Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -42,9 +42,9 @@ private:
CGuiSys x44_guiSys;
CIOWinManager x58_ioWinMgr;
int x78_gameFrameCount;
f32 x7c_;
f32 x80_;
f32 x84_;
float x7c_;
float x80_;
float x84_;
uint x88_;
rstl::vector< CToken > x90_;
OSAlarm xa0_infiniteLoopAlarm;