Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -26,16 +26,16 @@ private:
void ProcessInputData();
void ProcessAxis(int controller, EJoyAxis axis);
void ProcessButtons(int controller);
void ProcessDigitalButton(int value, CControllerButton& button, u16 mapping);
void ProcessDigitalButton(int value, CControllerButton& button, ushort mapping);
void ProcessAnalogButton(float value, CControllerAxis& axis);
PADStatus x4_status[4];
CControllerGamepadData x34_gamepadStates[4];
EMotorState x194_motorStates[4];
uint x1a4_controllerTypes[4];
u32 x1b4_controllerTypePollTime[4];
u32 x1c4_;
u32 x1c8_invalidControllers;
u32 x1cc_;
uint x1b4_controllerTypePollTime[4];
uint x1c4_;
uint x1c8_invalidControllers;
uint x1cc_;
};
#endif // _CDOLPHINCONTROLLER