Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -23,9 +23,9 @@ public:
bool IsLoaded() const { return x10_object != nullptr; }
private:
u16 x0_refCount;
ushort x0_refCount;
bool x2_locked : 1;
u16 x2_lockCount : 15;
ushort x2_lockCount : 15;
SObjectTag x4_objTag;
IObjectStore* xc_objectStore;
IObj* x10_object;