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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -43,7 +43,7 @@ public:
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}
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int GetCharacterIndex() const { return x204_charIdx; }
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f32 GetAverageVelocity(int idx) const;
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float GetAverageVelocity(int idx) const;
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const CBoolPOINode* GetBoolPOIList(int& count) const {
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count = x20c_passedBoolCount;
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@@ -121,7 +121,7 @@ public:
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// GetAnimationManager__9CAnimDataFv
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// SetPoseValid__9CAnimDataFb
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s16 GetDefaultAnimation() const { return x208_defaultAnim; }
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short GetDefaultAnimation() const { return x208_defaultAnim; }
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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// GetCharLayoutInfo__9CAnimDataCFv
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// GetDeltaRotation__9CAnimDataCFv
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@@ -182,23 +182,23 @@ private:
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CQuaternion x1e8_alignRot;
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rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
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rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
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f32 x200_speedScale;
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float x200_speedScale;
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int x204_charIdx;
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s16 x208_defaultAnim;
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s16 x20a_padding;
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short x208_defaultAnim;
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short x20a_padding;
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int x20c_passedBoolCount;
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int x210_passedIntCount;
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int x214_passedParticleCount;
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int x218_passedSoundCount;
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int x21c_particleLightIdx;
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u8 x220_24_animating : 1;
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u8 x220_25_loop : 1;
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u8 x220_26_aligningPos : 1;
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u8 x220_27_ : 1;
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u8 x220_28_ : 1;
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u8 x220_29_animationJustStarted : 1;
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u8 x220_30_poseBuilt : 1;
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u8 x220_31_poseCached : 1;
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uchar x220_24_animating : 1;
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uchar x220_25_loop : 1;
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uchar x220_26_aligningPos : 1;
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uchar x220_27_ : 1;
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uchar x220_28_ : 1;
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uchar x220_29_animationJustStarted : 1;
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uchar x220_30_poseBuilt : 1;
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uchar x220_31_poseCached : 1;
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CPoseAsTransforms x224_pose;
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CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
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