Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -99,14 +99,14 @@ private:
CMemorySys x6d_memorySys;
CDvdRequestSys x6e_dvdRequestSys;
CTweaks x70_tweaks;
u8 pad[0x14];
f64 xe8_;
TReservedAverage< f32, 4 > xf0_;
TReservedAverage< f32, 4 > x104_;
f32 x118_;
f32 x11c_;
f32 x120_;
f32 x124_;
uchar pad[0x14];
double xe8_;
TReservedAverage< float, 4 > xf0_;
TReservedAverage< float, 4 > x104_;
float x118_;
float x11c_;
float x120_;
float x124_;
CGameGlobalObjects* x128_gameGlobalObjects;
ERestartMode x12c_restartMode;
rstl::reserved_vector< uint, 10 > x130_frameTimes;