Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -25,7 +25,7 @@ private:
bool x28_27_stashedInARAM : 1;
int x2c_asyncLoadPhase; // EAsyncPhase
rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest
rstl::vector< u8 > x38_headerData;
rstl::vector< uchar > x38_headerData;
uint x48_resTableOffset;
uint x4c_resTableCount;
int x50_aramBase;