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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -42,9 +42,9 @@ private:
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CGuiSys x44_guiSys;
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CIOWinManager x58_ioWinMgr;
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int x78_gameFrameCount;
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f32 x7c_;
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f32 x80_;
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f32 x84_;
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float x7c_;
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float x80_;
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float x84_;
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uint x88_;
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rstl::vector< CToken > x90_;
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OSAlarm xa0_infiniteLoopAlarm;
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