Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -15,8 +15,8 @@ class CEntity {
public:
virtual ~CEntity();
virtual void Accept(IVisitor& visitor) = 0;
virtual void PreThink(f32 dt, CStateManager& mgr);
virtual void Think(f32 dt, CStateManager& mgr);
virtual void PreThink(float dt, CStateManager& mgr);
virtual void Think(float dt, CStateManager& mgr);
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
virtual void SetActive(bool active);