Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -12,7 +12,7 @@ class IController;
class CInputGenerator {
public:
CInputGenerator(COsContext*, f32, f32);
CInputGenerator(COsContext*, float, float);
IController* GetController() const { return x4_controller.get(); }
@@ -20,8 +20,8 @@ private:
COsContext* x0_context;
rstl::single_ptr< IController > x4_controller;
bool x8_connectedControllers[4];
f32 xc_leftDiv;
f32 x10_rightDiv;
float xc_leftDiv;
float x10_rightDiv;
};
CHECK_SIZEOF(CInputGenerator, 0x14)