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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -25,7 +25,7 @@ public:
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virtual bool IIsActive() const = 0;
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virtual CAssetId IGetAreaAssetId() const = 0;
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virtual int IGetAreaSaveId() const = 0;
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virtual rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const = 0;
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virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
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};
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class Dock;
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@@ -42,7 +42,7 @@ public:
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bool IIsActive() const override;
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CAssetId IGetAreaAssetId() const override;
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int IGetAreaSaveId() const override;
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rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const override;
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rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
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bool IsLoaded() const { return xf0_24_postConstructed; }
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bool IsActive() const { return xf0_25_active; }
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@@ -62,7 +62,7 @@ private:
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CAABox x6c_aabb;
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CAssetId x84_mrea;
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int x88_areaId;
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rstl::vector< u16 > x8c_attachedAreaIndices;
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rstl::vector< ushort > x8c_attachedAreaIndices;
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rstl::vector< SObjectTag > x9c_deps1;
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rstl::vector< SObjectTag > xac_deps2;
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rstl::vector< uint > xbc_layerDepOffsets;
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