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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -24,7 +24,7 @@ public:
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static bool DetectCollision_Cached_Moving(const CStateManager&, CAreaCollisionCache&,
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const CCollisionPrimitive&, const CTransform4f&,
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const CMaterialFilter&, const TEntityList&, CVector3f,
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TUniqueId&, CCollisionInfo&, f64&);
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TUniqueId&, CCollisionInfo&, double&);
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};
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#endif // _CGAMECOLLISION
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