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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -26,16 +26,16 @@ private:
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void ProcessInputData();
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void ProcessAxis(int controller, EJoyAxis axis);
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void ProcessButtons(int controller);
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void ProcessDigitalButton(int value, CControllerButton& button, u16 mapping);
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void ProcessDigitalButton(int value, CControllerButton& button, ushort mapping);
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void ProcessAnalogButton(float value, CControllerAxis& axis);
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PADStatus x4_status[4];
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CControllerGamepadData x34_gamepadStates[4];
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EMotorState x194_motorStates[4];
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uint x1a4_controllerTypes[4];
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u32 x1b4_controllerTypePollTime[4];
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u32 x1c4_;
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u32 x1c8_invalidControllers;
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u32 x1cc_;
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uint x1b4_controllerTypePollTime[4];
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uint x1c4_;
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uint x1c8_invalidControllers;
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uint x1cc_;
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};
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#endif // _CDOLPHINCONTROLLER
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