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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -23,9 +23,9 @@ public:
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bool IsLoaded() const { return x10_object != nullptr; }
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private:
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u16 x0_refCount;
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ushort x0_refCount;
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bool x2_locked : 1;
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u16 x2_lockCount : 15;
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ushort x2_lockCount : 15;
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SObjectTag x4_objTag;
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IObjectStore* xc_objectStore;
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IObj* x10_object;
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