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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -99,14 +99,14 @@ private:
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CMemorySys x6d_memorySys;
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CDvdRequestSys x6e_dvdRequestSys;
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CTweaks x70_tweaks;
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u8 pad[0x14];
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f64 xe8_;
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TReservedAverage< f32, 4 > xf0_;
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TReservedAverage< f32, 4 > x104_;
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f32 x118_;
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f32 x11c_;
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f32 x120_;
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f32 x124_;
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uchar pad[0x14];
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double xe8_;
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TReservedAverage< float, 4 > xf0_;
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TReservedAverage< float, 4 > x104_;
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float x118_;
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float x11c_;
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float x120_;
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float x124_;
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CGameGlobalObjects* x128_gameGlobalObjects;
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ERestartMode x12c_restartMode;
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rstl::reserved_vector< uint, 10 > x130_frameTimes;
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