* x is now in primary range */
|
||||
t = x*x;
|
||||
c = x - t*(P1+t*(P2+t*(P3+t*(P4+t*P5))));
|
||||
if(k==0) return one-((x*c)/(c-2.0)-x);
|
||||
else y = one-((lo-(x*c)/(2.0-c))-hi);
|
||||
if(k >= -1021) {
|
||||
__HI(y) += (k<<20); /* add k to y's exponent */
|
||||
return y;
|
||||
} else {
|
||||
__HI(y) += ((k+1000)<<20);/* add k to y's exponent */
|
||||
return y*twom1000;
|
||||
}
|
||||
double y, hi, lo, c, t;
|
||||
int k, xsb;
|
||||
unsigned hx;
|
||||
hx = __HI(x); /* high word of x */
|
||||
xsb = (hx >> 31) & 1; /* sign bit of x */
|
||||
hx &= 0x7fffffff; /* high word of |x| */
|
||||
/* filter out non-finite argument */
|
||||
if (hx >= 0x40862E42) { /* if |x|>=709.78... */
|
||||
if (hx >= 0x7ff00000) {
|
||||
if (((hx & 0xfffff) | __LO(x)) != 0)
|
||||
return x + x; /* NaN */
|
||||
else
|
||||
return (xsb == 0) ? x : 0.0; /* ieee_exp(+-inf)={inf,0} */
|
||||
}
|
||||
if (x > o_threshold)
|
||||
return huge * huge; /* overflow */
|
||||
if (x < u_threshold)
|
||||
return twom1000 * twom1000; /* underflow */
|
||||
}
|
||||
/* argument reduction */
|
||||
if (hx > 0x3fd62e42) { /* if |x| > 0.5 ln2 */
|
||||
if (hx < 0x3FF0A2B2) { /* and |x| < 1.5 ln2 */
|
||||
hi = x - ln2HI[xsb];
|
||||
lo = ln2LO[xsb];
|
||||
k = 1 - xsb - xsb;
|
||||
} else {
|
||||
k = (int)(invln2 * x + halF[xsb]);
|
||||
t = k;
|
||||
hi = x - t * ln2HI[0]; /* t*ln2HI is exact here */
|
||||
lo = t * ln2LO[0];
|
||||
}
|
||||
x = hi - lo;
|
||||
} else if (hx < 0x3e300000) { /* when |x|<2**-28 */
|
||||
if (huge + x > one)
|
||||
return one + x; /* trigger inexact */
|
||||
} else
|
||||
k = 0;
|
||||
/* x is now in primary range */
|
||||
t = x * x;
|
||||
c = x - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5))));
|
||||
if (k == 0)
|
||||
return one - ((x * c) / (c - 2.0) - x);
|
||||
else
|
||||
y = one - ((lo - (x * c) / (2.0 - c)) - hi);
|
||||
if (k >= -1021) {
|
||||
__HI(y) += (k << 20); /* add k to y's exponent */
|
||||
return y;
|
||||
} else {
|
||||
__HI(y) += ((k + 1000) << 20); /* add k to y's exponent */
|
||||
return y * twom1000;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,4 @@ void salCrossProduct(SND_FVECTOR* out, const SND_FVECTOR* a, const SND_FVECTOR*
|
|||
out->z = (a->x * b->y) - (a->y * b->x);
|
||||
}
|
||||
|
||||
void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in) {
|
||||
out->t[0] = 1.f;
|
||||
}
|
||||
void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in) { out->t[0] = 1.f; }
|
||||
|
|
Loading…
Reference in New Issue