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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -17,13 +17,13 @@ public:
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~CMemoryCard();
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// TODO
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rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
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rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
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typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
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const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
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private:
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u8 x0_pad[0x20];
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uchar x0_pad[0x20];
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rstl::vector< ScanState > x20_scanStates;
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};
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