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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -15,8 +15,8 @@ class CEntity {
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public:
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virtual ~CEntity();
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virtual void Accept(IVisitor& visitor) = 0;
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virtual void PreThink(f32 dt, CStateManager& mgr);
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virtual void Think(f32 dt, CStateManager& mgr);
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virtual void PreThink(float dt, CStateManager& mgr);
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virtual void Think(float dt, CStateManager& mgr);
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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virtual void SetActive(bool active);
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